
Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship. Grow your fleet while exploring an expansive galaxy with hundreds of systems. Earn money by carrying passengers or cargo, escorting convoys, bounty hunting, mining asteroids, or plundering and capturing enemy ships.

Enter the 31st century and choose from one of multiple starting locations and backgrounds where you set out on your own journey as the captain of a new ship. Take sides in a civil war, or ignore the story line and just enjoy exploring the galaxy at your own pace. The main story line alone takes about 8-16 hours to play through, with over a hundred hours worth of story content spread across the galaxy in the form of other story lines both big and small.

The game's content can be added to using the plugin system, which allows anyone with a text editor and a paint program to create new ships, weapons, missions, and more to the game. All of the game's content is built using the same system, so anything you see in the vanilla game can be done in a plugin. The capabilities of plugins are fully documented on our GitHub wiki.

Endless Sky is free, open source, and cross platform (Windows, Mac, and Linux). The game has been developed for over 10 years as a labor of love from hundreds of volunteer contributors. Updates occur regularly with three major updates every year. Over time, the game will continue to expand as contributors add new missions, story lines, alien species, places to explore, sound effects, artwork, gameplay mechanics, quality-of-life improvements, and more.
Genres
Stats
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.1Kreviews | 92% | — | $0 |
| Free | 115ratings | 88% | — | not modelled |
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game can be fun. The combat balance is ♥♥♥♥♥♥, missions progression out of the starting are is total ♥♥♥♥ to none existant. Large military ships get their asses kicked by three fighters because they have the same dam weapons for some reason. who the ♥♥♥♥ put fighter weapons on a ♥♥♥♥♥♥♥ battle ship. needs a large amount of work on balance even for a free game.
This game made me understand that infinitely respawning pirates is the true solution to finding renewable energy sources
Lots of fun, good balance between realism and appeal, not overly detailed in any one area without expansiveness in another. For instance, the credits system is super basic, not really explanatory of currency conversions based on planetary resource models, but the credits simplicity allows for whole systems of stars' planets to offer appealing mystery gameplay, fighting off pirates and rebels on the way to larger and more mysterious trading runs and missions, without getting mired down in economic masterclasses of arbitrary complexity. The missions are really fun, and the trading system is balanced against the fighting system very well. The plugins and expansion system looks very inviting, as well.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i was operating a fancy space taxi operation with the occasional illegal smuggling job and was making millions until i took the odd job from the free worlds and i found myself becoming a militia for the rebels, transporting most wanted people, escorting dangerous supply runs, and taking part in the war against the republic navy. 10/10 accidentally became a revolutionary would play again
Love it!!
Apesar de estar em versão beta, já tem muito. A única coisa que falta é um modo história, nem que seja para introduzir as mecânicas presente no jogo. Ótimo jogo casual.
love it
I really really tried to like this game, and sometimes I did. However, when the game keeps getting updated via changing the story a gazililion times, breaking important missions, and adding missions that don't even work that forever buggs your save file no matter how you change it, that gets very annoying very fast. I want to play a game that works and is tried and true, not a game that constantly rebrands itself and breaks each time you have a new character. Every now and then I liked to make a new game just to relive the story, and see what has been "added" not changed to already current stories. Little did I know that certain races had their missions changed and others were completely reworked. This caused some bugging to my game which caused other campaigns to be compromised. There is "save editing" via your %appdata% file, but this doesn't always work despite being very familiar with it. I wish there was a "neutral" option, but I'm going to give thumbsdown to let others know who are interested in this game that its often a buggy mess, but has good story when it isn't. Also the combat is very bland, not terrible, just bland. You will do lots of maths to figure out what works and what doesn't. That part is fun, but when you find the best stuff and keep abusing it, then it gets boring. Forty (give or take) ships of basically anything kills absolutely anything else, no matter how bad those ships are, or how good the ones they are facing. Not always true, but more often times than not it usually is. Especially if they are long ranged speedy ships which are also super tanky and have stupid DPS. Very fun at first, but then every fight is incredibly boring after a while when you realize, "Oh, I'm unstoppable now, but it isn't fun anymore." Just an opinion on everything, but be warned if your game breaks and no amount of google searching fixes your problem. 6/10
Very Cool Game
A good game, though the controls are hard to master.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 22 | 73% | $18.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| — | 0 | — | — | |
| $0 | 230 | 81% | Free | |
| $581.3K | 544 | 67% | $29.99 | |
| $555K | 1.2K | 94% | $14.99 |