
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 19.1Kreviews | 83% | — | $3.7M |
| $29.99 | 672ratings | 44% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
welp, this is a good game
RPG英雄玩法和文明系列相结合和有趣,但补完全dlc体验才完整。 目前有个大缺点,如果是之前24年5月免费的领本体的玩家,现在想买definitive edition 会直接显示,已拥有本体,无法购买,只能买starter,然后再一个一个dlc购买,那这大包意义何在?能不能改成像starter那样捆绑包的模式,这样方便别人补买dlc?
My favorite of the civ like games I played. Fantasy universe with some fun mechanics for every faction to make them all enjoyable to play. Clunky in many places, but I think while looking like civ It has enough difference in gameplay loop to be pretty enjoyable. I have phases of going in and out and playing a game or two. Battles are also decent, but don't play without max speed everything, otherwise you'll be there 8 billion years.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
666
Marevelous Science-Fantasy 4x Gameplay
Tactics simulator -50.00% Tactics simulator -50.00% Multiplayer simulator 50.00% Total -50% (F)
Good game, takes an unusual twist on 4x games, not as linear as most where halfway the game everything becomes deterministic.
Great factions, visuals and soundtrack
第一款回合制策略游戏,也是我领取的第一款喜加一 能不能让我回到最初的记忆……
kinda few DLC
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 6.7K | 70% | $24.99 | |
| $3.7M | 5.7K | 90% | $19.99 | |
| $3.7M | 10.4K | 89% | $9.99 | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $3.7M | 9.4K | 79% | $14.99 | |
| $3.7M | 6.8K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3M | 23.1K | 83% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $812.3K | 4K | 91% | $6.99 | |
| $756.5K | 934 | 90% | $29.99 |