
ENDLESS Legend™ is a 4X turn-based fantasy strategy game by the creators of ENDLESS Space™ and Dungeon of the ENDLESS™. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 19.1Kreviews | 83% | — | $3.7M |
| $29.99 | 672ratings | 44% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
背景和音樂感覺很好,我真是很想仔細玩...... 但這遊戲為何沒有故事戰役漸進式教學玩法, 只有一個囫圇吞棗填鴨式的說明教學,漫長的說書和繁瑣的介面,我實在忍不住瞌睡。 (這是你的領地,這是你的資源,這是介面,這樣控制, 好了你已知怎玩,快和一堆新成的AI開局混戰吧)
Still my favorite "civ like" game to this day and i'd recommend anyone who hasn't gives this a shot before civ 7, endless legend 2 is around the corner as well so this is bound to go on a sale before then to foster some more hype for the sequel
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endless Legend is a 4X made by Amplitude Studios and is set in the same Endless Universe all their other games take place in. Despite this, the game feels more like a fantasy setting, mainly because the conflict is concentrated on a single planet and most of the factions on the planet don't have access to higher technology. The core concept of a 4X stays the same, explore the world, exploit its resources, expand your empire and exterminate all rivals. The game uses the so called "FIDSI" system which defines the main resources of the game. Food, which is required to grow population in cities, Industry, which speeds up production of buildings and units in cities, Dust, which is the currency of the game, Science, the resource that speeds up research and lastly Influence, the diplomatic resource to make deals with other empires and shape your own empire. The game world is divided into multiple regions and settling a city in a region claims it for your empire. No other city may settle there, which puts pressure on players to claim territories with important resources faster before their rivals can. Cities will slowly expand inside their territory. Every two population gained you can add a district to your city that expands its reach and therefore the amount of tiles it can use. These tiles contain yields from the FIDSI resources and are added to your city. A larger city therefor has more access to more FIDSI yields and will do overall better. You can assign your population to each of the five FIDSI resources to produce more of those. but more population requires more Food to maintain. A good balance is important but you also want to focus on specific aspects depending on your goal. The city can also develop a variety of improvements, these are placed directly inside the city center and therefor don't take up space on the map. Each improvement and each district placed will cost Dust as upkeep, so it's important to have a steady economy. You also need to maintain approval which reduces with more population, higher approval improves your FIDSI yields but lower approval could lead to rebellions Besides the main FIDSI resources you also have luxuries and strategic resources. Luxuries can be activated to gain a tempory approval boost in your city as well as a passive effect depending on the type of luxury. These boosts are active for all cities but also cost more for each city. Strategic resources on the other hand are used to equip your units with new wepaons, armor and accessories. This is one of the strengths of the game, each unit can be individualized with various items to specialize them for various tasks. This way you have more control over your strategy instead of relying solely on what fixed stats and abilites the unit provides. It does require however more micro management from the player because you have to refit your units manually. Combat is done on a seperate battle screen instead of directly done on the map. Your units travel in armies of various size and when you encounter an enemy, your troops get placed on a copy of the world map terraion you are currently in. Combat is done in a semi-turn based fashion. You first decide what each of your units shall do, attacking, moving, etc. The enemy does the same and once both of you are done, the combat plays out for this turn. This is done until one winner is decided. This approach... isn't the best in my opinion, especially since the AI of units adjusts to changes that happen. You could target one unit of your enemies but said enemy is not in range, so your unit decides to attack someone else. This is whsy I rely more on auto-resolve or selse it gets too frustrating to see. What makes Endles Legend so unique compared to other 4X games are the factions. Factiosn in 4X usually have a lot of overlapping structures and will feel similiar, EL tries its best to make them unique with completely unique gameplay mechnics. Here are some examples: The Broken Lords are my personal favorite faction, they are essentially "Dust vampires". They don't eat food and need Dust to sustain themselves, this means in practise you have to buyout population with Dust and also can only heal your units through Dust. But their units can leech life from their enemies, which fits their vampiric design. The Vaulters are space dwarves. They can use strategic resources like luxury resources and also can teleport between their cities while doing so. They are also able to build shelters that provide immunity to some of the negative effects of winter, a seasonal event that happens periodically throughout a match. The Necrophages are a swarm of insects that see other factiosn only as food. As such they can stock up on food by just killing enemies. They also can turn dead enemies into zombie units for their own army which even ignores the usual unit limit that is imposed on armies. That way you can snowball and swarm enemies quickly. The last faction I want to mention are the Roving Clans. EL has a very well designed marketplace in which every faction can buy and sell units, resources, stockpiles and heroes. The Roving Clans control the market and get a cut from every sale on it. True to their name they are also nomadic, which means they can pack up their cities and move them to a different location. This allows players to move to other regions if they discovered better resources to exploit. They cannot declare war because that is bad for business, but they can hire mercenaries that harass other empires for them. A strong focus of the game is story telling which is also reflected in the gameplay. Each faction has their own questline that will give the player various goals and rewards. These can unlock new abilities for your faction and therefor are more than just lore bits. The art of this game is also impressive, every resource, every technology, every building has a handcrafted artwork. This gives everything more identity. Last point I want to address, the game also has modding support and custom factions. Custom factions can be designed from various traits that the regular factions use. A custom faction is of course not balanced for the main game but fun for players who want to live out their fantasy. I think EL is a great game for players that want a unique experience that differs from other 4X games, namely Civilization.
Una maravilla
I do not play a lot of video games, but I bought that one for cheap last Christmas while looking for a fantasy-themed alternative to 4X strategy games like Civilisation V. It was a lot of fun. I liked the battle system that reminded me of Warhammer and the “one city per region” mechanic, and the different fantasy factions, which made the game different enough to feel fresh to me. The game is set on a dying planet with tough winters occurring regularly, inflicting debuffs on all the factions, with magic being the remnants of ancient technologies, and with most fantasy species being aliens or bioengineered creatures. I mainly played the Vaulters, steampunk dwarf scientists who actually descend from crashed spacemen, because I loved their ability to teleport and focus on science. On the other hand, the AI felt unnecessarily aggressive at times (seriously, I can count on the finger of one hand the number of times I managed to sign peace with any of them in more than a dozen parties), sometimes attacking you even when you were militarily much more powerful than them. And the game was hard to get into at the beginning, because of the lack of good explanations for the various game mechanics. Playing a few parties on the lower difficulty levels until you can figure them out is advisable.
[i] Очень приятная 4Х стратегия, которая в одно время (особенно на момент выхода) - смогла держать на себе много внимания искушённых ценителей жанра. Вот только... [/i] Потом Амплитуды выпустили EndlessSpace 2, Humankind, да вторую часть Endless Legend... И данная игрушка уже смотрится несколько блекло на их фоне. Да, у перечисленных игр есть свои шероховатости, которые не зашли опред.части фанатов, и других игроков (любителей Цивилизации и прочей мишуры), но они в плане функций стали куда лучше, больше возможностей, приятней стилистика, и прочее. [hr][/hr] Оттого первая часть (Endless Legend) потеряла игроков (160человек в месяц, лол), но если Вы как-то мимолётно наткнулись на этот отзыв и ещё не пробовали - в целом, можно начать. Вдруг, зацепит на вечер-другой) Если же есть сомнения, то лучше присмотритесь к более свежим играм данного жанра.
Alongside Civ V and VI, this game is lost gem for me. Fighting is almost like in HoMM series, other mechanics like city are a bit different - in a good way. Give it a shot! U have factions here, which change your gameplay experience and possibilities. Oh, and the soundtrack.. so amusing.
One of the better games out these days. Much better than Civ 6, but Civ 5 is better than Civ 6 so there's that.
Sadly the game i played long time ago was having slow and easy to fallow Faction Quest to win the game. Now Faction Quest says: Find City X and destroy it! No more info! Zero! And only path to fiind it is to be ally to every empire and exchange maps. I have no idea how that work here. But im a agressive player of everyone and i win almost every combat. But this path will not allow me to find city X...
love this game pity 2 is something else, these guys should be listening to their players but i suppose there are the for and against within that group too but they still should be listening to the nay sayers for feedback but only the constructive stuff, the ones that are just venting well there is not much point, but you can always find good points in some of the comments.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.7K | 90% | $19.99 | |
| $3.7M | 10.4K | 89% | $9.99 | |
| $3.7M | 6K | 72% | $19.99 | |
| $3.7M | 4.6K | 97% | $24.99 | |
| $3.7M | 16.7K | 95% | $9.99 | |
| $3.7M | 6.7K | 70% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3M | 23.1K | 83% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $14.6M | 14K | 61% | $39.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $812.3K | 4K | 91% | $6.99 | |
| $756.5K | 934 | 90% | $29.99 |