
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.2Kreviews | 84% | #35 | $5.4M |
| $49.99 | 133ratings | 70% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩个屁,以后再也不玩抢先体验游戏了
Estou positivando porque tenho visto que eles estão dando atenção ao jogo. Se você for comprar, tenha em mente que é um acesso antecipado e que você está pagando pra testar o jogo em desenvolvimento. Ainda está faltando profundidade nas mecânicas e a IA ainda tá bem precária. Poucas facções e faltam customizações iniciais caso você vá com a intenção de criar a sua própria. Graficamente o jogo está lindo e a interface do jogo muito, MUITO, MAS MUITO superior que a catástrofe do primeiro. Intuitiva e recendo atualizações constantes. Pretendo voltar de tempos em tempos pra acompanhar, mas no momento tá bem chatinho de jogar.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best AU #10, worst KR #63 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EA Update #31: The AI still needs a [i]massive[/i] amount of work. It's inept at pursuing territorial expansion - which is required, in some form, for [b]every victory type[/b]! (Excluding a score/turn victory.) It's inept at attempting to counter the player when they close in on their own victory conditions. Using choke points in combat can break the AI's ability to attack with its melee units, very similar to the first EL game. I'll return for 1.0 to leave a final review... but I just don't see Amplitude producing a tighty-knit strategic experience. EA Update #20: Just like Amplitude's previous 4X games, I enjoy very little about the macro-strategy in EL2, and there is [b]nothing[/b] memorable about the interactions with other races. There is essentially no meaningful action-at-a-distance when dealing with your adversaries, and for a 4X game that isn't necessarily combat focused, that's a major shortcoming. But the world at ground-level and a couple of the races are quite interesting.
It's a soft "no" at the moment. The game has lots of promise but, as of now, the systems do not interlock particularly well and are confusing to learn. The game desperately needs a better UI, tutorial, and signposting. Combat is also just kind of boring--the sound effects are underwhelming. Unit animations (throughout the game, but especially in battle) are very floaty without weight or impact. The combat screen is very busy and requires constant monitoring of abilities and mouseovers--there needs to be able to quickly tell the unit abilities without looking at the side of the screen. Most of the time I just kind of wish I could skip the battles (which I know I can but...what's the point of that?). I know it's early access, and I fully expect that the game will be great in the future. The devs are very active and communicative, and very clearly listen to player feedback. I will revise this if the game gets better
Maybe once they change the writing it'll be better, but pass for now and let them cook
I loved the whole feel of the first one and this game does everything even better. I especially like how the world opens up as you play rather than slowly dying.
[h1]Avant-propos:[/h1] Cette critique est rédigée après une trentaine d'heures de jeu, le 14 février 2025. Le jeu est encore en Early Access et n'est pas fini. Il manque une faction et pas mal de systèmes annoncés dans la roadmap. J'y ai joué en multijoueur à deux avec les Héritiers de Sheredyn et les Aspects. [h1]Description rapide du jeu:[/h1] Endless Legend 2 est un 4X (Explore, Expand, Exploit, Exterminate) similaire à Civlization, Humankind ou Age of Wonders. L'idée est de capturer des territoires, implanter des camps et des villes que nous faisons grossir, nous battre pour les ressources et dominer la carte, en affrontant des factions majeures et mineures avec nos armées. [h1]Mon avis:[/h1] [u][b]Les bons points du jeu:[/b][/u] + La musique est absolument merveilleuse. Elle est douce, typique de la série Endless avec le steel drum/pan drum déjà utilisé dans le premier jeu. Elle donne au soft une ambiance bien particulière que j'adore. + Les artworks et designs sont somptueux. Tous les héros ont leurs portraits, toutes les unités ont leurs apparences, tous les bâtiments ont leurs designs, toutes les factions majeures comme mineures ont leurs aspects, le tout rendant le jeu fourmillant de détails. + Chaque faction se joue différemment, malgré des points communs nécessaires: jouer le Nécrophage qui se développe d'une seule ville et de terriers est foncièrement différent des Derniers Seigneurs qui achètent leur population plutôt que la nourrissent, qui est même différent des Aspects qui conquièrent le monde avec du corail. + L'interface est intuitive si vous avez déjà joué au moindre 4X: les ressources sont clairement affichées, les menus sont simples, on trouve beaucoup d'informations à travers les info-bulles qui peuvent s'encastrer les unes dans les autres/se développer de l'une à l'autre. + Le système de moussons, qui fait venir des tempêtes, puis de jusant, qui fait se retirer la mer et débloque de nouvelles cases, est bienvenu. Il permet de changer la tronche de la carte trois fois, ouvrant de nouveaux chemins et de nouveaux accès à de nouvelles ressources. La mousson en elle-même, avec les curiosités (évènements sur cases) qu'elle fait apparaître, et les fléaux qu'il faut combattre, est aussi un point intéressant dans sa temporalité. + La gestion de ville est intéressante. Il faut construire ses quartiers avec intelligence, pour les faire grandir/s'upgrader en fonction de leurs voisins. Du coup, il faut prévoir à l'avance comment on s'y prend, et où on s'installe. La possibilité d'élargir ses villes en achetant des fondations dans le territoire annexé permet aussi de faire des cités géantes et renforcées si on veut, ce qui peut être plaisant pour certains. + Les héros ont chacun leur arbre de compétence, leur équipement et leur profil avec ami, partenaire et némésis. Cela permet de les spécialiser pour un rôle plutôt qu'un autre, entre soutien, explorateur, combattant au corps-à-corps, combattant à distance, et ainsi de suite. + Les quêtes, qu'elles soient de faction (quête principale), de monde (évènements aléatoires) ou de héros (avec le partenaire), sont intéressantes, souvent barjos avec des réponses possibles parfois complètement tarées. On peut la jouer gentil et aimable et récupérer des récompenses et des suites pour, ou choisir de tout brûler et tuer pour d'autres gains, et ça paraît toujours relativement cohérent avec l'univers. Il y a pas mal de lore intéressant, reliant le jeu aux précédents Endless Legend et Endless Space 2, notamment des apparitions de factions précédentes. + Le sound design semble simple, mais chaque bouton fait un bruit, chaque action résonne, et ça aide beaucoup à rendre le jeu vivant. + La traduction française est bonne. Rien à redire. [u][b]Les points neutres du jeu:[/b][/u] ~ Quelques désynchronisations en multijoueur ont demandé de relancer la partie, c'est arrivé trois fois en trente heures de jeu donc c'est très mineur, mais c'est là. ~ Les conditions de victoire sont probablement à rééquilibrer, tant certaines semblent inaccessibles: par exemple, celle de conquête de territoires demande un tel nombre de ceux-ci qu'on ne voit pas ça possible à faire dans le temps imparti (avant la victoire au score), et sans plomber son empire (on perd de l'approbation avec le nombre de villes en trop par-dessus sa limite d'empire). ~ Les factions mineures sont parfois vraiment surgonflées, ce qui peut les rendre pénible à gérer quand elles sont hostiles et que leurs villages sont pas pacifiés rapidement. Je pense que c'est avant-tout un problème de compétence de ma part (je les zigouille pas assez vite en début de partie), que d'un problème inhérent au jeu, mais je le mentionne parce que l'ami avec qui je jouais avait le problème aussi. [u][b]Les mauvais points du jeu:[/b][/u] - Y'a un gros effet boule de neige sur le mid-game. Si on a bien géré le début de partie, on se retrouve vite à dominer la carte et les factions majeures en face ne peuvent plus, et ne font plus grand chose. Ça rend le end-game (passé la dernière mousson) un peu rébarbatif dans le sens où tout ce que nous faisons est déjà prévisible des tours à l'avance. [h1]En bref:[/h1] Si vous avez déjà joué à Civilization, ou aux précédents Endless (Legend, Space 1&2) ou Age of Wonders, vous ne serez pas dépaysé. Cela s'inscrit dans le même terreau, le même délire. Là où ça me plaît plus que les autres cités, c'est que chaque faction se joue différemment et pas juste parce qu'ils ont de mineurs bonus ou malus à certaines caractéristiques, mais bien parce que leurs façons de fonctionner changent. Enveloppé dans un design visuel et sonore absolument adorable, avec une musique superbe, et du lore intéressant, je ne peux que recommander aux afficionados. Je peux aussi le recommander aux nouveaux venus qui ne connaissent pas le genre parce que, bien qu'il y ait beaucoup d'informations à apprendre et enregistrer, le jeu les présente très bien. Sur ce, j'y retourne.
10/10 need more friends to play with - will continue playing anyways
Good game, Would recommend if you understand its not finished... that being said purchase at full price at will or wait for sale, i got it on sale and wasn't disappointed
Really good iteration on the TBS concepts seen in Endless Legend 1 and Endless Space 2, so far. Not as much desync issues as in ES2. Runs well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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