
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.2Kreviews | 84% | #35 | $5.4M |
| $49.99 | 133ratings | 70% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very poor writing incomparable to their previous games
Игра смотрится жалкой копией первой части.
Feels like been a rough span of years for Amplitude in terms of 4x mindshare, since the dubious, sometimes outright hostile reception of Humanity, their would-be civ killer. 25 or so hours into the EL2 early access, I am delighted to report that we are in fact so back. If you're a returning Endless Legend player, this is an improvement in just about every way. The only exception is the too-small number of factions, which will hopefully be addressed in future early access updates (and, no doubt, eventual DLC). The combat in particular is massively improved. Turns are now properly tactical--think Fire Emblem--allowing you to give direct orders to individual units, rather than suggestions, which may or may not becarried out depending of the initiative order. Speaking of: the initiative system has been (blessedly) eliminated. The attacker moves first with all their units, the defender responds, and so on. Many units (not just heroes) also have active abilities, with per-encounter usage limits. Overall I love the new set of factions, though in the current patch, the AI-piloted Aspect (the new and much-improved diplomacy-focused faction) seems to snowball basically every game. I do miss the Roving Clans, though.
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Same day: best AU #10, worst KR #63 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endless Legend 2 — незаслуженно недооценённая стратегия. По моему мнению, это лучшая 4X-игра из того, что я пробовал за последние годы. Глубокий, атмосферный и разнообразный опыт: уникальные фракции, тактические бои, а также приятное чувство, когда каждый продуманный ход даёт ощутимый результат. Разработчики регулярно выпускают патчи, баланс и развитие идут в правильном русле и соответствуют ожиданиям, моим ;). Очень рекомендую.
Игра супер 9/10, очень красивая, интересная, как цива только лучше, имхо но чтобы я доработал: продажа ресурсов редких по одной штуке это не удобно, когда у тебя запас 200-300 сидеть кликать по одной штуке....нужно это исправить чтобы была возможность сразу много продать или купить(+ можно вообще автопродажу сделать ибо играя за владык бусты на еду не нужны впринципе и этот ресурс можно ставить просто на автопродажу чтобы на него не отвлекаться Далее: не понятно как работает механика с увеличением стоимости производства в городах, я строю промышленность а стоимость производства зданий только растет )))), т.е очков промышленности больше да, но стоимость новых зданий стремитья в космос ) наверное это от размера города зависит, но как это работает мне до конца не понятно, ибо стоимость не на все здания растет далее: договора с ии в середине игры и лейте вообще смешные по своей стоимости, т.е в начале да они имеют вес по стоимости, но дальше то что предлагает ии за договор это несерьезно совсем, он предлагает там 750-1000 пыли тебе максимум, а у тебя ежеходный доход 5000-7000 и как бы это смешная цена доход от разорения и разрушения города тоже не прогрессивный и смешной: в лейте при доходе за ход 3000-7000 получать 300-500 пыли за разорение или разрушение города по сути тоже лейтового развития ....... ну как бы .......тоже нелогично и смешно лимит городов.... наверное хотелось бы побольше механик на увеличение лимита, ибо ты идешь войной и захватывая города противника ты выходишь за лимит и у тебя в городах беспорядки + ты не можешь понизить статус захваченного города до фортпоста и у тебя просто взлетает число городов что приводит к беспорядкам наверное хотелось бы большего колличества механик на всякие торговые взаимодействия в игре в том числе и с ии, чтобы это было глубже и разнообразнее ветки развития сюжета как будто одинаковые, я сыграл за коралы и владык, диалоги с ключевыми персонажами веток развития сюжета победы примерно одинаковый, наверное тоже хотелось бы некоторого разнообразия и уникальных механик у каждой рассы пока мнение такое, поиграл 23 часа, буду еще играть, игра очень понравилась, советую, своих денег стоит и хочется надеяться что разработчики услышат и продолжат улучшать игру
♥♥♥♥ THIS GAME. COMBAT IS ♥♥♥♥♥♥♥ RETARDED
No. Demo was great so made an impulse buy, big regret. Game has been out for half a year with very little improvement and plays more or less the same as the demo. The ages with the monsoons are really cool, everything else feels pretty bland. Custom factions are so insulting. Endless Legends 1 was great and had so much variability to the factions you could create. Now making a custom faction forces you to give up the factions empire quest but allows you to add like 5 starting gold. This game feels heartless, directionless, and pointless.
나쁘진 않음. 그냥 저냥 할만 함 영웅 키우는 재미도 있고.. 근데 이런 게임들은 무조건 설정 수정을 가능하도록 lua 파일이나 xml을 열어놔야하는데 하나도 안 알려있음.. 그냥 순정 파일 상태로 해야함... 밸런스에 자신 있다는건데 .. 알겠지만 밸런스를 100%만족하는 게임회사는 존재하지 않음.. 유저들이 적당히 알아서 자기 재미에 맞춰서 수정가능하도록 열어둬야 하는데 그걸 막아버림. 커스텀팩션 기능이 있긴한데 이것도 제한이 걸려있음.. DLC나와도 이런 부분이 개선되지 않는 이상 이 게임을 만든 개발자의 의도한대로만 플레이해야하는ㅇ꼭두각시 플레이를 좋아한다면 구매하시오. 할인 -75%이상일때 구입할경우 ㅍㅌㅊ -90%이상일 경우 구입하면 ㅅㅌㅊ 정가주고 사는건 부자들만~
This version is nowhere near as comprehensive or flexible for custom factions as in the first Endless Legend installment. Nothing is explained well as far as stats. Choosing a starter population is enormously restricted for factions like the husks. So basically, you get to play the vanilla factions or some bastardized version of them instead of your own. Also, it's using a huge amount of computer resources for a turn based game.
Overall great game. There is currently only 5 playable factions, but it will be going up to 6 main factions with 2 additional subfactions with 1.0. That doesn't sound like a whole lot, but so far they actually all feel very different. This isn't Civ where your faction is defined by a single unit, building, and civilization buff. Every faction has all different units, ways of expansion, level of focus on minor factions, level of focus on diplomacy, and at least somewhat altered tech trees. The whole tidefall function of map expansion greatly changes your security situation. What used to be a safe flank with an ocean (there is generally no crossing water), will inevitably become something you have to care about. It might become a land bridge to another major civilization, minor factions may spawn marauding armies, and the new land will be more resource rich than old land. This all forces expansion. The main point that I think needs some work is the difficulty curve. I'm not sure what's happening, but when I go from explorer to adept, equal footing with AI to them getting small bonuses, I go from being top of the score board the entire game to being the lowest. Eventually lowest is whomever I killed with my military. I have no idea how you could win without a military focus above explorer. Some of this probably falls under "get good" and level of understanding of each individual faction, but the minor difficulty jump feels massive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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