
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.9Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
豪丸
好玩
Que hermoso juego. Los metroivania no son mucho mi estilo y por eso se me dificultan en cuanto a jugabilidad. Pero este juego es bellísimo. La música me encanta. El estilo visual esta increíble y la historia es muy bonita. SUPER RECOMENDADO.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
音乐和美术是顶尖的,就这么说,这游戏全赢在音乐和美术了(我就是奔着Mili来的)。boss只有个别是可圈可点的,战斗的手感非常怪异,人总是没事往前走两步,boss也总爱走两步,很容易撞到(不过这个可能是我爱贪刀的原因吧)。跑图的话只能说前期跑图和后期完全不是一个量级的,打败某些关键boss后跑图体验大大提升,后期的全收集只能说非常舒适,部分的隐藏奖励拿的特别有感觉。还有血条,这血条是真少啊,随便什么怪碰一下打一下血条就快见底了,提升的意义我真认为不大,我甚至觉得某游戏五血打两伤boss都比这一长条血的莉莉打小怪轻松()最终还是看个人喜好,能接受这种怪异手感和前期的答辩跑图且感兴趣音乐和萝莉主角(重中之重)的可以尝试一下,纯战斗爽的就算了。
good
空洞骑士代餐,但终究是代餐,游戏内容不太够,流程太短,可玩性不足,但是美术音乐够硬,类魂类银河战士恶魔城中中规中矩的一个游戏,终究只能成为代餐
Love it
这游戏没风评的那么不堪,挺好玩的,比较简单。音乐非常好听,很有氛围感。后期堆怪有点严重,怪物种类很少很多重复。总体还是挺推荐的。
This game isn't very hard, however there is still a lot of fun to be had, This game has a great atmosphere with great lore with that atmosphere as well as while not super hard the combat is very fun once you start getting more abilities and can start choosing between your abilities.
개인적으로 진행하는 데는 어렵지 않다. 문제는 숨겨진 템 찾는 거랑 '여긴 아직 못 지나간다'는 걸 기억해야됨.. 가격 대비 진짜 좋음.. 도전과제까지 다 깨는 데, 13~14시간 걸렸는 데, 전투 난이도는 쉬운 편이고, 이리저리 다 시도해보고 정 못 찾겠는 건, 공략 따로 보고 했는 데, 더 쉬운 방법이 있는 데, 시간 날린 게 있긴 함;; 처음 분위기 부터 감성 미치긴 했음, 비내리는 소리랑 브금이 미쳤음. 지도나 기타 편의성은 아쉬운 데, 소울라이크 게임이라 생각하니 그런 불편한 부분들이 납득이 가긴함. 레벨 디자인도 그렇고, 대충 쓸 스킬도 쓰던 것만 쓰게되는 게 있긴 한데 패링 판정이 짧아서, 패링 보다는 각성기가 쓰는 동안 무적이라 게이지가 많이 차는 무기랑 타수 스킬 세팅 or 무력 게이지 까는 세팅하면 매우 편함. 이미 캐슬배니아에서 불편한 것들은 다 겪어보고 에초부터 게임 입문작이 위저드리나 부신 제로 같은 게임 했다보니 해본 게임 중에 몇몇 게임은 중간 진행 루트 잘못 타면 처음부터 새로 해야하는 게임도, 죽으면 캐릭터가 리타이어 처리되는 파티 게임도, 스토리 별로인 게임도 해보니깐 이 게임은 그냥 할만 하다고 생각했음. 막상 이거 전에 해본 게 블러드스테인드라서.. 그것도 쉽긴 했는 데, 다회차라서 귀찮았지만, 근데, Hollow Knight나 Ori 같은 게임으로 입문한 사람은 실망할 것 같긴 한데.. 사람 마다 다르다보니 (수정) 새게임+까지 올맵, 보스 클리어, 모든 엔딩 잡몹, 보스들 패턴이 더 쎄짐. 보스 보다 잡몹이 더 아프고, 이동기 스킬로 전부 회피 추천.. 도전과제 추가되는 거 아니면 안 한다고 했는 데, 해버림.. 오히려 새게임+가 보스 잡는 데 더 짜릿했음 무력화 세팅으로 날먹이 안 되지만, 보스들 잡는 데, 걸린 시간 보다 진행이 더 오래 걸림.. 후속작이 좀 더 나은 부분은 지도 편의성인데.. 그 외에는 별로 차이를 못 느끼겠음. 후속작도 쉬운 건 맞는 데, 길찾기가 귀찮은 거지 포탈 미로부터 시작해서.. PS. 사운드 트랙 할인하면 사고 싶긴 함. 노래는 진짜 좋음.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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