
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 45.9Kreviews | 94% | — | $19.8M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a little struggle to get into this game for the first 1.5 hour but after that I had such a blast! Currently nearing the endgame now, the bosses and areas are getting stronger but I'm getting stronger too! Haven't felt this way for beating a boss and exploring every area since Elden Ring! Give it a shot, the art is beautiful and combat gets really fun when you get more spirits/skills.
Beautiful yet bleak souls like metroidvaia. Some of the enemies and bosses got a bit to spongy towards the end but everything else is great. 9/10 Would cry again
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The guy who named his video, the one which made this game popular, made it seem like this game is filler between the two Hollow Knights. This game is amazing, there's not much to complain about. There are no aspects to criticise here.
Where do I begin. This has cemented a place in my library as the best metroidvania game I've played, even better than Hollow Knight. To begin with, the story in the beginning was vague but detailed enough to get me started. We play as a character known as lily, one of the clones needed, that were to be sacrificed to the White Priestess so the world doesn't fall into blight, the infection of sorts that turns enemies into hostiles. as the game progressed, the story behind the original White Priestess begins to unveil, leaving the player (me in this situation) even more excited to progress and learn more. I knew this game would be dark, and melancholic, but I did not expect to nearly tear up after getting Ending C (The true ending) and purifying essentially ourself to close the game out. Progression wise, I got killed several times because of my foolishness, but got the hang of the i-frames from dashing, as this is classified as a souls-like game. the fights did get harder, and the learning curve was linear, but not as bad as you'd think. Each boss providing attacks that doubles as offensive and a need to progress through the game, as this is a metroidvania. While this game says it'd be preferred to be played on a controller, I binded my own key binds for keyboard and mouse. This game uses benches to restore Lily's ability to heal, change relics (Similar to charms in Hollow Knight where you need notches to use the charms), equip spirits (a collection system where every single blighted enemy that is purified by Lily is useable for attacking purposes), access previous cutscenses previously obtained, and the save button. If you don't save, you can lose progress if you abruptly leave the game after exploration. One of my favorite aspects of this game was the music, and how it immersed the player (me once again) into each part of the story. Every time Lily defeats a major boss, a flashback of how that boss got infected by the blight is played, alongside with the melancholic music to make the flashback hurt like hell. The title screen music is like a double edged sword, I say this because, in the true ending, when we are essentially purify ourselves, we get a mere flashback of the White Priestess and her responsibility to save the world from the blight, but we as the player need to take that responsibility away from her so she can rest well. And when this cutscene + flashback happens, it plays the same, title screen music, almost as a congratulations for obtaining this true ending. One song in particular is sang by none other than Mili. She is known well from her history for Limbus Company, and Library of Runia. She snag the credits theme and its safe to say, the vocals did not disappoint. Post Game activity consists of a boss rush (similar to the pantheons in Hollow Knight but a more straight forward boss rush) and an admin panel like tool that the player can access when sitting at a bench to make Lily take more damage, have higher jump power or move speed, ect. These features are only obtainable after getting Ending C. Overall Consensus, the game took me about 20 hours to complete, get all achievements, and explore every single area completely, leaving no place unattended. Please give this game a go, it's definitely one of my new favorite games of all time! A Solid 10/10!!
goated OST
jogo lindo pqp
Haven't finished it but already being one of the best metroidvania games i've ever played (not larping)
从夯到拉锐评所有主要技能(纯主观): 1.黑色骑士 夯 手感个人认为是所有主要技能里最好的,前后摇都比较小,比较灵活,攻速比较快,但是依然存在部分缺陷,升级所需的残魂获取途径的稀缺和隐蔽,可能导致在某一时间段它的等级并没有其他技能的等级高,还有奥义比较中规中矩,但是这瑕不掩瑜,所以直接给到夯。 2.老战士格落特 顶级 比较极端,前摇较大导致容易在攻击时受到伤害,在升级直至获取二段攻击前它的后摇也不可忽视,以及在水下不能攻击的缺陷导致他难以被作为主要进攻手段,但他也有其他技能所望尘莫及的闪光点,攻击可以把敌人击飞并且可以快速累积击倒值,让他在打蘑菇巫师时如鱼得水,而且他的奥义攻击范围特别大而且还可以穿墙,在双生堡垒一些地形里可以隔墙打机关,帮助我们省下不少功夫,所以给到顶级。 3.黑色魔女伊莱恩 夯 高贵的远程攻击,并且带有弱追踪,伤害个人感觉也不低,平时探图可以在安全的位置攻击,打boss时还可以在距离boss远的位置偷不少伤害,可谓是手残党的福音,如果是正常打伤害的话其实应该比不过近战,大招在被削之后个人感觉依旧强势,我在打禁区大肉球的时候全部都是闪避进他体内然后放伊莱恩大招打过的,打迷瑞尔时这个大招也帮了我不少忙,总而言之夯就完了 4.守护者西利亚 顶级 在这个号上专门用西利亚打到通关,它的攻击前摇算是比较长的了,手感也有点怪,但是把西利亚升到5级后它的这种缺点可以改善不少,蓄力攻击伤害我感觉并没有比普通打高出多少,主要是提高了很大的攻击范围,地面上提高向上打的高度,空中提高向远处打的距离,平时我喜欢小跳一下然后蓄力攻击可以打出去很远,蓄力攻击是多段的方便累计奥义条和回血,奥义我感觉很厉害但有时候打不到脚下的人,空中蓄力可以邪道跳让这个技能比较灵活,综合给到人上人。 5.深渊的守卫海尼尔 人上人 普攻直来直去难以瞄准一些灵活的单位,虽然是远程但是距离不远,特点是攻速比较快前后摇很小,伤害中规中矩,我感觉打boss比较有用,平时打也可以卡一些近战单位的距离来输出,但如果遇到一些飞行怪几乎就得换其他技能了,机动性比较高,奥义攻速快配合遗物回血有点用,听很多人都说好用,可能是我没有get到它的玩法吧,个人放到人上人。 6.狂骑士狼 顶级 平常打的话感觉平庸,特点在于蓄力攻击,蓄力攻击会伴随频繁的多端伤害,无论是积攒奥义值还是回血都很好用,由于一直呆着不动在蓄力,在打群怪的时候要注意释放实际,完整打下来的输出特别高,适合打一些呆板的敌人或者在敌人被击倒之后使用,只有奥义比较拉跨,最后给到顶级。 7.骑士长尤利乌斯 npc 攻击距离虽然比较远,伤害也不错,但我觉得比较笨重泛用性不高,然后我记得好像水下也是使用不了,打老鼠的时候只有最后一段可以打得到,其他情况束手无策,我玩的比较少就不多做评价了,放到npc。 8.异端者法腾 顶级 我感觉除了攻速慢几乎没有其他缺点了,伤害高,贴脸情况更加明显,我在二周目打boss每个都带法腾,在一些击倒后僵直比较长的敌人对战时可以在击倒后贴脸输出,输出很高,还有就是奥义伤害我感觉是全游戏第二高,仅次于伊莱恩,但伊莱恩大招想要高命中数比较困难,而法腾奥义命中虽然有前摇但是更容易命中,个人给到顶级。
好玩!可玩性很高,我反正玩到现在还在捡全图鉴,手残党就这样反复打架
Good :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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