
The unhinged roguelike for the tactically obsessed. Forget maps—your journey is a deck of Tarot cards you build on the fly. Manage a tight inventory, chain questionable combos, and watch your gear shatter. Got unlucky? The virtuous can resurrect; the sinful, however...
Modeled estimate, not a reported figure. How we estimate →
About
As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

Encounter: The Lost Cards is a solo, turn-based roguelike where Tarot cards drive the journey. Each card represents an event—an enemy, a stranger, a blessing, a curse—and your run becomes a chain of choices that shape how far you make it.
There’s no traditional world map. Instead, you travel through a deck of encounters, learning how to read risks, build momentum, and survive whatever fate deals next.
Your adventure starts with a single crate. What’s inside? Something useful… or something that forces a painful tradeoff. Either way, you’ll meet oddballs, outlaws, and outright disasters—sometimes in the worst possible order.

A run is a sequence of cards. Every draw is a situation to solve: fight, bargain, gamble, retreat, or take a hit now to avoid something worse later.
Turn-based combat with action economy. Every move consumes energy or other resources. Winning isn’t about spamming attacks—it’s about timing, sequencing, and using your gear intelligently.
Adapt or die. The same card can be helpful early and lethal later on. Build your stats, equipment, and deck so you can turn bad draws into survivable outcomes.
Resource management is the real boss. Everything is limited: rare items break, inventory space is tight, and food runs out. Each pickup is a commitment—taking one thing usually means giving up another.
Managing resources is only the beginning; chaining actions together for strong combos is where the deeper strategy shows up.
If you like roguelikes, inventory management, a touch of deck-building, turn-based RPG combat, and nostalgic pixel graphics, you’ll feel right at home in Encounter.

✔ 250+ unique and powerful items
✔ 100+ adaptive encounters
✔ Inventory management
✔ Deck manipulation
✔ Action sequencing
✔ Deep, flexible builds

Encounter rewards patience, experimentation, and flexible planning. Fate will sometimes hit you with the worst possible timing—but if you learn the systems and make smart tradeoffs, you’ll start to feel the moment where “random” turns into something you can actually control.
It’s big-brain if you want it to be, but easy to pick up and play. Either way, your fate is in your hands… mostly.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s a fun game. The whole tarot card concept is quite unique and was interesting to figure out. It has a bunch of different mechanics that are great imo(the whole virtuous/sinful system which doesn’t necessarily makes one way better than another, the fact that each event has two variants which brings a ton of randomness into the run) and the whole RNG aspect can be mitigated if you know the game well I suppose my only issue with the game is that as far as I know, it’s not outwardly stated that the game is still in the active development. It’s definitely worth playing, but it seems like most of the negative reviews stem from that. You gotta get to properly figure out the game to beat it, but the moment you finally do it, you suddenly find out that the main story isn’t finished yet and there’s nothing to do anymore. Anyway, it’s worth buying and playing, but still a bit raw also I have around 20-30 hours minimum, I was just playing it on the mobile version, so it’s not shown here
모바일로 한 시간까지 합치면 거의 15시간은 한 것 같아요. 초반 재밌는 거랑 별개로 생각보다 콘텐츠가 없는 느낌. 2200원~4400원 모바일 게임을 컴터용으로도 출시한 느낌입니다. 중간에 완성 안 된 부분도 있고요. 버프가 늘어나면 가방이 안 보이는 기본적인 오류도 있고요. 어느 정도 이상 진행하면 끝내거나 엄청 세진 상태로 무한히 반복할 수 있는데 스토리 엔딩이 있지도 않고, 무한히 한다고 뭐가 더 나오지도 않습니다. 프롤로그 3개 이야기에 이어서 뭐가 있을 줄 알았는데 정말 프롤로그였고 본게임에서 관련된 건 나오지도 않더라고요. 비슷한 로그라이크 카드 게임에 비해 콘텐츠가 많이 부족합니다. 특히 돈 주고 하는 건데도 두루마리가 시간 되면 차는 시스템은 왜 넣은건지 모르겠어요. 도트가 예뻐서 시작한건데 솔직히 만원 넘게 주고 할만한 게임인지는 모르겠고, 스토리가 더 업데이트되면 좋겠습니다.
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Languages: English, Simplified Chinese, Russian, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Encounter: The Lost Cards is a good roguelike! I dont usually like roguelikes but this one is pretty fun! 8/10
Köszönöm szépen a steam kulcsot a fejlesztőktől, rendesen beütött a nosztalgia faktor ebben a játékban :)
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $869 | 8 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 4K | 72% | $4.99 | |
| $426.8K | 1.8K | 79% | $9.99 | |
| $150.5K | 372 | 71% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.9K | 118 | 62% | $5.99 | |
| $15.9K | 69 | 86% | $6.99 | |
| $15.9K | 446 | 48% | $1.99 | |
| $15.9K | 58 | 83% | $9.99 | |
| $15.9K | 320 | 93% | $1.99 | |
| $15.9K | 69 | 93% | $12.99 |