
The unhinged roguelike for the tactically obsessed. Forget maps—your journey is a deck of Tarot cards you build on the fly. Manage a tight inventory, chain questionable combos, and watch your gear shatter. Got unlucky? The virtuous can resurrect; the sinful, however...
Modeled estimate, not a reported figure. How we estimate →
About
As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

Encounter: The Lost Cards is a solo, turn-based roguelike where Tarot cards drive the journey. Each card represents an event—an enemy, a stranger, a blessing, a curse—and your run becomes a chain of choices that shape how far you make it.
There’s no traditional world map. Instead, you travel through a deck of encounters, learning how to read risks, build momentum, and survive whatever fate deals next.
Your adventure starts with a single crate. What’s inside? Something useful… or something that forces a painful tradeoff. Either way, you’ll meet oddballs, outlaws, and outright disasters—sometimes in the worst possible order.

A run is a sequence of cards. Every draw is a situation to solve: fight, bargain, gamble, retreat, or take a hit now to avoid something worse later.
Turn-based combat with action economy. Every move consumes energy or other resources. Winning isn’t about spamming attacks—it’s about timing, sequencing, and using your gear intelligently.
Adapt or die. The same card can be helpful early and lethal later on. Build your stats, equipment, and deck so you can turn bad draws into survivable outcomes.
Resource management is the real boss. Everything is limited: rare items break, inventory space is tight, and food runs out. Each pickup is a commitment—taking one thing usually means giving up another.
Managing resources is only the beginning; chaining actions together for strong combos is where the deeper strategy shows up.
If you like roguelikes, inventory management, a touch of deck-building, turn-based RPG combat, and nostalgic pixel graphics, you’ll feel right at home in Encounter.

✔ 250+ unique and powerful items
✔ 100+ adaptive encounters
✔ Inventory management
✔ Deck manipulation
✔ Action sequencing
✔ Deep, flexible builds

Encounter rewards patience, experimentation, and flexible planning. Fate will sometimes hit you with the worst possible timing—but if you learn the systems and make smart tradeoffs, you’ll start to feel the moment where “random” turns into something you can actually control.
It’s big-brain if you want it to be, but easy to pick up and play. Either way, your fate is in your hands… mostly.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolute blast of a game. Feels like a combo of slay the spire 1 and balatro. Unlockables, a linkable mobile edition en route, and the ability to survive most runs with either luck, skill or a combination of both. Lots of gear to unlock, starting equips for each character and beginners gear rarity bonuses. A fantastic time sink that I am happy to write a review for.
I played the 1.0 release and got quite a ways! Then the patches came and something broke. I lost my save, I've been unable to connect my account, I did not receive the promised early access items. And now progression is a slog. You can't get passed day 1 or 2 without dying. There's nothing you can do about it. While before you could go a week plus without a single death, the difficulty has ramped up and makes it a boring slog. You basically have to die a ton just to get the XP to unlock the next features. It's just not the positive experience it was before. My viewers went from wanting to see me play it to lamenting how it broke. The game needs to be rebalanced again.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Russian, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(FIRST OFF! THE TRAILER SONG ROCKS!!!) however even tho the game is really charming at first and fun once you get the mechanics down, but it delivers very little in the way of replayability for a title that promises so much content. The game's main selling point is "infinite encounters," but within a couple of hours, you will have experienced everything it has to offer. On top of that, the game is abselutely balanced with a slegdehammer. I won on my second playthrough, and shortly after, I found an item that allowed me to gain infinite EXP and unlock pretty much everything instantly. It isn't skill-based really... it is purely luck many times tbh. Once you understand the basics after two hours or so, it becomes repetitive AF. From there, it is just a grind through the same gameplay loop to unlock a currency, that can also be bought directly on the marketplace, for "mythical" loot. I wouldn't buy this unless it is on a deep sale simply due to the scope of the game is so small unless you like repeated looping games.
this game is quite fun, very bouncy bit animations. i ment to play this for only 30 minuets then suddenly it had been an hour. I will play a lot of this game.
The R in Encounter stands for RNG... This game relies A LOT on RNG. EVERYTHING is at the mercy of RNGsus! I gave this a go for 3 hours and, I wanted to like it, but the randomized mechanics just straight up killed the experience for me. I definitely do not recommend this game as is. I might revisit this in the future if the items ever get a brief description on their effects and the protagonists didn't have to roll a dice at every corner.
I love the sin and virtue mechanic. Great game honestly. The vibes this game give off are fun af I'm always jamming out. I would highly recommend this game to anyone you loves games. This game doesn't handhold u with many of there mechanics. So you have think about what action u take. Not as brutal as something like darkest dungeons but hard enough to keep u at the edge of your seat in the early game. 10/10 for me
Игра прямо отличная! Простенький (не совсем) рогалик, который висит чисто на удаче твоей, да и на твоей смекалке тоже. Как по мне, тут самая имба - ЙоЙо (магичка) ибо у неё базовый шмот бьёт прямо по ХП. Некоторые аспекты мне самому пока не ясны, например, как лампы собирать и где. Также не понятно, что дают арканы эти. Графика вполне прикольная, геймплей тоже ничего такой. Хороша игруха убить время. Я бы поставил 8/10, ибо есть некоторые баги, которые фиксятся, немного не хватает пояснений у некоторых предметов и аркан, а так игра прикольная, свои 600 рубликов стоит.
bede tą 10 recenzja(aby nie narzekal wiedz sie wypowiem: ciekawy pomysł ALE brakuje wsparcia dla moderów aby mogli dodac nowe przedmioty, funkcje, tryby, postacie a najlepiej wydarzenia(swoja droga w podstawce tez mogliby dac) minimum chodziasz minimalnie dodać zmiane wyglądu. ale sam pomysł jest fajny chodz tutoriał mało tłumaczy o co chodzi to jak sie ogarnie jest spoko i licze że bedziesz rozwijać gre i nie bedzie ograniczac sie tylko do patch naprawczej. ps: jesli nie problem mam sprawe do tworcow pewna ale to prosze na priv
Enjoyed the end game a lot, the beginning was difficult to understand the game and rules, not too intuitive but once you get the hang of things you enjoy it a lot more, even the witty humor.
Quise jugar con la maga y tenía que moler, que pereza.
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| $869 | 8 | 100% | $4.99 | |
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