
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.8Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | #234 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ultimately, dry and slow. some interesting sections and set-pieces, but often seems to lose all momentum. would have been better-off with fewer mechanics and picking a narrower slice of the crpg menu to focus on. the writing is kind of disposable, and the fun ideas they seem to have been enamored with when making the setting struggle to come through.
The game ticked almost every box in my wishlist for a modern isometric RPG: variability, freedom of actions, perks and advancement of your characters, rich open world and an interesting story. I wish developers issue the second part of the story, especially given that its ending offer freedom to turn the story in every imaginable direction.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, good game. I retired from playing doo doo butt ass FPS games to play this game. My wife loves me now, my kids look up to me, and the neighbors want me at their BBQ's. This game is amazing! It checks all the boxes and stopped me from checking my wife. I'm love her more than anything now. Thanks Devs, thanks John McClain, and most importantly, thank you Junkertown for electing me mayor
У игры незаслуженно низкая оценка. Всем любителям Fallout 2 — крайне советую. Отличный сеттинг, озвучка, квесты. Немного упрощенная боевая система (нет укрытий) — но в остальном просто замечательная игра. Спасибо разработчикам - за глоток свежего воздуха, среди современнных однообразных игр.
DEI Infested from character creation onward.
First half is the best part, would have been more interesting exploring the world without the apocalyptic side personally. Second half it starts to decline and it feels rushed in some points, honestly its good for the price you can usually pick it up for around 5-6 american dollary doos with a sale. Just don't expect it to be as good as fallout 1-2 or other crpgs.
I get why people like it, but it's not for me the fatigue thing was frustrating
本来以为是潜行者世界观的核爆RPG,玩法确实类似核爆RPG,世界观确实是类潜行者,但是完成度也就相当于首发的2077跟潜行者2了。
Honestly having a ton of fun right out the gate with zero guides or help. i really enjoy the scanning of random stuff for some reason. Feels fresh.
Crap. Might have been alright if they'd bothered to fix things that clearly don't work. Combat is really bad, you miss 100% to-hit shots all the time (you seem to get rather a lot of them, but then you do miss a lot of them). Let me be clear: I know that 100% displayed over the enemy targets comes up a lot as you are moving your mouse near them as it gives the to-hit chance from any position your pointer is over to show your accuracy at that position. I'm missing shots are supposed to be hits when the cursor is over the target and changes to the red gunsight icon to show that the displayed to-hit value is for the shot you are about to make, or miss. Then there's the problem of the target being 'not in the firing line' when it clearly is, even before you get the confirmation of the enemy then firing back from the same position it was in that was 'not in the firing line' and it hits you. This happens mostly when you are trying to shoot from a height advantage. It's made worse by the fact that you cannot advance right up to the edge of your high point because of railings, for example, when clearly this is ridiculous. It also happens with grenades with your targets inside the area of effect marker and a clear line of trajectory. There are all sorts of really stupid ideas like your companions only having one weapon slot because they won't relinquish their personal weapon they were packing when they joined you even if it's absolutely useless for a particular fight with several different enemies who all have different weaknesses and resistances meaning that your companions can't harm some of them as their own weapon is totally unsuitable for fighting any of them and the alternate you've equipped them with is only good for damaging some. You can't level them up as you want either, they pick the skills they develop. Why are they under your control at all in that case? Why don't they just fight automatically? Because it would be crap, or crapper to be exact as this design decision, one of the stupidest I have ever encountered in a game, makes it plenty crap already.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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