
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:
A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.
Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.
Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.
No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.
We’ve taken the game this far. The rest we build together.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.8Kreviews | 61% | — | $835.7K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 397 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no eu servers, insane fps drops, no outlined crosshairs, the usual 1047 quality. time to refund.
great game, terrible company .
make fps great again my ass. im guessing they are gonna go for some pve roguelite slop next
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 398 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's generally viewed as Titanfall 3 by some, I don't agree at all. it's gameplay is generally awful, including: The time to kill, it's too slow in situations where it should be fast, and too fast in situations it should be slow The movement, it feels sluggish and generally slow compared to what it should be The mechs, just as a whole It's like it's trying to be Titanfall, but also be Apex Legends and COD PvP all at the same time. That's the best way to put it as someone whose sunk 200+ hours into Titanfall 2. I will admit I haven't put that long into Empulse, but that's because of how it feels to me.
They just decided to not fix map exploits or even update the game to give it more life from the last July update, 1047 Games? More like 1047 Mistakes
good concept, mid tier execution, also probably a rug pull scam, about to refund
Definitely not for everyone, but i think objectively that this game is just bad, it just seems like the dev team is full of people who missed Titanfall a little to much and tried to recreate it and put their own twist on it. It instead ended up just not being good at all, the game is extremely controller sided (like many other reviews have said) its worse then apex because with this games aim assist you literally cannot miss. On top of that I'm 90% sure i also played against a cheater in my first game, if you really want to try it just play a game or two and refund if you don't like it. In my opinion this game is not worth your time and you could genuinely be more productive playing a cod game (yes even the new ones) i know its in early access and there is much room for them to improve on it but so far its just if a black ops game and Titanfall had an ugly baby. Some positive things i will give it though is that the movement is actually clean and not as clunky as i was expecting, and its very well optimized unlike a handful of modern games these days. Other then that there's nothing really appealing about this game at all, not much to earn, most of the guns are not worth using. Oh and the shotgun is stupid powerful for some reason, but yeah that's an honest review of this game after 30 minutes of playing that i gathered that quick.
i like the the game a lot i think it needs a story for people to really fall in love with and maybe a story or some pve mode of some kind for offline play like zombies or a robot klling endless mode
Its hard to write this one. I love this game but it needs to be Free to Play ASAP. The game is basically dead at 300 ish player count and matchmaking can take up to 8 minutes. Really fun game mechanics wise and I've been playing exclusively Empulse to scratch my shooter itch. Not sure what the end goal is for Empulse but can't even imagine a ranked mode for this game. (Not that I'm the target audience for that) :( Welp they got my 18 bucks when it was on sale.
Game feels unbalanced - people that play more have access to better guns in ranked as well. Also certain mechanics are just stupid
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 5 | 0% | — | |
| — | 0 | — | — | |
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| $1.7K | 25 | 100% | $2.99 | |
| $735 | 4 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $835.8K | 1.8K | 88% | $14.99 | |
| $835.8K | 1.7K | 90% | $14.99 | |
| $835.2K | 2.4K | 80% | $15.99 | |
| $836.2K | 2K | 86% | $19.99 | |
| $836.2K | 1.5K | 77% | $24.99 | |
| $835.1K | 1.8K | 81% | $14.99 |