
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.8Kreviews | 61% | — | $838.6K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tres dynamique, je recommande vraiment, un bon fps
progression locked guns in a multiplayer game
재미는 있는데 애들이 벌써 고였음 타이탄폴이나 블옵7 잘하면 추천할 듯
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't get me wrong, Empulse is a great game itself. The movement in this game is amazing and fells very smooth once you get used to it. I like the clean and well polished Graphics, with my Settings on max i can still get around 90-120fps with a GTX 1660. What makes the game absolutely unplayable is the same as in every shooter these days, the "meta", every match is just full of the same weapon... if you are trying to play a different weapon with aim of someone who's just playing shooters casually, you fall behind and can't compete. igonring this, i had a great time playing Empulse, the maps look good and balanced, like i said the graphicas and optimization is good, leveling of weapons is a bit of a grind but it doesn't take too long, the abilities(granades) all feel pretty good to use, piloting a mech feels a bit clunky, but i mean you are piloting a mech, it should feel a bit like that. All in all, for the early exess it was a great experience, will be playing on full release again.
I've been bored with a lot of my games lately, so I decided to splurge and buy two: "Out of Action" and this one. I ended up returning "Out of Action" after playing both, because this game blew it out of the water. The biggest surprise was the monetization. Since buying it I haven't seen a single microtransaction or purchasable in-game currency. Everything is earned through play. In 2026, for a new release, that's genuinely refreshing. The only downside is that progression feels slow. I'm three hours in and only Level 7. Performance and visuals are strong too. On my mid-range/high-end PC I'm getting a consistent 120 FPS, and the graphics and shadow work looked great from the first load-in. I never played Titanfall, but this scratched the itch I've had for a fast-paced mech FPS. Gameplay-wise, I'm having a blast. Overall, this is worth the money. If the devs keep the core spirit of the game intact, I think it's going to go far.
Just give this game time.. It will be a hit once it is fully complete
This is a fun fast pace shooter and reminds me on Hyperscape times - love it
The game is a lot of fun and very fast paced.
awesome game, gives me titan fall vibes
after finally getting the explosive smg, its some what fun now
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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