
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Sep 3 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.7Kreviews | 61% | — | $838.3K |
| $19.99 | 553ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the devs abonded the game and now its dead p2p servers.
great game but no one plays it anymore
DO NOT BUY! TWO MONTHS AFTER RELEASE THE DEVS GAVE UP ON THE GAME. THIS IS A CONSISTENT PROBLEM WITH THESE DEVS TOO (same ppl who made splitgate). This is trash and steam wont refund me since I have over 2hrs playtime. Clearly these ppl don't care if their supporters are just throwing money in the wind. Last time I buy a game made by these losers. Great concept, but terrible follow through.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Booooooooo! Boo this man!
by far the most fun I have had in a game in FOREVER! the community in this game has been nothing but wholesome and helpful and we need to keep it growing! It may not be titanfall but it sure does come close and may be even better dare i say, other wise for the price it is not bad at all and would highly recommend it to others! have a good day everyone!
needs game additions, needs A D S, Needs better targeting
I don't really like any of the modes aside from TDM, but the core of a fun shooter is here so I hope they don't abandon it immediately.
Man am I glad I got this for free
[h2] I want to like this game and I kind of do, but there is a lot that can be improved. [/h2] [h3] The Bad: [/h3] [list] [*] [b] Game Modes: [/b] My biggest complaint is the game modes. Most of the game modes are some version of Oddball and it's terrible. Go pick up ball, hold ball, get ball to goal/keep away from enemy team. This is terrible because the good players just stay mostly out of bounds and are so good at the movement tech it's insane. The trailer doesn't even show one of the "ball modes" when those make up most of the game modes! If you want to play Ranked it's one of the ball modes and it's absolutely the worst possible mode to make ranked. Anything else would have been better. Actual capture-the-flag would have been more enjoyable. [*] [b] Bullets: [/b] Many of the guns shoot slow moving projectiles, (think Borderlands 2,) and I am not a fan. I understand why, the idea that if you made them hit-scan then maybe time-to-kill would be even more insane, but I still hate the feeling. The shotgun now shoots 3 distinct projectiles in a line and they move very-very-slow. Does not feel good. Please change this to be pellets at least. [/list] [h3] The Good: [/h3] [list] [*] [b] Movement: [/b] The movement mostly feels great. I keep thinking to myself that this is what BRINK wanted to be all those years ago. [*] [b] Guns: [/b] The guns feel distinct and sound good. I mostly like them, if only the bullet lag thing was removed. It's weird that I am moving at Mach 5 and then out the barrel of my gun comes the slow moving projectiles. It just feels off to me. g [*] [b] Hammer: [/b] The hammer sounds incredible and is a lot of fun to use. It went from being one-hit-kill to two-hit-kill. I'm on the fence about that but it hasn't killed the enjoyment of it. The different grenade types either assist with movement or restrict it with the exception of 'heal paint' and 'damage paint' and generally feel good to use. [*] [b] It isn't squad based! [/b] I love that there is an actual 5v5 mode. It's annoying to me that most PvP games have switched to 3 man squads and don't allow for more players. [*] [b] Feels like more of an arcade shooter: [/b] There's not much to say, I just hope that they lean into this and not out of it. [/list]
Игра неплохо играется, уже сейчас много интересных режимов. Правда, баланс на данный момент хромает - есть оружие с буквальным автоаимом, и отдача совершенно не ощущается. Буду надеяться, что проблемы исправят к релизу
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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