
Be part of a professional fire department and prepare for your operations. Complete training courses and drills during your 24-hour shifts to qualify for roles from attack crew member to engineer across various emergency vehicles.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience one of the most exciting and versatile professions up close. In Emergency Call – The Firefighting Simulation 3, you are part of a German professional fire department and bear responsibility for the safety of your city. When an emergency call comes in at the dispatch center, every firefighter knows their role. Which position you take on is entirely up to you.
During your 24-hour shifts, you make purposeful use of the time between calls to prepare for a wide variety of challenges. A daily rotating duty roster gives you the opportunity to take part in training courses, drills, and physical fitness sessions. In doing so, you earn the qualifications needed to be deployed in different roles – from attack squad member to engineer across a range of emergency vehicles.
In the training courses, you are taught all the necessary knowledge in both theory and practice to take on new responsibilities on the job.
Drills with equipment such as the Halligan tool help you optimize procedures and save valuable time during operations. Working with a thermal imaging camera is also a skill that needs to be practiced.
Daily physical training increases your stamina under stress, which makes a real difference out in the field. Strength, endurance, and recovery capacity can all diminish over time if neglected. Your endurance, in particular can be a decisive factor in saving valuable time during an incident.
Beyond that, there are many routine tasks at the station that form an important part of daily fire house life – and they all need to get done.
Once the alarm sounds, a large operational area with diverse urban districts awaits you. From classic firefighting operations to traffic accidents, you'll face numerous incidents spanning rescue, firefighting, recovery, and hazard protection. A dynamic day-night cycle and changing weather conditions add further challenges and variety.
Join the ranks of a professional fire department
Incidents across four operational areas: Rescue, Firefighting, Recovery, and Protection
24-hour duty shifts with a rotating roster
Developed in cooperation with the Berufsfeuerwehr Mülheim an der Ruhr
Large open operational area with diverse and varied incidents
Dynamic day-night cycle with changing weather conditions
Complete training courses and qualify for additional roles in the field
Daily drills help save valuable time during operations
Train regularly to increase your resilience on the job
Keep track of your progress and development at all times
There's always something to do at the station between calls
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 383reviews | 71% | — | $276.5K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Also was soll ich sagen? Man bekommt hier kein EA, sondern eine DEMO! Diese Frechheit ist kaum zu übertreffen! (P.S. die kostenlose DEMO aus Notruff 112 Teil 1 war Umfangreicher) Die ersten beiden Teile nur verschieben und halb fertig einfach verkommen lassen, allerdings die Frechheit besitzen, DLC's rauszubringen, war ja schon der Hammer. Aber das übertrifft alles. Dazu kommt, wenn man die Vorgänger trotzdem gekauft hat, trotzdem den Vollpreis für die neue Version zu nehmen. Um hier die "Kuh vom Eis zu holen", hätte man hier ohne EA einen richtigen Banger raushauen müssen. Habt Ihr nicht. Wieso nicht mehr Zeit lassen? Oder waren es Geldprobleme? Kann ich verstehen, nach über 10 Jahren Enttäuschung der Spielreihe! Naja, müsst Ihr wissen.
Für so ein game 25€ zu verlangen ist eine frechheit
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German**languages with full audio support
Hours played at review time, across 304 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没中文,新手教程十分抽象,不给提示,只能慢慢找
Gekauft und zurückgegeben also jetzt mal ehrlich für 24 euro ein spiel wo man seit einer stunde nur hört: "B0 Kleinbrand." Was soll das?
So at the current state of the early access the game can be quite buggy but this is expected. If you have played previous versions of the game, there are some good differences however there were a few in which I didn't prefer and made me think if the game was for me as playing other firefighter sims in early access have been so much more enjoyable. This is based on a few things but mainly being the lack of initial content and the slight unpolished feel of the game for an early access release. When responding to a call, if your not paying attention in the previous versions and you hit into a vehicle, you actually hit into them, in this version you just drive straight through them. With an early release game, the least I expected was some sort of collision with the AI. The hose mechanics are simply disgusting, its a cool feature but with how it controls, having your screen move all the time whilst trying to put out a fire isn't a pleasure. It's like your on a boat trying not to throw up. Basically, the higher your DPI, the more shaky it is when using a hose. The tutorial cannot be skipped. Unless I missed that part, I had to sit through it when I wanted just to get stuck into the game. The FOV on some items is messed up especially the thermal camera. The positioning I like your whispering to your character from behind the screen, you cannot see much when you have this open. This is the same for getting into the vehicles, you cannot see anything and your stuck looking at the location where the character is getting in and out of. If you are responding to a call as a passenger and you press M to view details, it pauses the whole game which is annoying as this would be a good time pass when responding. In the previous version, retrieving tools was a fun feature as you had to search for the tool and memorize the exact location. I'm not a big fan of the list for each compartments as this takes the fun away from dealing with a call and having to search for the tools that you need. When ever a character is talking and especially the squad leader talking to people on scene, the dialog feels like it goes on for ever and you are standing around waiting for direction. This is boring, move along with the call... Some dialog/audio was missing too. It would be nice for the other firefighters to speak something as they are silent on the calls and it's weird. Something like them saying their intentions or general dialog about the call would be suffice. Also at times the AI's characters voice quality goes all over the place and sounds glitched. One minute it's fine and then the next their talking high pitched and distorted. The textures on the fire engines also glitch under certain lighting which is annoying, this is something I expected a little with the game being in early access. This also goes for indicating, on some turns, the engine doesn't indicate when the AI is operating. Waiting around for a call, this can get boring very quick. Personally, I wish there was a way to force spawn calls. At times, your game freezes or stutters when looking around - As expected with a new game I would say. Based on these points, I would recommend the game but not at this current stage as it does need a few more updates to be enjoyable. After playing the game, I would say for the current state of the game it's not worth the current price point especially with the more advanced games out there in early access. With the skills, I think will be the fix to some issues as you build up your level and stamina but I personally, don't take to this as I just want to play and complete missions and not have to train my character each time I create a new game. With the limited content available in early access, you may as well wait until more content is added. Overall, it has potential especially with the predecessor games which were great but currently I would rethink my purchase on this one as I've not enjoyed the first 75 minutes as I did with the last version - I feel like I have played a demo of the game but paid for it. Despite these, I'm excited to see what comes in the updates as there is a great base set out for the future and will be following the development and playing here and there as things are ironed out. One thing that I do like is the weather, the changing weather from sunny to thunder, that's a great addition.
At this stage the game is really unpolished with a lot of bugs and faults such as audio missing and textures missing and also lots of content is missing but it will only get better from here. For 25 euro this is a bargain considering how much content will be added in the future. What i'd do is buy it now and try it out then wait till a major update and play it then.
Also dieses Spiel ist weit entfernt von einem Early Access release. Würde das Ding als Demo rausgekommen sein okay, aber dafür mehr als nur 2 Euro zu verlangen ist ein Witz. Das Spiel hat viel Potenzial, aber bis zu einem fertigen Spiel ist es noch ein sehr sehr langer Weg. 3 verschiedene Einsätze und alles Müllbrände, ein Fahrzeug, nur eine Truppfunktion, da fehlt noch viel zu viel... Schade das man sowas heutzutage als Spiel schon verkauft, vielleicht in einem Jahr aber so auf keinen Fall. Aber wie man die Entwickler ja kennt werden die kommenden updates ja noch Jahre auf sich warten lassen, bis man das Spiel dann wieder zu 10% fertigstellt und dann aufgibt :D Zudem crasht dieses Spiel viel zu oft :D und ganz ehrlich das "Wachen-Leben" ist ja schön und gut, aber ob ich da nun 1min auf den Laufband Q und E drücke oder zwei Tasten zum Kaffee kochen idk... lieber mal paar vernüftige Einsatzlagen ins game bringen und auf das Kaffee kochen verzichten, was genau 1x lustig ist. Aber mehr als ein Easter Egg wäre das in keinem anderen Spiel der Welt
das mit der ölspur geht fast garnicht entweder ist kein öl da oder das spiel hängt sich auf und geht nicht mehr weiter
Läuft flussig und ist für die EA-Zustand gut. Auch die Updates wirken besser als in den Vorgängern soweit,
Stand 09.08.2026 [h1] Hat den Titel Early Access gar nicht verdient [/h1] Erstmal traurig, das Spieleentwickler immer wieder -egal welcher Publisher- Spiele in einer so frühen Phase auf dem Markt bringen. Mal abgesehen davon, hat man bei Notruf 112 aus Teil 1 und Teil 2 nichts gelernt. Gut - die Entwickler haben in einem Youtube Video davon gesprochen, das sie die Spieleengine von Unity auf Unreal Engine gewechselt haben. Nichtsdestotrotz hat sich ja an der Spielweise nichts geändert. Fakt ist, dass das Spiel in seiner jetzigen Phase einfach nur schlecht ist. Grundlegende Basics funktionieren nicht und / oder wurden schlecht umgesetzt. [url=https://store.steampowered.com/app/491530/Notruf_112__Emergency_Call_112/] Teil 1 [/url] wurde 2016 released,[url=https://store.steampowered.com/app/785770/Notruf_112__Die_Feuerwehr_Simulation_2/] Teil 2 [/url] 5 Jahre später. Man hatte also gut 10 Jahre Zeit, auf seine Erfahrungen aufzubauen und dann sehe ich Teil 3. Viele Kinderkrankheiten, die das Spiel ungenießbar machen. [list] [*]Türen kann man während des Laufens in den Gebäuden aufmachen und man läuft praktisch durch sie hindurch [*] Wenn man am Einsatzort ist und die Rolltüren der Fahrzeuge aufmacht, steht man praktisch in den Trittstufen, die man nicht begehen kann [*]Einsatzfahrzeuge fahren durch Autos hindurch, während sie zum oder vom Einsatzort fahren / kommen [*]Performanceeinbrüche beim Waschen vom Fahrzeug (Teilweise 10 FPS - mit ner RTX 5090 - komplette Einstellung auf Episch und 4K) [*]Bei einem Palettenbrand bauen die Kollegen das komplette Löschgerüst auf - anstatt der Einsatzleiter Anweisungen zur Schnelllöschung gibt -> habe am Tag 4 das Spiel beendet, weil die Feuerwehrleute mit dem Equipment einfach stehen bleiben und man den Brand nicht "abschließen" kann [*]Wenn man versucht, nicht benötigte Rolltüren vom Fahrzeug zu schließen, geht eine KI hin und öffnet sie wieder. Nur damit dann 2 Sekunden später die Aufgabe erscheint "Schließen sie die Rolltüren" [*]Die Einfahrt zum Feuerwehrgelände sollte vor der Schranke mit einem abgesenkten Bordstein versehen sein. Hier hat man ein kompletten Bordstein rund ums Gebäude programmiert, sodass das Fahrzeug Freudensprünge macht, wenn es wieder vom Einsatz kommt. [*] Sport treiben geht nach Tag 3 garnicht mehr. Man geht in den Fittnessraum drückt 3 Tasten und wird von einem Alarm rausgerissen. Fitnessraum und Einsatzfahrzeuge viel zu weit auseinander. Man läuft gefühlt mehr mit dem Charakter als man Feuer löscht. Außerdem ist der Sport nicht ausbalanciert. Tastenkombination zum "Sport treiben" laufen viel zu schnell im Wechsel. Man bekommt kein gleichbleibendes Tempo hin. Der Wechsel zwischen den Tasten von schnell auf superschnell und dann bremst man sich selbst aus, weil man den Takt nicht mehr hinbekommt. ( Controller wie Tastatur ) [*]Grafisch ist der Charakter nicht mehr 2026. Es gibt durchaus Beispiele für perfekte Darstellungen von Spielecharakteren [*] uvm... [/list] Habe das Spiel jetzt nur 2 Stunden getestet und mein Bericht würde den Rahmen durch die Vielzahl an Fehlern sprengen, die mir aufgefallen sind. Schade eigentlich. An sich ist die Idee gut, nur die Umsetzung schlecht. Bringt endlich mal Spiele raus, die im Grundbau solide dar stehen und kümmert euch um die Ergänzung neuer Features später. Wir brauchen nicht -gefühlt- jedes Jahr ein neuen Teil eines Spiels der durch etwaige Fehler zerstört und ungenießbar wird. Nachtrag: Ich hatte irrtümlich Astragon geschrieben, richtig wäre Aerosoft. Andere Firma, selbiges Problem. Zu dem Kommentar vom Entwickler: Notruf 112 gibt es laut dem ersten Teil bereits seit 2016. Gleiche Spielthematik, gleicher Inhalt, gleicher Publisher - ob da nun 1, 2 oder 3 dran steht, ist erstmal zweitrangig. Für mein Geschmack hat sich nur Grafisch etwas an dem Spiel getan. Mehr auch nicht.
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