
You and your crew are tasked with cleaning up after the last exploration team's ill-fated journey into the Backrooms. Dodge deadly incursions, scrub every surface, and leave no trace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Backrooms Cleanup Crew is a multiplayer cleaning simulator where you step into the role of a humble cleaner working for F-Corp. You are tasked with cleaning the aftermath of other corporations’ mishaps in the Backrooms. However, nothing is ever that simple in the Backrooms: Clean each room as quickly as possible while avoiding increasingly deadly Incursions.
Team up with up to 3 other players to make quick work of cleaning a variety of levels. Switch between different nozzle types to suit the cleaning at hand.
In addition to scrubbing walls, collect and bin all of the objects in the level. Don’t worry about being gentle—feel free to toss items across the room to speed up the process!
Beware increasingly difficult and deadly Incursions - dodge between attacks while cleaning any glowing markings to prevent new attacks. Gain power from clearing these markings to make your cleaning even faster.
In addition to the Normal game mode described above, Backrooms Cleanup Crew can be played on Hard and Peaceful modes.
Backrooms Cleanup Crew currently has 22 playable levels and on average it takes 4 hours to experience all of the unique content. More levels will be added throughout Early Access.
Backrooms Cleanup Crew is developed by a two-person team with a love for co-op gaming. We're deeply grateful for your feedback and helping us make this game as fun as possible for you and your crew.
Genres
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This did not look like my cup of tea but I grew to love it very quickly. The moment to moment gameplay is just so fun. There's a lot of messing around with prop physics involved. Every once in a while various traps emerge that you can disarm and/or dodge; disarming gives you a temporary cleaning boost (and breathing room). All of these elements (including it being a backrooms cleanup game to begin with) sound so strange mixed together, yet work brilliantly. There are SOME horror elements in the later levels but I'd hardly classify it as a horror game. After you beat any level once or twice the scare factor is gone. Or alternatively you can stick to Peaceful difficulty mode where no traps or hostile entities spawn at all. All modes feature time-based medals and platinums are surprisingly quite tight (though gold is enough for achievement completion). Overall, a mix of: backrooms coop; cleaning sim; time-based challenges is such an oddity on paper but it's designed so well it's hard not to love it.
Nao consigo entender como esse jogo ta 90% positivo Backrooms chato!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Spanish - Latin America, Polish +1 more
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I expected the usual from most Backrooms games, they usually aren't the best but are still pretty fun, y'know poor optimization here, unity store asset there. But that's not what it was. Then I expected oh it's just a Backrooms themed cleaning game nothing too special. I mean the incursions annoyed me at first but then the game introduced sigil power and I realized I could fight back against the traps, which completely flipped my opinion on them, I started to look forward to them as I could use them to my advantage. Then the story, oh man the story. I need you to trust me and try this game. I cannot wait for the last 2 levels to come out.
This was insanely fun! I feel like the water pressure of the guns sort of goes down in chapter 3, but that mightve just been me! My brother and I had a great time!! [spoiler] Long Live King Ducky!! [/spoiler]
I recommend this game, but there are flaws that I wish will be attended to, in the future. - Lvl 1.4: Traps (unnecessarily difficult. The time trial for F-Corp is much shorter relative to the other chapter 1 levels) - Chapter 2: Some later levels have colour choices that hurt your eyeballs. Level design becomes rather unimaginative, as only plain walls, surfaces and pools are present. I understand that once you've cleaned a lot of things, the map maybe should remain "sterile", but the levels in Ch.2 need the liminal feel! I bet it's hard to mix in, but I'm sure there are great renders to inspire from out there. I'm talking rooms we might progress to, or areas we can't access, but shows the vastness of the areas. I liked that I can see the areas we came from in Ch.1. The duck on the powerwasher is at the moment not good! Recharging methods is in my mind a poor way to nerf the player, because, what is the point of the upgrades? - Chapter 3: Before I played this chapter, I was expecting the levels to be dedicated to the Garage dimension or whatever. To have different dimensions for each chapter does not go well with the previous chapters. And the lack of powerwashing and normal cleaning felt very jarring. It disconcerted me to continue playing the rest of the current levels, but I had to see what was there after all. Also, we need the flowers on-screen to count down with the metronome. Otherwise, it's hard to tell how long you have. (In regards to the flower map). Other stuff - Maps become way too big (huge discrepancy between Level 2.1 and succeeding levels). We need a prestige system or similar to combat the duck nerf/huge levels (perhaps more steps to the upgrades). The hitboxes on many objects need to be improved and be more responsive to player interactions, many times have I picked something up *behind* the object I wanted to clean. The mission select UX is kind of clunky, and I think there are too many clicks to get a mission going.
I was very surprised to see this game had a story. I was expecting something very straight forward but the story added some great depth to the game. There were some levels that seemed a bit tedious - specifically the Duck levels - but overall it was a fun game to play. I do think this game is a lot more fun when you have someone to play it with. Redoing the levels several times for the gold star achievements got a little repetitive but that's the name of the game. I am excited to see what new levels they add in and see where the story goes! Definitely recommend this game if you're a fan of games like powerwash sim, house flipper, crime scene cleaner, backrooms games, or just games to enjoy with friends!
the old man yaoi in this,, so beautiful i shed a tear,,,
Don't play on normal mode if you have no idea what the backrooms are or what incursions are. Don't be me. Holy hell.
Bust!
Игра мне очень понравилась, она действительно классная и залипательная! Всем, кто любит и ценит вселенную Backrooms, она точно зайдёт — атмосфера передана отлично. Если вам нравятся игры в духе «симуляторов уборки», где нужно наводить порядок, пробиваться на следующие уровни, сталкиваться с неожиданными опасностями в виде монстров и время от времени ловить приятный мандраж от страха — эта игра буквально создана для вас. Из минусов могу отметить только то, что некоторые уровни временами кажутся не совсем похожими на классический Backrooms и немного выбиваются из общего стиля. Тем не менее, игровой процесс очень затягивает, а сама идея уборки в таком жутком месте выглядит свежо и оригинально. Однозначно рекомендую!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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