
Build twisting mazes with tetromino blocks and deploy unique towers in this strategic roguelite tower defense adventure!
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Prices
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Every market we collect.
About

Build a maze before the battle begins! Be creative and find the best setup with the block cards in your hand.
Make good use of your limited wall blocks! Will you make the monsters take a longer route, or will you use the blocks to position your towers more strategically?
After the battle, add various runes to the block cards! Runes can enhance your towers, grant blocks special abilities, or even double their size!

Tower with various sizes: 1x3? 2x2? 3x3? Building powerful towers requires careful planning!
Poison Towers that Span Monster Paths: Instead of shooting, we pour poison directly on the enemies' heads!
Drone Towers that Track Enemies: Why wait for enemies to come? Attack is the best form of defence!
D20 Towers that Test Your Luck: Higher number equals higher damage!
(...and a lot more!!)

Choose your character and flame before starting your adventure!
Each run is unique with different maps, tower compositions, and mazes.
Collect new towers, block cards, or power relics during your journey.
Each battle grants you experience. Learn from various talents and become stronger for your next adventure!

Adventure Mode: Fight through a series of stages and take on powerful bosses.
Endless Mode: Play special event maps and over 80 stages while competing for the top spot on the leaderboards!
Enigma Sanctum: A fast-paced game mode where you build the strongest defense with a limited set of cards.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An utterly delicious tower-defense game (build your own maze wave by wave) I haven't seen a roguelite tower defense game before - not only is there a huge library of towers (so every run begins and ends with a different grouping - you can change the loadout between stages in a run), but you must also manage your blocks. I was bummed to see there are only four locations/maps until I realized that between the different paths through the maps, randomized elements of the towers/blocks (and their buffs/mods), and unlockable heroes/fires that demand alterations in gameplay. I've only been playing for 11 hours, but I imagine I'll be here for many hours/years
Best TD since Warcraft III customs
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KOREAN PLZ ♥
Favorite TD on steam rn. Excited for 1.0
发布于 2026年7月24日: 玩法多样性比较受限制,20小时之后的乐趣很一般。 游戏的数值有大问题:偶发上一波还没过前50%榨金防线,下一波全线崩溃。
期待1.0.这游戏神了,巨好玩。
畫風讓人上手, 塔防肉鴿top作
This is one of those games that, even though I've completed everything in it dozens of times by now, I find myself still reinstalling it every month or two to dump another 10-15 hours in. It's a real good time waster game, and ol reliable purchase for me. My only criticism are, as of now, it only feels like Arcane and Fire towers are worth going for. Maybe a little ice to slow things down. But Ice, Electric, and Poison are underdeveloped and just don't give you enough damage. Normal feels redundant since you don't have any real reason to choose it over an element. I do adore it and think it was worth every cent. Chunk the Builder + Straigh Blocks + Arcane or Fire is GOATED.
Why did I leave this on my wishlist so long?
[h1]タワーディフェンス+ローグライトの代表[/h1] 他のタワーディフェンス+ローグライトのゲームもいくつか遊びましたが、2026年現在では本作が最も出来が良いと思います。 タワーの配置だけじゃなく、タワーの土台であり敵の侵攻ルートも変更できるブロックの配置も考えるのは非常に楽しい。 強いてケチをつけるなら、1つのタワーにつき強化できる回数が1度しかないのは寂しいですね。しかし、これ以上お金の使い道を増やしてしまうと難易度が破綻してしまうので仕方ないですね。 ミニショップのようなレリック、タワー、ブロックを選んで買えるマスを通らないと場当たり的な選択しかできないので注意しましょう。 ステージを進めると、「近くにブロックを設置することで範囲を縮小できる、ブロック設置不可エリア」「範囲内の敵を回復するエリア」「ブロックを設置するとその上にタワーが設置できなくなるマス」「ブロックを必要としない特殊なタワーを除いて何も設置できないマス」などが登場し、迷路作りが複雑になっていきます。 敵についても、「定期的に衝撃波を出して範囲内のタワーを停止させる中型の敵」「出現してから1度だけ矢を放って1つのタワーを停止させる小型の敵」「倒すと自爆して範囲内のタワーを停止させる中型の敵」が出現し、タワーの配置にも気を遣います。 とりあえずdemo版をやれば面白さの大半が理解できます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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