
Survive on a deserted island with no modern tools or electricity. Gather resources, craft everything you need, and adapt to changing seasons including winter conditions. No zombies, no supernatural. Man vs nature survival. Your adventure, your choice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is extreme survival... and its not, actually :) Your first run is extreme. You dont know anything, everything is confusing and makes no sense. And then it does. You memorise the map. You memorise animal patterns, you know how much of what you need and you build your cozy existence in a realm where you gotta think what you are doing. At some point you'll be able to switch from non-stop survival race to casually living on a cool island. As a side note: developer listens to player feedback and introduced both bugfixes and QoL changes based on player feedback. Hope to see ya all on this not so little island! P.S.: the game will run smoothly even on a potato
Great game! It is just you vs. nature. Totally stone age, not even a washed up plastic bottle on shore. Many folks may benefit from starting in the easiest level for a few game days, just to get their bearings. Also spending some time in the codex will help too. Don't worry about looking at the spoilers, they are mostly common sense and don't really spoil the game. They certainly don't offer any advice on how to get off the island. I am into my third summer on my current game, and have no idea how to escape. For me that is a fun challenge. Plan for the worst and hope for the best.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoying the game so far. made it to 18 days on my last playthrough, the codex tells me pretty much everything i need to know. Spent the last 2 or 3 lives just learning the map and where everything is, im excited to start the next. very impressed that this is all made by 1 dude, looking forward to seeing where it goes.
is good
I played the Demo on the easiest difficulty and enjoyed it. No real threat other than meeting my needs and learning the game. [spoiler]I survived until the Demo ended, which I think was about 3 or so days and wanted more![/spoiler] So I picked up the full game and have been trying it on a little bit harder of a difficulty. If the Demo is still available, grab it and try it. If you like it then you'll like the full game. There is also tutorial of sorts available at the beginning (can be turned off) that guides you towards what we should start out trying to do and I found that helpful when I played the Demo. There is also in game guide (Codex) with information and resources to help explain things if needed. There's also tooltips when you hover over items that help explain what they are and do. There is a Spoiler Section in the codex, but I haven't looked in there. But I'd assume it has more specific info for those feeling lost. Took me a bit to feel like I knew what I was doing but the tutorial, tooltips, onscreen prompts and codex helped walk me through it. Felt fitting, like I needed to learn how to survive! Even as the player. Overall I find the way Ember's Verge is doing its interactions to be very thoughtful and purposeful. Most things work quite well, there are some odities with some of the interactions and controls. Though that might just be me not fully understanding them. Once learned however, they work quite well. The pace is slow. That isn't a negative either. The days last a good amount of time and they don't rush by. There's time to do things, plan out your day and explore. The pacing so far has felt great on the difficulty setting I chose. There are 3 difficulty settings but also a custom one where you can change the invidiual settings to your liking. Visuals are nice and I like the graphics. I had no performance issues or crashes. Just some minor visual or placement glitches, all of which were resolved with just saving and reloading. The tree chopping is very well done and aquiring resources is rewarding. Terrain height can be changed. There are customizable controls as well as inverted mouse options so you can customize it to how you play. There might be a bit of a learning curve with the controls etc. But they work quite well once learned and overall it has some interesting mechanics and item placement stuff going for it. I enjoy games that let you organize by making piles of things! My current goal is to survive my first winter. I am playing on a custom game that falls somewhere between the [b]Wanderer[/b] and [b]Explorer[/b] Difficulty. My only real feedback with the game is a desire for more of what it's already doing. A gem of a game and happy I stubbled onto the Demo searching for Survival game demos. Well done to the Dev. Thanks for making it! My personal wishlist: [list][*]I'd love to be able to chop the big quarter log pieces into fire wood pieces. Maybe using an old tree stump as a chopping block. [*] While the game has a good amount of options, some others I'd like to see would be the ability to turn off the Blue Glow on item drops. Increase the Resource requirements on certain builds. More to match what they visually look like they require. Maybe part of a difficulty option at game start? [*] Maybe some more nutrional depth requirments, vitamins, protein, calories. Encouraging foraging and growing of things. As well as making the Liver be an alternative source for vitamins. etc. [*] An alternative way to [b][Set Out][/b] and [b][Pile Items][/b] items from the inventory without the right click. Maybe hovering over the item and using a Hotkey to drop an item, or holding Shift+Hotkey drops pile. The current [b]Unequip[/b] key [b][1][/b] could potentially work for this as it already does a similar thing for items in the Shoulder slot(Sets them out at our feet). So hovering over an item in our inventory and hitting [b][1][/b] could result in selecting that item to [b][Set-Out][/b] or [b][Shift+1][/b] could [b]Pile-out[/b]. Either at our feet or could have it close inventory and have item in hand to place, similar to right click and choosing [b]Set Out[/b]. [*] Hotkeys for all those right click interactions could also be nice, similar to [b][E][/b] for drinking/consuming. One for [b]Harvest, Set-Out, Pile-Out[/b] etc. Also having them rebindable would be a nice quality of life. [b][E][/b] is currently hardcoded.[/list]
Ok, not gonna lie it gets kinda tough. But if you like survival games without having to fight zombies then this is your game. You are on an island with all the things you need to survive just waiting for you to collect and put together. Spend your time collecting fire wood, cooking food, or running around setting traps. Can you make it thru your first winter without starving to death? Only one way to find out.
Sehr gut
If the game is meant to feel realistic, it shouldn’t be so hard to find a stick in the forest. I refunded it because the difficulty doesn’t match reality.
I think the dev has something but in its current state I can not recommend it. As it updates I will change my review. Lows: -Personally I absolutely despise survival games incorporating an extended period of time into the crafting aspect of the game. It adds nothing except time wasted. -There is no way to change audio volume in the menu so make sure you turn down your system volume unless you like being deafened by ambient environment noises. -You can not change the resolution after starting a save, the resolution breaks for ultrawide support, hiding parts of the GUI that are required for crafting. -The incorporation of left click, right click, and F to conduct actions is not really intuitive and seems like it was made based on vibes and not what players expect these buttons to do. Highs: -The basic tutorial walks you through and introduces you to the game without putting an arrow on every item you need, Roblox-style, letting you explore the game with appropriate assistance. -The issues I encountered were not deep gameplay bugs and should not require a development of a new game. The base structure of a Long Dark type of survival game is there, it just needs a healthy gloss of QoL improvements and then it will be an easy recommend for me.
Game is too extreme survival. Its very hard to figure out how to play and craft. I also believe the game wasn't working correctly. I was harvesting stuff but the resources were not showing up in the inventory. Refund requested
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Players by region
Where this game's players are, estimated from review languages.
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