
Elsie is a technicolour, hyperkinetic, rogue-like action-platformer filled with procedurally generated levels, an army of robots to blast through, and a wide scope of items & weaponry to make each run unique. Master countless magitek weapons and abilities in order to embrace the chaos.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 73reviews | 79% | — | $23.7K |
| $24.99 | 52ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Elsie is a super-addictive rogue-like that I enjoyed my time with. Doesn't stack up with some of the other big dogs in the genre but has great potential. My full review: https://www.youtube.com/watch?v=CP9lIQDp9BU&t=64s
As someone who has no experience in this type of games, it's very fun and challenging. I think that no matter how you feel about the game afterwards, a good time is guaranteed. Of course, the game is much better with a controller than with a keyboard, since the experience feels like is clearly not designed for the latter.
Game feels premature. The game is fun and the art is cute. But the game goes black whenever I attempt a 3rd run. I had to delete the save game thinking it was a corrupted save, and then it happened again. There's other weird quirks like new items being dropped near the NPCs, you can't press "use" to pick it up because you're close to the NPC so it begins a talk. It feels like the game hasn't been tested at all.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kind of feels like a side scrolling Hades. Snappy and a lot of fun.
Enjoyed my time with it. Plan on playing it more in the future. Game has a very mega man feel with great music to match its feel. Loving the upgrade mechanics and the boss fights.
Elsie is a stylish action roguelite developed by Knight Shift Games and published by Playtonic Friends and H2 Interactive. Combining elements of run-and-gun shooters, bullet-hell action games, and procedurally generated roguelike progression, it delivers a fast and demanding experience that places constant emphasis on movement, reflexes, and adaptation. Rather than focusing on exploration or deep storytelling, the game is built around intense combat encounters and an endless pursuit of stronger builds, making it particularly appealing to players who enjoy action-heavy gameplay with a high skill ceiling. The adventure takes place on the technologically advanced world of Ekis, a planet protected by a group of powerful guardians created to maintain stability and defend against recurring disasters. When these guardians mysteriously disappear, chaos begins spreading across the world. To investigate the situation and restore order, Dr. Grey activates Elsie, a highly advanced android equipped with extraordinary combat capabilities. The narrative remains relatively straightforward throughout the campaign, but it provides enough context to support the action while introducing a cast of colorful characters and a futuristic setting filled with personality. From the moment gameplay begins, Elsie establishes itself as a game that thrives on speed. Movement feels exceptionally fluid, allowing players to dash, jump, evade, and attack with remarkable responsiveness. Every encounter demands constant mobility, as enemies fill the screen with projectiles and hazards designed to punish hesitation. Success depends on maintaining momentum while carefully navigating increasingly chaotic battlefields. This emphasis on movement gives the game an energetic rhythm that rarely loses intensity. Combat serves as the foundation of the entire experience and remains consistently satisfying. Elsie has access to a large collection of weapons, abilities, and passive upgrades that dramatically influence how each run unfolds. Some builds focus on overwhelming firepower, while others emphasize survivability, mobility, elemental effects, or rapid-fire attacks. Because upgrades are randomized, players are encouraged to experiment with different combinations and adapt their strategies according to what each run provides. Discovering powerful synergies becomes one of the game's most enjoyable aspects and contributes significantly to its replay value. The roguelite progression system is handled effectively. Every defeat sends players back to the beginning, but accumulated resources allow for permanent improvements and unlocks that gradually increase future opportunities. This structure creates a satisfying balance between challenge and progression. Runs feel meaningful even when they end in failure because there is always some form of advancement waiting to be earned. The result is a gameplay loop that encourages repeated attempts without becoming overly punishing. Procedurally generated stages further strengthen replayability. Since level layouts, enemy placements, and available upgrades change from run to run, players are constantly required to adapt rather than rely on memorization. This unpredictability keeps the action fresh and helps prevent the experience from becoming repetitive. Combined with the extensive selection of weapons and abilities, the randomized structure ensures that each attempt offers something slightly different. Visually, Elsie is one of the game's strongest achievements. Its pixel-art presentation is packed with vibrant colors, detailed character animations, and spectacular combat effects. The futuristic environments of Ekis are diverse and visually engaging, while enemy designs showcase a wide range of robotic and technological influences. The game's art style successfully balances retro inspiration with modern visual polish, resulting in an aesthetic that feels both nostalgic and contemporary. The soundtrack complements the action exceptionally well. High-energy electronic music reinforces the game's fast pace and helps maintain excitement during difficult encounters. Combined with impactful sound effects, the audio design ensures that combat feels powerful and rewarding. Every successful attack, dodge, and special ability contributes to the sensation of participating in a frantic but carefully controlled battle. Character progression extends beyond simple statistical upgrades. As players unlock additional tools and abilities, they gain greater freedom in how they approach combat. This flexibility allows different playstyles to emerge naturally, ensuring that experimentation remains rewarding over the long term. Whether focusing on devastating offensive builds or prioritizing mobility and survivability, players have numerous opportunities to shape their experience according to personal preferences. The game's greatest challenge comes from its own intensity. During later stages, the screen can become crowded with enemies, projectiles, explosions, and visual effects. While this chaos contributes to the excitement, it can occasionally make it difficult to clearly identify threats. Some encounters may feel overwhelming, especially for newcomers unfamiliar with bullet-hell mechanics. However, experienced players are likely to view this challenge as part of the game's appeal rather than a significant flaw. Another minor issue is the occasional imbalance between upgrade combinations. Certain builds can become extraordinarily powerful compared to others, leading to runs that feel dramatically easier depending on luck and upgrade availability. While this is a common characteristic of many roguelites, it remains noticeable in some playthroughs. Fortunately, the sheer variety of options helps maintain interest even when balance is not always perfect. Ultimately, Elsie succeeds because it fully embraces its identity as a fast, flashy, and highly replayable action game. It combines responsive controls, satisfying combat, extensive customization, and beautiful pixel-art presentation into a package that consistently rewards experimentation and skill development. Although visual clutter and occasional balance issues prevent it from achieving perfection, the game's strengths far outweigh its shortcomings. For fans of action-platformers, roguelites, and bullet-hell shooters, Elsie offers an exciting and addictive experience filled with memorable battles, creative build possibilities, and enough content to encourage countless runs. Its energetic combat and strong artistic direction make it one of the more enjoyable entries in the modern roguelite genre. Rating: 7/10
I dont have that much playtime yet, so i will update this later when i played more, but ive wanted to give my first impressions of this game The last time i played jump n run platformer games was when the Ori games came out, so obviously im not the best at them, however in less than 3 hrs of playtime i managed to get the hang of the controls pretty well, to the point i do not struggle too much with them anymore. This game is extremely challenging, i never played roguelike games before except for the souls like games so i wasnt aware how challenging these levels are, but im determined to clear them all with patience and time. I like that the levels change everytime you die, i tend to be someone i get bored by repetitive patterns so this keeps me on my toes and away from getting frustrated I love the pixel art! the colors and details are amazing and the character sprites and voice acting were amazing from what ive seen so far a big compliment to the devs for creating a challenging game that requires skill but wont make you frustrated and rage quit if you fail. like i died so many times already and have not gotten frustrated once, i am actually enjoying myself even if i make no progress, managing that is hard for game devs , so i gotta give my respect for that the only thing i have to critisize is the tutorial, its not always very clear what it wants from you. therre was this part where it wanted me to reflect incomingg dmg with the shield and only showed me the button config of putting your dodge shield up but not the combination for the reflect shield aka rb + lb , it took me a couple tries of random button smashingg to figure it out. the tutorial needs a bit of overworking imo, other than that i really enjoy this game and will continue playing
Enjoyable game; the music and art are very good.
I've enjoyed this game on both Switch and PC. This fun fast paced game is easy to pick up. I love how each run feels genuinely unique, and I love how overpowered you feel when you complete a run. Very Satisfying!
同じ名前って事でフレンドからゲーム化してるって言われて知った作品ですがとても面白いです 個人的には難易度が高く感じますがこういったアクションに慣れてる人は良いのかもしれない?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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