
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.6M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Elite Dangerous: Odyssey este jocul care Starfield ar fi vrut să fie... Elite Dangerous: Odyssey nu-l văd ca o expansiune, ci ca un joc complet: spațiu + sol într-un singur pachet coerent. Am venit în el direct din Starfield, joc care mi-a plăcut, dar în comparație cu Odyssey… nu mai există comparație. EDO e jocul pe care Starfield ar fi vrut să fie. Universul e real, nu instanțe. Planetele sunt planete, nu decoruri reciclate. Navele au greutate, personalitate și fizică serioasă. Tranziția navă–sol e continuă, fără teleportări și fără încărcări mascate. Starfield îți oferă o poveste scrisă pentru tine. Elite Dangerous: Odyssey îți dă o galaxie întreagă în care tu îți scrii propria poveste. Partea on‑foot nu e perfectă, dar e surprinzător de solidă: baze cu sisteme reale, securitate, energie, camere, patrule, stealth logic, arme cu recul și AI care chiar te poate omorî. Misiunile nu sunt scriptate, sunt simulate, și fiecare se joacă altfel. Și da, începutul e brutal. Jocul te aruncă în galaxie exact ♥♥♥ Elden Ring te aruncă în lume: frumos, imens și complet indiferent la existența ta. Nu te ține de mână, nu-ți explică nimic. Ești mic, pierdut și neajutorat — și fix asta face fiecare progres să fie satisfăcător. Are hibe tehnice, FPS variabil și câte un bug, dar nimic care să strice experiența. Verdict: Un joc unitar, viu, autentic. Un univers în care chiar trăiești, nu doar vizitezi decoruri. Scor personal: 9/10. o7 I don’t treat Elite Dangerous: Odyssey as an expansion. For me, it’s a complete game: space + on‑foot gameplay in one unified experience. I came into it straight from Starfield — a game I enjoyed — but compared to Odyssey, there’s simply no competition. EDO is the game Starfield wanted to be. The universe is real, not instanced. Planets are actual planets, not recycled tiles. Ships have weight, personality, and proper physics. The transition from ship to ground is seamless, with no teleporting and no hidden loading tricks. Starfield gives you a story that’s already written. Elite Dangerous: Odyssey gives you a whole galaxy where you write your own. The on‑foot gameplay isn’t perfect, but it’s surprisingly solid: bases with real systems, security, power grids, cameras, patrols, logical stealth, weapons with recoil, and AI that can actually kill you. Missions aren’t scripted set pieces — they’re simulated scenarios that play out differently every time. And yes, the beginning is brutal. The game throws you into the galaxy the same way Elden Ring throws you into Limgrave: beautiful, massive, and completely indifferent to your existence. No hand‑holding, no markers, no guidance. You’re small, lost, and helpless — and that’s exactly why every bit of progress feels earned. It has technical issues, FPS dips, and the occasional bug, but nothing that ruins the experience. Verdict: A unified, coherent, living game. A universe you live in, not a collection of pretty rooms. Personal score: 9/10. o7
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.5M | 70.1K | 86% | $39.99 | |
| $57.7M | 67.9K | 92% | $29.99 | |
| $57.2M | 47.1K | 70% | $59.99 | |
| $57M | 160.1K | 90% | $19.99 | |
| $56.9M | 41.8K | 96% | $34.99 | |
| $58.6M | 134.5K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $397.2K | 446 | 83% | $24.99 | |
| $1.6M | 3K | 68% | $14.99 | |
| $0 | 7.8K | 80% | Free | |
| $431.4M | 420.2K | 85% | $59.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6M | 8.4K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got it on sale. Launch the game video resolution is terrible like 720 p x 1080 p no auto detection of display settings. Go to create character and going to preset 2 the character goes completely invisible and you can no longer customize your character. For a game that is over 10 years old I would think they would have most of the kinks ironed out by now.
my other stronger computer doesnt work, cant play star citizen. playing this instead :3c pretty good i think, the default controlls are probably the worst i have ever seen tho
can fly ship life good.
Gemiye bindim 2 tur attım oyunu öğrenmeye çalışıyorum,ceza yemişim.A*ına koduklarım ben hangi tuş ne işe yarıyor diye bakıyorum bunlar ceza kesmiş.
GOAT of Sci-fi games.
Nach inzwischen rund **260 Stunden** kann ich sagen: *Elite Dangerous* ist für mich immer noch eines der besten Spiele, wenn es darum geht, das Gefühl zu vermitteln, wirklich ein Raumschiff zu besitzen und sich frei durch eine riesige Galaxie zu bewegen. Gerade das Fliegen selbst ist für mich nach wie vor die große Stärke des Spiels. Egal ob Handel, Kopfgeldjagd, Exploration, Mining oder einfach nur entspannt von System zu System springen – dieses Gefühl, im eigenen Schiff zu sitzen, die Systeme hochzufahren und irgendwo im Nirgendwo anzukommen, funktioniert einfach. Dazu kommt die unglaubliche Größe der Galaxie. Selbst nach hunderten Stunden gibt es immer noch dieses Gefühl, nur einen winzigen Teil davon gesehen zu haben. Das Sounddesign, die Cockpits, die Schiffe und generell die Präsentation im All tragen enorm zur Atmosphäre bei. Auch die sogenannten **Space Legs** finde ich grundsätzlich eine gute Erweiterung. Stationen zu Fuß zu betreten oder einen Planeten tatsächlich mit den eigenen Beinen zu erkunden, macht die Welt greifbarer und persönlicher. Genau hier würde ich mir allerdings noch deutlich mehr wünschen. Die Entwickler könnten meiner Meinung nach viel stärker in die Immersion investieren. Mehr begehbare Bereiche auf Stationen und Schiffen, lebendigere NPCs, mehr Interaktionsmöglichkeiten, vielleicht eigene Quartiere oder Aufenthaltsräume, mehr Aktivitäten abseits von Missionen und generell dieses Gefühl, nicht nur Pilot zu sein, sondern wirklich in dieser Welt zu leben. In dieser Hinsicht dürfte sich *Elite Dangerous* ruhig etwas von *Star Citizen* abschauen. Nicht unbedingt bei der Größe oder Komplexität, sondern bei den kleinen Dingen, die eine Welt glaubwürdig machen. Trotzdem bleibt *Elite Dangerous* für mich ein fantastisches Space-Game, in dem ich problemlos noch viele weitere Stunden verbringen werde. **Pro:** * Fantastisches Fluggefühl * Riesige Galaxie * Großartiges Sounddesign * Viele unterschiedliche Möglichkeiten zu spielen * Schiffe fühlen sich wirklich wie eigene Fahrzeuge an * Enorme Langzeitmotivation **Contra:** – Space Legs könnten wesentlich tiefer und immersiver sein – Stationen und NPCs wirken teilweise noch zu statisch – Mehr Möglichkeiten, tatsächlich „in“ der Welt zu leben, wären großartig **Nach 260 Stunden immer noch klar empfohlen. o7**
Alright. Reviews time. Is it a game you will hate initially? Absolutely yes. The learning curve of all the mechanics of the game is an easy 80 to 90 hours. You keep finding things that you could not even have guessed. But will you come to love the game? Most likely yes. The steep learning curve and the dnless grinding for credits and mats gets overwhelming and boring sometimes but this game offers so much more than just that. Yes. there are bugs here and there sometimes. But then again it is to be expected out of a game as old as this. Will I recommend this to others? Yeah. It's actually a brilliant game and your growth depends on how you play it honestly.
One of those games where I just have a sudden urge to play a space sim once every year, this is that space sim. If you're planning on playing VR, desensitize yourself with large pictures of stars, trust me you'll regret it if you don't.
Back years and years ago I had put approximately 4500 hours into the PS4 release. Recently found my way back to playing on PC, starting from scratch and have fallen in love with the game again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.