
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.
The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.
Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.
Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.
The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.
Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.
The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.5M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3rd account
jeux incroyablement complet, difficile a comprendre au début mais c est exactement pour sa qu il est interessant !!! sa vaux le detour !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 92% |
| #93 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Silently, it's creeping up behind SC as the stable competitor that is actually playable. Recent updates show real promise, ship interiors, more fleshed out on-foot gameplay. Onward
>Complete tutorial, raiding a base, yadda yadda OK yeah this is kind of fun >Get dropped off, take my pilots exam >Ok a little wonky but whatever >Get told to take a mission >Take a Delivery job for another facility on the same planet; that sounds simple. >How wrong I was >Spend a half hour learning to navigate there. >Land >Accidentally run past a guard trying to scan me >Didn't even know that was a thing >Pull aggro >No obvious way to surrender. >Guard kills me >Transported to jail SEVENTY LIGHT YEARS AWAY >Have to pay half my money to get a 5-10 minute real-time shuttle ride back to my ship & complete the mission >Mission failed when I died. >Okay, Learning curve. Still needed to go back to get my ship. Whatever. >Start a second delivery mission for another planet in the system. >Try to mark my ship on the HUD so I can walk to it >"Recall ship icon" causes my ship to TAKE OFF FROM THE LANDING PAD and fly a half km away >Spend the better part of an hour getting to my ship, getting to the destination planet, flying around to the other side of the planet, and landing my ship. >In and out of jump mode, glide mode, escape vector, boosting, all that bullcrap >literally smash into the planet at a bajillion miles an hour one time >ship survives >Realism my rear end >Finally land safely >Wander around looking for this lady to whom I'm supposed to deliver a weapon schematic. >Guards and drones are harassing and scanning me every 30 seconds. >Genuinely cannot walk beyond line-of-sight with the last guard before another one wants to check me for bounties. >Trying desperately not to break the law so I can avoid getting sent back to jail 70 light years away and ending up broke. >Find an open building >go inside to use the console and look up the staff list >She's not on the list >WTF am I supposed to wander around and scan every NPC on the site >Finally break down and look up what to do on Google >"Yeah, sometimes they're just...not there; take off, fly away from the planet, and land again" >Ragequit Screw this game.
Ya tengo ciertas horas echadas a este juego así que creo que puedo comentar de forma imparcial. Por algún motivo los developers han decidido que la mejor adición para un juego de exploración espacial es añadir un modo de juego FPS con grindeo de por medio para "generar engagement". No se que se les ha pasado por la cabeza pero ese no es el paso ni recomendaría el juego en el estado actual a no ser que disfrutes de quemar horas por mecánicas sin sentido o por tiempos de espera arbitrarios para conseguir las partes de tus naves, que es uno si no de los pocos atractivos que tiene el juego. Es una pena, Elite Dangerous podría ser una gran cosa, pero con la ya pequeña comunidad que tiene este juego, los developers parecen centrarse en sacarle los cuartos a las pocas personas que ya quedan, en vez de garantizar una experiencia de juego mas amena y disfrutable; véase en su defecto No Man's Sky, un juego que empezó siendo una patraña y a base de esfuerzo y feedback por parte de la comunidad, cada día se esta convirtiendo el algo mejor. Lo mejor que tiene Elite Dangerous es esa sensación de exploración espacial y inmersión, que no he visto con ningún otro juego de su genero, pero en vez de abrazar esa identidad y pulirla hasta el infinito, se toman decisiones en la que esa esencia, con cada actualización, se esta diluyendo ya sea con contenido que no aporta nada nuevo mas haya que grindear por el nuevo modulo de turno. No podemos ignorar tampoco el elefante en la habitación: Odyssey, un DLC que añade exploración terrestre a los planetas (mas horas de grindeo insufribles) y un repertorio infinito de bugs y falta de optimización, así como unas cuantas naves, que a mi parecer, es lo único redimible del DLC (no sin el obligatorio power creep de las mismas). Recomendaría este juego en otra fecha; sin dudarlo. Recomendaría este juego en su situación actual: jugad No Man's Sky.
没有引导 + UI复杂 + 没有中文 ,无从下手,不建议购买
Das Spiel ist wirklich so unfassbar verwirrend. Selbst die Verwirrung ist verwirrt. - Nehme Liefer-Mission an - Starte Raumschiff um zum ersten Punkt der Mission zu fliegen - Starre 10 Minuten auf einen quasi schwarzen Bildschirm, weil die Sonne irgendwo falsch steht oder so und deshalb offenbar das gesamte bekannte Universum das Licht ausgemacht hat - Komme irgendwie an der Station an (Steuerung des Raumschiffs ist maximal unintuitiv) - Folge brav den Anweisungen für die automatische Landung, weil ich ja ein guter Bürger der Galaxie bin - 🚨 ALARM ALARM ALARM LANDEPLATZ BLOCKIERT 500C STRAFE 🚨 - Der gesamte Außenposten eröffnet wegen meiner Parkposition das Feuer auf mich und sprengt mich aufgrund von Falschparken in meine Einzelteile - Respawn - Raumschiff ist für 15 Minuten Echtzeit beschlagnahmt (wäre es ein mobile Game, käme jetzt "Raumschiff für 40 Interstellare Sternenstaub-Diamanten sofort freigeben") - :( Also ja, will auch nicht unfair sein, ich möchte gar nicht ausschließen, dass ein Teil des Problems 30cm vor dem Bildschirm saß, aber bitte, meine Spielerfahrung war: Mission starten, 10 Minuten schwarzer Bildschirm, folge Anweisungen des Spiels, werde gesprengt, muss 15 Minuten warten bis ich weiterspielen darf. Es fühlt sich alles wie ein Temu-Klon von Star Citizen an. Hatte extra gewartet, bis ich mir Zeit nehmen konnte, um das Spiel in Ruhe und vernünftig zu spielen. Aber das war leider echt enttäuschend. Für Spieler mit wenig Erfahrung muss das Gameplay wirklich von Grund auf überarbeitet werden.
Игра не работает в России.
wow thats cool
Scrivo questa recensione con il sorriso, dopo averne lette un paio dei miei compagni di squadrone, nei giudizi, diametralmente opposte :) Le oltre 2000 ore di gioco parlano da sole e conosco amici che ne hanno 5000! ma ho deciso di scriverla anche per rispondere ad altre recensioni e ai difetti che lamentano. E' vero Star Citizen ha una grafica migliore. No Man's Sky una varietà di vita aliena maggiore, X4 è ancora più vasto di Elite nelle dinamiche geopolitiche ma è un single player. I difetti di Elite sono già stati detti: bug sulle istanze, motore grafico datato, fps a terra forse deludente.. ma nonostante questo ha una delle community più fedeli nel mondo videoludico e questo è un dato che non può essere trascurato. Definirlo semplicemente "il simulatore spaziale definitivo" è riduttivo. In alcune cose è ancora indiscutibilmente il migliore del suo genere e parliamo di un gioco che ha più di 10 anni. Queste sono le 4 cose che secondo me NON troverete in altri giochi, sicuramente c'è altro ma adesso mi viene in mente questo e per ora sarà abbastanza: -Nessuno dei titoli rivali è in grado di eguagliare la fisica del volo e del combattimento sulle navi. Elite nasce per questo, e in questo è il migliore. -La varietà di ingegnerizzazioni che possono essere fatte sulle navi e le combinazioni fra armi e difese possibili è un gioco nel gioco! Ci sono scuole di pensiero, stili di gioco, scenari d'uso tanto diversi da rendere la personalizzazione delle vostre navi una delle cose più affascinanti ed entusiasmanti di tutte le meccaniche di gioco. C'è tanto da imparare e moltissimo da sperimentare e personalizzare secondo il vostro stile di gioco o l'idea pazza del momento (vedi il leggendario Picu de Mamba che riusciva a uccidere un ciclope a bordo del sidewinder!) -Per gli esploratori offre una riproduzione in scala 1:1 della nostra galassia, la Via Lattea. 400 miliardi di sistemi solari da esplorare. Una riproduzione fedele per quello che conosciamo e generata proceduralmente per il resto. Si, sentirete dire "ma è tutta uguale" oppure "le forme di vita sono sempre le stesse"...ma chi vi dice che la vita sia una cosa cosi comune nell'universo? Anche in questo caso gli sviluppatori hanno voluto dare un'impronta più realistica possibile alla vostra esperienza: la maggior parte della vita che incontrerete saranno funghi o piante primitive e non saranno cosi comuni. I fenomeni astronomici, le nebulose, le caratteristiche fisiche e geologiche (realistiche) dei sistemi e dei pianeti però, possono essere altrettanto se non più sorprendenti (e istruttive) di un alieno di fantasia; uno degli effetti più evidente di questa meticolosità sono i colori delle atmosfere. Sono influenzati dai gas che le compongono e dal tipo di stella che le illumina...e c'è gente pazza li fuori che gira per la galassia a scattare foto e scrive i suoi diari di bordo su Inara, -La community di Elite. Proprio perché l'idea originale era offrire una simulazione dura e pura del freddo universo, la sensazione di sentirvi soli e senza obbiettivi è il primo ostacolo che affrontano tutti all'inizio. Il gioco ha una curva ripidissima di apprendimento, ci vuole pazienza ragazzi. Chi dice "non si capisce nulla" e lo chiude per sempre dopo 30 minuti è semplicemente una persona pigra, che non ha voglia di documentarsi e/o questo gioco non fa per lui. Nel corso degli anni i giocatori più scaltri e volenterosi hanno sviluppato decine di tool per aiutare a giocare Elite. Siti web e app che migliorano la quality of life in gioco e non di poco. Decine di youtuber hanno sfornato centinaia di tutorial (cercare Philairone, è fiorentino ma non se la tira troppo); Le community discord poi, non dico che siano fatte tutte da belle persone, ma se avrete la mia stessa fortuna ed entrerete in uno squadrone come Airone, oltre a trovare grandi amici troverete anche ottimi maestri <3 C'è una cosa che non viene mai detta, forse non colpisce tutti allo stesso modo come ha fatto con me, non è un giudizio tecnico! Non dimenticherò mai quando mi sono imbattuto per la pima volta in un memoriale. Un vero e proprio monumento dedicato a giocatori defunti, o parenti stretti di essi, ne fanno richiesta i compagni di squadrone o i parenti. Alcune di queste storie sono famose, altre meno, tutte ovviamente toccanti. Mi sembra anche indelicato parlarne qui e d'altra parte cinicamente si potrebbe dire che sono solo un pugno di pixel in un server. Ma trovo sia giusto parlarne perché da la misura del tipo di giocatori che siamo e del legame che ci unisce. E' sicuramente un fenomeno particolare: uno spazio virtuale che trascende se stesso e diventa memoria collettiva, un non-luogo sacro per prolungare i legami sociali oltre i confini della vita biologica. Visitare quei luoghi non può lasciarvi indifferenti. Buon volo comandanti o7
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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