
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.6M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Epic space exploration game! I can't get enough of it!
Nach inzwischen rund **260 Stunden** kann ich sagen: *Elite Dangerous* ist für mich immer noch eines der besten Spiele, wenn es darum geht, das Gefühl zu vermitteln, wirklich ein Raumschiff zu besitzen und sich frei durch eine riesige Galaxie zu bewegen. Gerade das Fliegen selbst ist für mich nach wie vor die große Stärke des Spiels. Egal ob Handel, Kopfgeldjagd, Exploration, Mining oder einfach nur entspannt von System zu System springen – dieses Gefühl, im eigenen Schiff zu sitzen, die Systeme hochzufahren und irgendwo im Nirgendwo anzukommen, funktioniert einfach. Dazu kommt die unglaubliche Größe der Galaxie. Selbst nach hunderten Stunden gibt es immer noch dieses Gefühl, nur einen winzigen Teil davon gesehen zu haben. Das Sounddesign, die Cockpits, die Schiffe und generell die Präsentation im All tragen enorm zur Atmosphäre bei. Auch die sogenannten **Space Legs** finde ich grundsätzlich eine gute Erweiterung. Stationen zu Fuß zu betreten oder einen Planeten tatsächlich mit den eigenen Beinen zu erkunden, macht die Welt greifbarer und persönlicher. Genau hier würde ich mir allerdings noch deutlich mehr wünschen. Die Entwickler könnten meiner Meinung nach viel stärker in die Immersion investieren. Mehr begehbare Bereiche auf Stationen und Schiffen, lebendigere NPCs, mehr Interaktionsmöglichkeiten, vielleicht eigene Quartiere oder Aufenthaltsräume, mehr Aktivitäten abseits von Missionen und generell dieses Gefühl, nicht nur Pilot zu sein, sondern wirklich in dieser Welt zu leben. In dieser Hinsicht dürfte sich *Elite Dangerous* ruhig etwas von *Star Citizen* abschauen. Nicht unbedingt bei der Größe oder Komplexität, sondern bei den kleinen Dingen, die eine Welt glaubwürdig machen. Trotzdem bleibt *Elite Dangerous* für mich ein fantastisches Space-Game, in dem ich problemlos noch viele weitere Stunden verbringen werde. **Pro:** * Fantastisches Fluggefühl * Riesige Galaxie * Großartiges Sounddesign * Viele unterschiedliche Möglichkeiten zu spielen * Schiffe fühlen sich wirklich wie eigene Fahrzeuge an * Enorme Langzeitmotivation **Contra:** – Space Legs könnten wesentlich tiefer und immersiver sein – Stationen und NPCs wirken teilweise noch zu statisch – Mehr Möglichkeiten, tatsächlich „in“ der Welt zu leben, wären großartig **Nach 260 Stunden immer noch klar empfohlen. o7**
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.6M | 65.4K | 87% | $39.99 | |
| $57.7M | 67.9K | 92% | $29.99 | |
| $57.2M | 47.1K | 70% | $59.99 | |
| $56.9M | 41.8K | 96% | $34.99 | |
| $58.6M | 148.7K | 97% | $19.99 | |
| $58.8M | 123.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $397.2K | 446 | 83% | $24.99 | |
| $1.2M | 2.2K | 66% | $14.99 | |
| $0 | 39.5K | 73% | Free | |
| $431.4M | 420.3K | 85% | $59.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $5.2M | 7.3K | 85% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a mess.
Я обожаю эту игру, играл с момента выхода Horizons, но после релиза Odyssey игра для меня умерла. Разработчики палец о палец не ударят, чтобы исправить игру - выпускают только корабли и скины. Растеряли кучу игроков. Главная проблема для меня и для всех игроков думаю - сглаживание. Ладно, плевать на оптимизацию: я купил новый ПК и могу играть в «пеших» миссиях с 40 FPS ХАХХАХА. Просто почините сглаживание! Я не хочу играть в пиксельную 1995 года, ясно? Я пытался исправить это через ReShade, но ничего не вышло! Почему раньше игра выглядела потрясающе? До Odyssey я мог играть на GTX 960 с максимальными настройками графики, а теперь на RTX 3060 не могу нормально играть даже на средних - что за фигня?! Разработчики, вы потеряли мое, и доверие всего сообщества. Я не буду играть, пока не исправят сглаживание.
进不去游戏,一直黑屏,而且也没有中文
I get to the first station after a 2 jump transport mission fresh from the tutorial for a haul mission. I was speeding(?) and get a 100 credit fine. The contact at the station who is supposed to help me pay the fine is missing. If I can't pay the fine, I can't buy fuel. I don't have enough fuel to leave the system. 0/10 what the hell is this.
Un juegazo para pasar el rato, aunque cero accesible. No es de esos que te llevan de la mano; si quieres aprender a medio jugar, toca clavarse en YouTube con tutoriales de una hora. Lo mejor, sin duda, es lo metido que te sientes en el papel: la inmersión espacial es brutal y te hace creer que de verdad eres un minero en el espacio. 8/10
Ótimo jogo de simulador espacial.
Game concept: perfect game univers: perfect game quality: perfect game control: you’re better at controlling a computer with a stone than you are at playing this game with a keyboard and mouse
despite no longer being able to live a normal life because of this ♥♥♥♥, i loved it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.