
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.6M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
If you want atmosphere/hard sci-fi, this is where you get it.
Game is great if you wish to avoid Main Character energy, and just want to be immersed, there are ways of "breaking the game" but they all come with drawbacks, even the Pay to Win ships won't let you carry a star system on your back.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game to me is a reference class in many aspects: Sound Design - near perfect sounds, that even after a decade feels fresh and allows you to immediately to identify what's what, spatially and semantically Cockpit UI design - look at something, and it activates. This is master-class design for VR, and for ten years nobody else could touch it. The color palette - perfect. VR - this is still *the* reference VR space game, on par with Alyx, just sit-down-view-only (meaning playing this with VR controllers isn't a great experience at all) HOTAS support - few games can match the poise and prowess in which players can configure their favorite control devices. I've added a full high-end HOTAS setup, complete with Voice Attack support, and it works well. Originally, the game only supported only 32 buttons per device, Thankfully (after years) this silly restriction was lifted. Identification of which command is linked to which button is strangely limited (so you don't know which Button 1 it links to if you have multiple devices) - the configuration screens still work great, though. Private Co-op and Massively Open (PvP). I'm a co-op wuss. Playing Elite with friends is fun, and since you can play with your friends in a private universe, you are protected from griefers. Oh, and like flights sims, playing in VR gives you an incredible advantage (provided, of course, that you can hold in your lunch. Some cockpits can induce strong vertigo in VR. Make sure that you are sitting down) An ocean wide, an inch deep - storywise, ED can be quite shallow and grindy. After 50+ hours I must say that I don't mind, but if you come here for story-telling, this isn't your game. Story is the one inch deep part. Exploring, on the other hand, that's the mile wide. And ED delivers in spades. Kicking your customers in the teeth - for reasons I never understood, Frontier (the producers) did not implement VR support for the "Space Legs" part of elite. While flying space ships is still the reference in VR, walking (on a planet or inside a space station or carrier) isn't supported in VR (driving a planetary vehicle, strangely enough, is supported). Also, Frontier has in the past tried to alter or "enhance" many game mechanics. Some have fallen flat, while others positively cratered. "Power Play", "Thargoids" and "Mercenary Career" aren't what people have expected. The basic Space Miner, Spasce Trader and Space Bounty Hunter mechanics, however, have been strong since day one (Thank God) no pay to win - there are many, MANY things that Frontier will sell you, thankfully all of them are optical only. And unlike another famous (perennially alpha?) space-themed game, you earn your ships in ED the grindy way: trade, bounty or mining. So, yeah, a strange, near schitzophrenic experience. If you own VR and a good HOTAS, I think you owe it to yourself to at least jump in, and marvel at the incredible universe. And also marvel at the chances flushed down a sanitation device when Frontier decided to go pancace for the dirtside parts (Mercenary FPS). TL,DR: It's a really good game that's being held back from greatness by it's lesser demons. So close. What a pity. Still good, thogh.
Elite Dangerous hits me because it feels like a real galaxy. The silence, the distance, the way a jump feels — it’s all grounded and atmospheric. When I’m flying, it’s not just a game; it’s a place I go. There’s something addictive about carving your own path through a galaxy that doesn’t care if you exist. That’s what makes every victory feel earned.
The ground missions need some work. And it'd be nice if we could walk around inside our ship. But this game will always be the best space simulator. It's nice to just disappear into the void for awhile.
Demasiado bueno. Lástima que el motor gráfico es algo viejo y se nota, pero es totalmente disfrutable y con ReShade o filtros de Nvidia se mejora mucho.
I LOVE Elite Dangerous! Although I've been only playing on Steam for a few years, my Brother-in-Law exposed me to the game in Germany on 1988. I've been plating off an on ever since. And I just purchased a top quality Gaming PC so I can play the Odessey Version.
Accepted a mission that's "on foot", went on foot and got a wanted notice and received a fine for trespassing, yet when I got there to "scan" there was nothing my scanner could "scan" so I died of oxygen loss.. And because I was wanted and died I have to wait 16 mins for my ship.. Not like as if the game could perhaps tell me what tf I'm meant to do exactly for a so called "easy" mission?? Telling me I gotta "scan" yet with my "scanner" out I can't scan anything.. Will never play this ♥♥♥♥ again, that's for sure.
OPAL COBRA Alles versucht. Keine Lust mehr. Schade!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $57.5M | 70.1K | 86% | $39.99 | |
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