
We're obsessed with creating the most realistic VR table tennis simulator the world has ever seen. After 5 years and countless hours of hard work, we believe that we have accomplished that goal.: : : [Play over Oculus Link/AirLink/Virtual Desktop Not Recommended: the tracking will be much worse]
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is so good it made me start playing real table tennis again. Now I can suck at table tennis in the game AND real life!
Whoever loses has to buy Yena an iced tea. And of course… I’m always the one who loses… 🥤 누가 지면 에나한테 아이스티 사주기! 물론… 항상 지는 건 나지만…
I thought I should be god in this game cuz I'm Chinese but people beat me why
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Swedish +4 more
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very impressive physics!! I feel like im actualy playing a sport
50 minutes and I love every single bit of it! I swear I've already burned some calories with that "PONG" training machine haha!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $528.8K | 770 | 84% | $19.99 | |
| $269.2K | 370 | 88% | $24.99 | |
| — | 0 | — | — | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $8.4M | 31.1K | 90% | $4.49 | |
| $2.3M | 27.5K | 82% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.4K | 66% | $19.99 | |
| $2.3M | 1.6K | 69% | $49.99 | |
| $2.3M | 2.8K | 70% | $29.99 | |
| $2.3M | 3.9K | 92% | $14.99 | |
| $2.3M | 9.3K | 58% | $9.99 | |
| $2.3M | 6.1K | 99% | $9.99 |