
Elems is an arcade logic game and its goal is to collect the Orb of Life Shards, scattered across 32 levels in 4 zones: Hellish, Icy, Stone and Water zone.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A simple thing made for free, I think by the developer to invest steam faster, I don’t recommend this nonsense to anyone!
Elems 10/10
Kart için alınır indirimdeyken
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
coool game
Elems, developed and published by Fifth Dimension Company, is a compact puzzle-arcade experience that builds its identity around clarity, precision, and steadily evolving mechanics. At its core, the game places you in control of a small imp-like character whose goal is to recover fragments of a shattered Orb of Life scattered across a series of self-contained stages. The premise is simple, almost minimalist, but that simplicity is deliberate—it allows the mechanics to take center stage and carry the experience without unnecessary distractions. What immediately stands out is how the game introduces its systems in a gradual, approachable way. Early levels feel almost like tutorials, gently teaching you how to move, interact with objects, and understand the rules of each environment. As you progress, the game begins layering in complications—gravity inversion, teleportation portals, falling hazards, and environmental traps that require more deliberate planning. None of these mechanics are particularly complex on their own, but their combinations create moments where quick thinking and careful timing become essential. The result is a gameplay loop that feels both accessible and quietly demanding, rewarding players who take the time to observe before acting. The structure of Elems is divided into several themed worlds, each tied to a different element and offering its own twist on the core mechanics. These shifts help keep the experience from stagnating, even though the underlying objective—collect all shards and reach the exit—remains constant. Some stages emphasize movement puzzles, others lean more heavily into timing and hazard avoidance, and a few require a bit of route optimization to complete efficiently. This variety, while subtle, is enough to maintain engagement across the game’s relatively short runtime. One of the game’s strengths lies in its pacing. Levels are concise and designed to be completed in a few minutes, making Elems particularly well-suited for short play sessions. At the same time, many stages invite replaying, whether to refine your approach or simply to achieve a smoother, more efficient run. There’s a satisfying rhythm to the trial-and-error process: failure rarely feels punishing, and each retry tends to bring you closer to a solution. This creates a steady sense of progression that keeps the experience enjoyable even when certain puzzles initially seem tricky. Visually, Elems adopts a clean and functional presentation. The environments are distinct enough to differentiate each elemental theme, but the overall aesthetic remains simple and unembellished. Rather than aiming for visual spectacle, the design prioritizes readability, ensuring that hazards, pathways, and interactive elements are always easy to identify. This approach works well for gameplay, though it does mean the game lacks the visual flair or personality that might make it more memorable. The audio design follows a similar philosophy, offering unobtrusive sound effects and background music that support the experience without drawing attention to themselves. Where the game falls slightly short is in its longevity and depth. While the mechanics are solid and well-executed, they don’t evolve dramatically beyond their initial introductions. Players looking for increasingly complex or layered challenges may find the experience somewhat limited once they’ve grasped the core systems. Additionally, the total number of levels is modest, which makes Elems feel more like a tightly focused project than a fully expansive puzzle title. That said, its concise nature also means it avoids unnecessary padding, delivering a complete experience without overstaying its welcome. Elems ultimately succeeds by staying true to its design goals. It doesn’t attempt to reinvent the puzzle genre or overwhelm players with complexity; instead, it offers a straightforward, thoughtfully constructed experience that emphasizes timing, awareness, and gradual mastery. For players who appreciate clean mechanics and bite-sized challenges, it provides a satisfying and relaxing way to engage with puzzle gameplay, even if it doesn’t leave a lasting impression beyond its runtime. Rating: 7/10
İndirimdeyken alıp kartları satarak kâr edebilirsiniz. İncelemelerimde kâr ettiren daha fazla oyun mevcut bakabilirsiniz.
нет
Nice
– Играю за бесёнка, собираю осколки Сферы Жизни по четырём зонам: адской, ледяной, каменной, водной. – Собрал? – Все тридцать два уровня прошёл, сферу собрал. – А жизнь-то наладилась? – Жизни как не было, так и нет. Название, выходит, только про сферу.
A simple puzzle game that mixes platforming with logic in a fun way. The levels gradually introduce new mechanics and collecting every shard is more challenging than it first seems. Nice for short play sessions.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $426.5M | 942.9K | 97% | $19.99 | |
| $262.4M | 893.7K | 99% | $14.99 | |
| $205.9M | 191.7K | 98% | $35.00 | |
| $32.9M | 226.9K | 95% | $5.99 | |
| $104M | 1.3M | 97% | $4.99 | |
| $101M | 196.3K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857 | 54 | 83% | $0.99 | |
| $857 | 59 | 95% | $0.71 | |
| $856 | 57 | 74% | $0.79 | |
| $856 | 57 | 40% | $0.99 | |
| $859 | 51 | 75% | $0.74 | |
| $860 | 50 | 94% | $0.99 |