
Electromaze Defense is a classic tower defense game where you create your own maze. With a wide variety of maps, towers and upgrades, Electromaze Defense will keep you hooked for hours on end! Can you build the perfect maze?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I fundamentally love tower defense games but there are a few reasons that would prevent me from recommending this to friends. 1: The balance in this game is atrocious. Unless your maze is perfect and you have the best combo of towers possible while getting the perfect seeded map - the endless achievements are quite literally impossible. Even the challenges on the higher difficulties have to be played perfectly to complete them. 2: No real data on the game. There are no sources for information on this game and the walk through doesn't fully define everything in the game. EX: Some mobs evade attacks - what is that % dodge, are there towers that ignore the dodge, etc. There are no sources for help/vids/strats/advice. 3: Steam achievements are bugged/broken. The complete all missions and complete all challenges are broken and aren't awarded upon completion. I know everyone doesn't care about achievements but the fact that I can't 100% this game irks me deeply. Overall, the game has so much potential. Fix the achievement bugs put a tower definition/enemy definition page on the start up page, and turn the difficulty knob from 150% to 100% and you got yourself a real 10/10 game.
A true Tower Defense game as it should be. 4 basic towers with quite some upgrade choices, that inspire experimentation. Building a maze is a must, no prebuild path here. Simple design, no unnecessary bs that no one needs or cares about like a crap story with stupid dialog u have to listen to all the time (im looking at u Defense Grid 2) If u like TD games - this is probably one of the best u can get
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a cheap game, this is worth it for the TD enthusiast. It is very difficult though, you really need to step your game up.
Bought it cheap, still regret the purchase. Crashed several times just getting through the tutorial level, and each level since. Only 4 tower types, audio is poor, visuals are poor. Not worth $1 if it was a mobile game. In the 0.5 hours I've played on record, it's crashed at least 7 times.
Pretty boring
Ehhhhhhh
The complete lack of guides makes this already difficult game even more so. I have gotten very frustrated, but I keep coming back, hoping for those last achievements. I doubt I'll ever be able to get to level 50 in an endless map, that seems nigh on impossible. There is not much depth especially once you figure out the best guns to use (hint: [spoiler]use the lasers that start weaker and get stronger exclusively, plus the buff towers. Everything else is a waste of cash[/spoiler]).
A competent Tower Defense that focuses on elaborate mazes with a handful of the usual towers. I got my four dollars worth, but a frustrating lack of saves combined with a mind-boggling "Normal" difficulty limits the game to a one-afternoon affair. EDIT: saves and difficulty have been graciously adjusted by the developer in version 1.1. Thank you for listening, Baronnerie. I appreciate your efforts and enjoyed the outcome!
Challenging to arrange mazes for optimal advantage. Pretty fun. I cannot get past Challenge Map 7. It freezes on level 10 of that map, with three enemies left on the map. Froze the same way....Challenge Map 7, level 10, 3 enemies left..... 6 times in a row.
I keep going back and forth on this one, but it is a pretty darn good and creative game. I was having problems with crashes for awhile, but they have since gone away. Anyway, the bulk of the review follows. This really seems like quite the Tower Defense game. At first it didn't seem like much, but new functions and features are added each level so far, and it gets pretty interesting. There are four core tower types, and they level up in the normal fashion to level three, at which point you can opt for one of two types. In addition you can bolster then with up to three utilities, which are additional abilities like making the enemy explode on death(hard to tell if this is worth anything), slow down (The slow seems pretty useless sadly) or damage over time. You can also buy aura towers, which boost either damage or range of towers within it's aura. The core game play is maze creation, which is a fun type of TD game, but on top of that there are numbered way stations that the foes much touch in order. This allows for really stretching their path if done right, making them go back and forth thru the maze to reach their next target. The look is nice, kind of a vector-graphics sci-fi look, thought the towers are oddly large, which can confuse things, and don't change as they level up, making choosing where to upgrade towers a bit confusing. There is limited target selection, which is always a nice touch as well. The game lacks two features that are important for my tastes however, no strategic attacks, and no between wave upgrades. I would also say the lack of a story or any real fluff is a shame. Without strategic attacks, it really does become about the maze and setting up guns, then just watching the waves go, which isn't as much fun as it could be. Luckily it does have acceleration up to 4X. The biggest weakness I have found is frequent crashes, but that seems to have passed, for now. All in all it feels original, and it has a nice variety up tower upgrades.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.2K | 24 | 96% | $9.99 | |
| $558 | 7 | 71% | $2.99 | |
| $50 | 3 | 67% | $0.99 | |
| — | 0 | — | — | |
| $0 | 49 | 71% | Free | |
| $2.3M | 4.4K | 87% | $17.99 |
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| $3.7K | 267 | 98% | $0.99 |