
Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 28 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.4Kreviews | 73% | — | $1.3M |
| $19.99 | 1.6Kratings | 62% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trial and error the game. I liked it at first but it became extremely tedious for me. Ill give it a like for the devs but buyer beware know what your buying before buying.
3년 전의 나는 젊었구나. 이젠 못 하겠다...
4/10, art style đã carry thứ này. Content game này ít một cách kinh khủng. Thay vì nói nó là game thì nói nó là một bản tech demo còn dễ hình dung hơn. Tôi thực sự cảm nhận được sự khác biệt giữa tất cả mọi con boss. Về cơ bản, trong game này chẳng có bất cứ con boss nào giống nhau. Con nào cũng có cơ chế và move set riêng, chỉ cần đánh qua một lần cũng sẽ cảm nhận được sự khác biệt của chúng. Điều này thật tuyệt vời, nhưng hầu hết chúng đều thật sự được thiết kế rất tệ. Game rush boss mà thậm chí boss còn chẳng tốt thì chơi làm quái gì nhỉ? Con boss tốt nhất trong game này thậm chí còn chẳng bằng 40% con boss tệ nhất trong Cuphead. Hệ thống combat thì chẳng có gì đặc biệt. Thậm chí tôi còn thắc mắc đây có phải một con game từ 30 năm trước hay không, khi một game có core là combat, chẳng có gì khác ngoài boss và combat với boss, mà boss thì dở, hệ thống combat thì nó đơn điệu một cách lười biếng. Mấy thứ như NPC, nhặt đồ và lore, cùng tương tác môi trường, tôi cảm thấy làm ra cho có. Chúng chẳng có tý tác dụng gì, cứ như là lão dev làm ra cho có vậy. Cảm giác của tôi khi chơi cái game này là một con game không hoàn thiện: boss không hay, combat thì chán, mấy thứ khác nhét vào cho có content thì ít, mà nhét tận 4 cái chìa khóa vào. Muốn cái gì đây? Muốn giải đố, tìm đường trong một cái game có thể chơi hết trong 2 tiếng à? Đây là một bản tech demo lười biếng, tôi không ghét game ngắn, tôi ghét game ngắn nhưng nhét những thứ thừa thãi vào để tỏ ra nó dài.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Russian
| $19.99 |
| 266ratings |
| 70% |
| — |
| not modelled |
| $1.99−90% | 52ratings | 66% | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 143 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game accurately advertises itself as brutally challenging, but maybe it's a little too brutal. I keep getting stuck between the bosses and a piece of geometry, and then died. Bosses also take a lot of damage to drop, so fights are really long. It's pretty well designed, but I didn't find it fun. Really pretty to look at, good sound design. Too bad the difficulty is stopping me from seeing more of the game.
Fun game, thinkin' about 100%ing it but i'm kinda scared tbh, also could probably run on a potato
idk how this game evolves but eos is just a horribly designed fight
Game might be cheap, but still not worth it. Pay a little more and get a decent souls game instead.
Not a souls-like, just a boss rush, it has virtually no exploration for once. The perceived soulslike fatigue stems from mistagging like this .
Gud gim
Somehow this little ♥♥♥♥♥ ass pixelated piece of garbage doesn't have borderless option in the video settings. Plus, all these edgy high-school ♥♥♥♥♥ learned to have the pause menu be completely useless since it doesn't pause the game from the souls games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $1.7M | 3.7K | 94% | $19.99 | |
| $89.9K | 1.5K | 73% | $3.74 | |
| $252.7K | 819 | 82% | $9.44 | |
| $164.3K | 504 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.8K | 90% | $19.99 | |
| $1.3M | 5.1K | 83% | $6.99 | |
| $1.3M | 3.5K | 88% | $19.99 | |
| $1.3M | 709 | 94% | $59.99 | |
| $1.3M | 7.2K | 93% | $9.99 | |
| $1.3M | 4.2K | 90% | $19.99 |