
ELDERBORN - a Metal AF* Slasher with brutal FPP melee combat and souls-like/RPG character progression. In the times of legend, barbarian tribes need a new dark messiah. Be that merciless slayer. Uncover ancient secrets in the city of doom. Forge your own destiny! *Action Fantasy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.1Kreviews | 86% | — | $641.8K |
| $2.99−80% | 164ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小品级的第一人称砍杀游戏,打击感意外的不错,初始几种武器的设计也有点意思,不过总体的深度有限,敌人AI过于简单,攻击种类也太少,自机能力在度过前期之后也同质化严重,基本就只剩下格挡系/弹反系武器之间的区别(前者还90%的情况下都客观上劣于后者)。反正我是在拿到又能弹反而且反击伤害又高的拳刺之后就很少再用其他武器了,一路上能弹的攻击就弹不能弹的就野蛮冲撞+一顿乱拳速杀,可谓打遍天下无敌手,剩下的武器基本全都只能坐板凳,不得不说挺遗憾的。假如每种武器之间能在攻击中流畅互相切换,再每样都给加上一种独特的攻击的话,那战斗的观赏性和上限想必还能提高不少。 总的来说,如果只看重战斗的话那可以当做丐版的暗黑弥赛亚玩。内容量上,我一周目通关除去迷路和被第二章那两个出生Boss乱杀的时间外花了大概5个小时,中期之后因为敌人种类单一和战斗系统深度不够的原因会略显单调,但总体上来说还是可以接受的,尤其是在如今打折后只需要10块钱左右的情况下,整体性价比还是不错的😊
Странный проект. С одной стороны, пиздить и пинать мертвецов приятно, импакт от оружия есть, а сам арсенал неплохой. С другой - 3 часа на прохождение, такой себе визуал и незапоминающаяся музыка. Потенциал есть, но не реализован должным образом. Ждем приквел
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Hungarian, Russian, Spanish - Latin America, Simplified Chinese, Japanese, Korean +2 more
| $14.99 |
| 130ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 93ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Taki trochę pierwszoosobowy souls-like, ale jakoś brakuje tej grze... duszy. Na zmianę machamy bronią X i sadzimy kopy przeciwnikom stojącym (zaskakująco często) zbyt blisko krawędzi. Wszystko to robi się powtarzalne i nudne zaskakująco szybko, kolejne bronie są kompletnie nieinteresujące, 'combosy' nieangażujące a przeciwnicy albo nudni albo irytujący, jednak nic ambitnego. Robiłem dwa osobne podejścia do tej gry i oba razy wynudziłem się po 2h.
Irgendwie hat das Spiel was. Kurz und knackig in 3,7h durchgesuchtet. Man slasht sich einfach durch die Gegner, macht bock!
Боевая система примитивная, локации не цепляет, враги скучные, про сюжет молчу. 0 из 10 попадании оторванной головой
петушиные бои где главный петух это разраб
爽得一批,武器种类很多,可玩性很高
не люблю игры, которые не хотят запускаться без ритуалов
Gra jest naprawdę przyjemna, poziomy są przemyślane. Nie wiem jak się czuje z tym, że 1/3 broni to nieco inna wersja broni, które już mieliśmy. Ale ogólnie naprawdę dobrze mi się grało. Niestety nie mogę polecić za pełna cenę, bo 5 dyszek to grosze, ale i tak trochę dużo za grę na 4,5 godziny. MOŻE, gdyby się grało na najwyższym poziomie trudności i każdy przeciwnik zajmował by z minutę, to wtedy wyciągnęłoby się z tego 10-15 godzin. Ale na normalu nie napotka się żadnych większych oporów.
A little short but very entertaining and quite worth it for the price point IMO.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 164 | 80% | $2.99 | |
| — | 0 | — | — | |
| $584.2K | 1.1K | 76% | $19.99 | |
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| $19.5K | 95 | 29% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $641.7K | 1.7K | 83% | $9.99 | |
| $642K | 1.3K | 82% | $19.99 | |
| $642.2K | 1.2K | 80% | $19.99 | |
| $641.4K | 1K | 90% | $12.34 | |
| $642.5K | 1.5K | 70% | $19.99 | |
| $642.5K | 463 | 43% | $69.99 |