
A twist at every turn! Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
Journey across burning mountains, frozen plains, below the ocean, and outer space, driven towards an unknown goal. Collect ancient fragments of mysterious origin, and try to find yourself, while the world around you falls into darkness.
Are you really doing the right thing?
Experience more than 50 different handcrafted arcade stages and 10 challenging bosses across 8.5 areas.
Swing around enemies, hide in the dark, jump through space and time, rotate with the environment, and avoid tricky obstacles.
Each stage is carefully introduced, gradually advanced, and twisted into countless exciting variations.
You can change difficulty and game speed, or equip a shield to fit your playing style.
Practice individual stages and find the best strategy, or play everything at once in Classic Mode.
Disable unwanted effects, adjust the interface, rotate the screen (Tate), and remap controls to your liking.
Race against time, keep up your multiplier, and break the highscore.
Solve additional tasks to receive bonus points and try to get the highest medal in every stage.
Unlock trophies/achievements by turning the rules upside down and thinking outside the box.
A completely new experience: Local co-op changes how some of the stages work and feel.
Play with a friend on the same computer and support one another. Or don't. 🙂
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 99reviews | 100% | — | $21.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even just from the first hour-ish of playing this game, I can only say it is genuinely amazing. The sheer amount of creativity and "whoa that is cool" moments in this thing are just insane. You can really tell just how much effort went into this and how polished it is. There are also tons of bonus objectives and seemingly secrets (?) that I have yet to uncover and the replay value is really good too from what it seems. Another really cool thing is that the game detects which keyboard layout you use and adjusts the default settings based on that. That's not really a concern for most players, but I really appreciate it and it shows how much effort went into the gameplay experience. There is one minor thing with the first boss though, where some of the attacks can be pretty surprising and not really telegraphed well, but that's nitpicking in comparison to just how good this game is.
游戏界面很养眼,机制很有趣,音乐很好听,射得太爽了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-boss fight -fakeout boss -the fakeout boss is a phase of the actual boss peak gaming
Bullets everywhere!
One of the most unique shmups ive played in awhile, incorporating alot of mechanics ive never seen before as well as some omages to other shmups. The game feels like its part puzzle part shmup. There's only a few things i dint like, auto focus is on by default which is annoying when ur trying to dodge, there are some bs moments, each run tends to drag cause of too many stages. Definetly worth experiencing, despite its flaws, i feel the game can be built on to be something truly great!
The first feature one notices is that the portion of the screen used is perfectly square, a choice explained by the game allowing to shoot in the cardinal directions, and consequently having enemies and attacks coming from all angles. The controls, too, are mapped appropriately: I found myself surprisingly comfortable even with a keyboard scheme that has the right hand controlling movement and the left on shooting, convenient for quick turning. It is far from being the most notable element about the game, as it maintains what it promises in the description: constantly offering new twists and keeping the gameplay fresh, by throwing gimmicks one after another. Some examples, in no particular order: - Larger ships that launch smaller ones like projectiles - A boss is a tank relentlessly aiming and shooting at the player, and can be damaged only by downing the ships coming to support it - Anomaly bubbles that cause any projectiles, own or enemies', to slow down, or alternately bubbles of regular time while all goes slower around them - Another boss is a black hole of sorts that at some points first sends elaborate volleys of bullets, then recalls them in reverse - Some stages may have movement limited, like on fixed nodes, or only at the bottom of the screen while enemies come down in Space Invaders formations - At some point the ship gets a flail attached, which allows to grab enemies and use them to destroy others or walls of bullets; through the same device the player later ends up tethered to a boss - A fake-out boss gets swallowed by the real boss, but then the latter swallows the player too, and that other boss must be confronted! It's a non-stop parade that keeps players on their toes from start to finish. Most bosses use the gimmicks seen in the stages preceding them, culminating in the final boss which can use even more than one at a time. It can be argued that the game ends up feeling quite gimmicky in itself but it's of little importance when it's so fun and keeps itself interesting. I'm not sure if and how much of the visuals are the work of the developer, as most backgrounds (except the simple and very stylish one of the final boss, which also reacts to the phases of the battle) feel quite disjointed from the ships, but it's clean, colorful, and most of all clear. Audio could be better, the effects aren't very punchy and the music is quite generic. I also recognized some boss tracks as some of that generic action music often used in fan productions or, worse, in several shovelware games. I guess it's royalty-free music but even there I'm sure there was much more that could be used. Even if longer than the average shmup from start to finish (at least 90 minutes), the game is split into stages no more than a few minutes long each, and it's in fact great that it manages to not overstay its welcome - far from it. It's also quite accessible, with plenty of options to have lots of extra shield if one feels like it. I'm not sure of the conditions to obtain an extra final surprise after beating the final boss (saw that in a video). I greatly enjoyed playing [b]Eigengrau[/b] and I've been surprised to find out that it doesn't seem to be known much, even in shmup circles. A real hidden gem of the genre.
Une pépite.
보스전 도입이랑 탄막 연출이 기가 막혀요
Incredibly fun game. I was hesitant at the campaign level-select style, but it's done really well here. Gimmicks are fun and unique, levels don't overstay their welcome, and there's plenty of options and difficulty settings.
I got this game in a charity bundle, and it was my favorite of the group, so I bought it on Steam to give the developer some support. Very creative game, it's always throwing new twists.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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