
A fast, cute and bouncy, fully 3D anime action looter inspired by arcade games! Jump, stomp, loot, power up, and defeat monsters before time runs out, then prove your might by dethroning the castle's owner!
Modeled estimate, not a reported figure. How we estimate →
About
Your supermarket empire, Wizamart, has been waiting all this time for the perfect flagship store location, and this castle is second to none! Thus begins your short journey to claim the castle as your own (or for your boss)... even if danger lurks beneath the generous offer.
Grind power with various dropped weapons that you can dual-wield, and collect power-ups to increase your stats permanently! Jump, dodge and stomp across multiple areas of the celestial skies, filled with floating islands, treasure chests, and monsters alike... and with good play, tear through the strongest foes with your newly acquired upgrades!
Featuring over 60+ weapons, derived from 8 different weapon types (Swords, Bows, Staves, Spears, Miniguns, Boots, Shields and Pistols), grab and experiment with simple to use but varied weapons, be it a spear that leaves after-cuts, a pair of boots that make you zip wildly, or a sword that creates a super deformed doppelganger!
Play as an adorably gifted storeclerk angel, or an equally gifted store owner demon through 3 different courses with fast and loose action! Each course is split into two acts: grinding in the skies before the end of a time limit, and then challenging the course's dungeon with unlimited time. Play at your best in the grinding phase to extend the timer and become even stronger: then, utilize all your acquired strength and loot to overwhelm the course's dungeon and boss!
It's no rogue-like! It's inspired by arcade games! Well... with some random elements, such as room selection, loot drops, and special room events! You can play through each course individually in Quickplay, or, if you're in for a challenge, go through all three courses in a single, continuous run in Quest, where foes become increasingly strong with each room! But the more daring you are, the more points you'll get!
Features:
Arcade-like Inspiration: It's not a rogue-like! You can complete the game on your first run, in either a single course mode (Quickplay), or a continuous, three courses in a row mode (Quest), with no mandatory unlocks from previous runs required to win!
Cute and Bouncy Characters: Play as a cute angel storeclerk, Faune, or an equally cute demon CEO of a massive shopping corporation, Hime-Alice, and dash, stomp, smash, and push foes away into the void!
Dual-Wield 60+ Weapon Variations: Collect and dual-wield from 8 broad weapon types, and utilize their diverse, and sometimes un-optimal effects: shoot beams from a sword, charge a laser beam from a minigun, summon chicken from a staff, and more!
Some Randomized Elements: The room selection, weapon drops, special room events, and more, keep each playthrough varied!
Unlock Secrets with Achievements: Complete achievements to unlock bonuses such as secret characters, outfits, mini-games, and more! (You can also unlock the rewards without having to complete the task, using currency earned throughout the runs, but you'll still need to accomplish the task for the online achievement.)
Online & Local Leaderboards: Challenge yourself and the world with leaderboards for each course and Quest mode!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't know what I'm doing or what the hell is even going on, and the game lags like crazy. But dammit, I'm having fun I think
jank, in a fun way
I'll edit this more through my playthrough. The bad parts are the guide arrows that are sometimes in it during the start look similar to the powerups. Then that there's no full-borderless window button, and some enemies pop out of no where. Lastly the air attacking enemies are too fast jut make them dash after they get hit or per second, then the chest is just too much, scared to play it around family and friends because they'll call it gooner slop. After playing for a while I can say this game sucks. You gotta have good luck or be the world's top button spammer on ♥♥♥♥♥♥♥ beginners level you have a little ass platform that damages you plus four other enemies whoever made this sucks this is worse than anything and you cant even get all the characters after buying and respawning 50% degrees just from getting killed because you pressed one button wrong and get hit once and it takes 75% of your hp each time. You can buy it but this just pisses me off that you gotta have RNG luck just to get past the 1st castle.
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Languages: English, French, Spanish - Spain, Russian, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plays fast and loose, with just the right amount of jank that you always seem to find a new broken strategy, whether intended by the game (or engine!) or not. Weapons are unique and varied- I still feel like I find a weapon I've never seen before every other run. The music is thumping, the scoring system is obtuse yet satisfying. Very bouncy. The first weapon you get is a spear that propels you forward. I cannot feel comfortable in this game without a spear in my right hand because I want to master the spear. Now, every run I do looks like Ys I&II bump combat (this is a compliment). There are no subtitles and only Japanese voiceover (for relatively short quips), but listen with your heart and you'll understand.
+REP
Fun game that you can buy for cheap, although extremely unpolished and low-quality looking. I hope the developer keeps making a creative and fun game like this, with a lot more dedication towards the overall look and feel of the game. Surprisingly great sense of artistry when it comes to the loading screens but of course I also understand that they could be more appealing. I normally wouldn't comment on this but it did strike me as a particular aspect to say something on. Movement feels great and is very fast-paced, the weapon moves themselves are so-so. The lack of lock-on is the first thing that strikes me, but maybe that was a conscious decision and not lack of experience. Additionally, maybe I just need to get used to it. The character designs themselves are very cute but, again, the game is very unpolished and while I do still like the overall design choices, they could stand to look a lot better (as well as the levels themselves). The music is pretty good and captivating. The gameplay itself is pretty good and a little addictive. The game being so random might be a detriment to the feeling of chasing a high-score and optimization. There should be a restart button.
Love the arcade style presentation. It's a bit jank (can't believe this is running on Bakin), but can still have quick fun runs.
Ce n'est pas le style de jeu que je croyais que c'était. Je comprends rien aux commande ni à ce qu'il faut faire, c'est assez brouillon. Mais pour le reste (graphismes, musique) ça va je pense.
Ecrazeus Castle is an arcadey rougelike arpg that I really ended up enjoying in the end. The steady growth of killing power akin to City Trial alongside the dual-wielding and stomp mechanics is very entertaining. Dual Pistols seem super OP. Melee feels weak, imo. It's fun!
♥♥♥ City Trial ♥♥♥ Boob ♥♥♥
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