
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Undercut the market, dump your victims in the sewer, build a facade and become a fascist leader of the world :)
Timesink and potentially toxic community. Players leave a server about mid-game leaving a few people to continue on but tend to be harassed when a skill set is needed. Many server owners are toxic. Many players are narcissistic. Interesting premise, not worth it in practice. Too cliquey (I have been both an outsider, and part of those groups). I left it mid-game and haven't been back partially because this is what my "team" was doing - I had realised I was a patsy who was doing most of the labour intensive tasks, and when the lazy ones got called out, they didn't like it. Like I say, interesting game populated by narcissistic and toxic people.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
글로벌서버는 안해봐서 잘 모르겠음 2~3년간 명절연휴마다 지인들끼리 모여서만 했는데도 플탐 1000시간 찍음 10~15명이 모여서 10일간 바짝해도 재밌는 게임
Eine wachsende und reagierende Umwelt macht die Spiel speziell
great game with friends
super spiel macht süchtig
Honestly, an amazing game. If I had to describe Eco in one word, it would be "complete." I bought it two months ago and already have over 250 hours logged. You can pick a profession, specialize in it, and produce goods to trade with other players. It has a slight learning curve, but it's just challenging enough to keep things engaging without being frustrating. It took me about 10 hours to fully get the hang of all the mechanics, and it's been a blast ever since.
echt een leuk spel! al uren plezier van en een leuke community
Very good.
[i]Eco[/i] completely surprised me with how deep and meaningful it feels. At first, I thought it was just another survival-crafting game, but it’s so much more than that. [b]Every tree I cut down, every crop I planted, and every law I helped pass actually affected the world around me.[/b] I love how it pushes you to think about balanced building and advancing technology while keeping the environment alive. Working with other players to create sustainable communities and shared economies makes the world feel genuinely alive and connected. The learning curve can be steep, but once you understand the systems, it’s incredibly rewarding. Eco is thoughtful, creative, and one of the few games that truly makes you feel responsible for the world you build.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.8K | 53 | 55% | $9.99 | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65K | 102 | 66% | $19.99 | |
| $46.8K | 77 | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.6M | 16.9K | 93% | $29.99 |