
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too many bugs
Gra głównie pod cooperację. W singlu możemy budować, bawić się w craft i rozbudowę, ale brakuje wtedy najważniejszej rzeczy: budowy miast. Gra wtedy staje się piaskownicą, bo nie ma żadnego zagrożenia (zwierzęta nie są agresywne) czy wyzwania, poza meteorytem. A jego też można opóźnić. Screeny z gry to tylko i wyłącznie multi, gdyż gra nie posiada NPC. Osadnicy to tak naprawdę żywi gracze, więc jak się ekipa znudzi to zostajemy na lodzie z rozbudową miasta. Plus, że jak jesteśmy adminem możemy wtedy włączyć wszystkie zawody i specjalizację. Dlatego minus, bo gra piszę że singlowa, ale bez najważniejszej funkcji: społeczność świata. A drugi minus to tempo rozwoju, bo gra żyje dzięki hotfixom. Ale jak się popatrzy na Valheima.. :P
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect !
Wir schreiben das Jahr 2025 und ich muss feststellen das das Spiel sich nicht zum guten entwickelt hat! Kamerasteuerung geht nicht und die Farben und Grafik ist absolut zum schlechten geworden!
mj
Awesome!
,
top
fun game
отличный убийца времени
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 53 | 55% | $9.99 | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65K | 102 | 66% | $19.99 | |
| $46.8K | 77 | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.6M | 16.9K | 93% | $29.99 |