
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dsd
👎
Eco is one of my all-time favorite games and I’ve never gotten close to completing it. I’d put this in the cozy, survival, building and management category. The premise is that you need to build a working city to protect the planet while not destroying the planet at the same time. It is incredibly detailed in the processes and systems that you need to progress through technological levels. I love the care that has gone into every step of the game. That being said, there is one massive flaw in this game which I hope they flesh out a little bit. The game mostly relies on playing with friends or on a server. All of my 200 hours in the game have mostly been alone but it’s a real slog and you have to manually tweak everything to be just right. There are some settings at the start to allow for single player games, but it just doesn’t sit right. The last play through I started and got a few hours in before giving up. The storage systems are just a nightmare when you’re alone and there are so many aspects to the complex system that is meant to be played by dozens of people. I know I could just join a server, but I don’t really like playing with people I don’t know, and I don’t have time to consistently be on to support a village in a specific role. I think once the game overcomes that problem it will be amazing. Right now, it’s great and I definitely recommend this to anyone who likes cozy, calming, building games. They’re also still developing it which is great and constantly adding things.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The perfect game for drifting in and out of consciousness. A real chill game.
so much to learn, so much to do, i just want a car bro
very grindy game, but still fun! The hours of time are worth it and feel rewarding, new update too.
[h1]Une simulation écosystémique profonde et collaborative ![/h1] J'ai eu la chance de jouer à Eco avec plusieurs communautés, une moyenne avec une cinquantaine de joueurs et une petite d'une dizaine de personnes. Le gameplay est hyper complet, chaque joueur compte et chaque action a un réel impact. Graphiquement, le jeu a son propre style qui n'est pas désagréable, et il y a des centaines d'heures en perspective grâce à des sessions de jeu personnalisables et des défis uniques à relever. [b]Les points forts :[/b] [list] [*] Gameplay et impact : Un système ultra complet où chaque joueur compte et chaque action impacte directement le monde. [*] Communauté et rejouabilité : Parfait pour jouer en groupe (petites ou moyennes communautés), avec des centaines d'heures en perspective, des sessions personnalisables et des défis uniques. [*] Visuels : Un style graphique qui lui est propre et qui reste très agréable. [/list] [b]Les points à améliorer :[/b] [list] [*] Optimisation : Le jeu est beaucoup trop gourmand en ressources et manque d'optimisation. Même avec une bonne carte graphique, on est obligé de relancer le jeu toutes les heures, surtout à certains stades, sous peine de se retrouver dans un "diapositive simulator". [/list] Un jeu fantastique qui demande juste un effort de la part des développeurs sur l'optimisation.
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This is such a great game. They have so many cool mechanics I've never seen in other games and they're implemented so well. All the tools of creating any number of economic styles ranging from a barter economy to full blown capitalism. Governing tools allowing for the fine grained creation, and enforcement, of laws. And the way the game can be fairly solo, or heavily multiplayer community interdependent without compromising the gameplay is a master stroke of game balance.
Meilleur jeu du style
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.7M | 9.4K | 38% | $59.99 | |
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| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.6M | 22K | 92% | $29.99 |