
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is long and tedious when playing alone. And I don't want to join a random server just to play a planet-side version of EVE Online. Not enough low-level objects to get enough room bonuses to level up at a decent pace. Specializations should affect passive level up rate, not just food/room bonuses. On the subject of room bonuses, I couldn't place hare rugs in front of doors or next to beds, nor could I put the participation trophy or elk statuettes on top of dressers/tables, which mean the rooms I have them in end up looking like asset storage, or similar to the object storage cave I had in the game Trove.
This looked like Wurm but with a more collaborative goal, and that's been exactly my experience! Tedious in all the right ways, with plenty of depth and specializations to shake up how you fit in/contribute in each cycle.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
c'est bien
Super fun game. Lots of details. All about finding a good server and a good group of people. Prepare for drama and conflict negotiations.
Game score 8 out of 10 I'll be the first to say this game is not for everyone, and it's not polished very well. You'll see animals hover above ground or fly by, you'll get stuck on/in things or randomly fall through the ground. These things can be annoying, but are imo not game breaking. Just make sure to use the /unstuck command to get yourself going again! (you'll use it quite often) Also, there are an intense amount of different crafting tables & Equipment, some build to produce a single thing. This can become very overwhelming, especially if you play single player. But honestly, this is exactly what the game is meant to be, you can do a lot of different things, and it will take a while to get everything sorted the way you want it. You'll bash your head and you'll bash it again. Just build that new room, and realise it needs a better building marerial for the thing you want to put in it. Or the thing you want to put in it is actually a lot taller then you thought (and you didn't read the tooltip). You'll have to adjust accordingly and rebuild. I can say however, this game although possible to play single player (I did so). It's a lot more fun when you have more people, the more the better. Go in there with 4 friends, very good experience (also did that). Go in with 10/15 friends and I am sure it will be an experience to not soon forget. (sadly haven't done, need more friends :)) Only thing I wouldn't recommend is using the public servers. Even though it's more fun with more people, it will become toxic soon enough when it's to busy people start petty fighting over land and resources.
yes, forever
its fun
Great Simulation, if you find a friendly community / town to join or play with a few friends the game really shines. It's has deep game play and a steep learning curve which can be challenging but you have to stick with the game. It is frequently updated and the Official Servers have slightly different rules sets and different levels of competitiveness. Co-operation is a must to stop the Asteroid.
Honestly, an amazing game. If I had to describe Eco in one word, it would be "complete." I bought it two months ago and already have over 250 hours logged. You can pick a profession, specialize in it, and produce goods to trade with other players. It has a slight learning curve, but it's just challenging enough to keep things engaging without being frustrating. It took me about 10 hours to fully get the hang of all the mechanics, and it's been a blast ever since.
ist okay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.8K | 50 | 56% | $9.99 | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 78 | 65% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 13K | 66% | $39.99 | |
| $11.6M | 21.9K | 92% | $29.99 |