
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goty
droja!
Finally started playing this game after waiting almost 8yrs worried the online part would be too political. It was worth the wait, the game is so full of things to become. I chose to be a farmer and am supplying a large handful of players with produce for their shops. Each item you mouse over shows you who is buying that or selling it and for what prices so is it worth making more or making it at all. This also saves you travelling everywhere to look for deals. You can also terraform and build any area that suits your needs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game that most definately has its limitations and issues, but is amazing if your looking for this niche. Largely a co-operative economy simulator, requiring lots of grinding, resource management, and planning to slowly progress a town from nothing to end game. Pick a server you think is fun, pick one of the starting professions, craft profession exclusive goods to the overall economy in an extremely in depth and intertwined crafting tree, and slowly progress and develop your town and make cities with custom laws with other players as you progress civilization to destroy your meteor before it crashes on the planet. Pros: Extremely captivating and easy to spend hours in In depth economy and competition with others Heavy co-operation mandatory with others Satisfaction seeing a town develop and contributing Heavy In depth and intertwined crafting trees among different professions In depth city planning and management Cons: Extremely grindy on certain servers Very Server dependant for different settings, no easy way to pick and start Co-operation of players, leads to hold ups or frustration when some players make mistakes or troll Extremely unsatisfying ending, and lack of variation in goals or distinction between ages, very sandbox No combat dynamic to game (other to hunting) limits interactions and can add a lot to the game No good catch up mechanics or daily quests for those with limited play time. Game needs to be marketed better, as it requires more players to function fundamentally. And needs further well defined goals, official servers and settings, and ideally more professions and combat focus. Overall: Highly recommend, but be warned, it is hard to start, very grindy, and very niche with limited guides and a small player base which limits exposure. 9/10 for your first few cycles and if you find a good server.
buenardo
👎
I LOVE THIS GAME. Only bad thing about it: I CAN'T PLAY IT. Every time I try to open my own world, the game crashes after 15 minutes. I can only play if I play on other players worlds and that's NOT what I want to do. I have slightly better computer than minimum requirements, my network is 100mb and I can play every other game I have with ease. I am sick of waiting for 15 minutes only to discover that it failed AGAIN. And AGAIN. And AGAIN. Stupid crashing mess
love love LOVE
so much to learn, so much to do, i just want a car bro
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 21.9K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 50 | 56% | $9.99 | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 78 | 65% | $19.99 |