
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a weird game to judge, its basicly a game of chores todo to progress like any research and advancment type game but its very pretty and i like the concept of the inter-player dependancy. What really sets it back though is the lack of any decently populated servers that dont just die out after a week. Does not feel good to play on a server for like a week and its dead by the next time you logon. And imagine if this game had warfare and conquest that would be one of the coolests games in the world.
One of the best games i ever touched. You can do basicly everyhting, build up towns, countrys and federations where you get an economy to run with the people around you on the server. So destroying the Asteriod is not the main goal at least for me. Building up a economic healthy civilization is for me the main goal. Only bad part about it, i came years to late to the game. There barly some servers with a healthy population, maybe 2 - 3 servers which still have their 30 - 40 people constantly playing. Beside that the game is pretty dead with like 100 - 150 people a day playing it. Am hopeing on a big mature update which may bring back the community. Sadly i missed these days with 300 people on a world which would be one of the greatest multiplayer expierences i would ever have.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eco ist ein Großartiges Spiel - ABER es ist seinen Preis leider nicht wert. Ich habe das Game bereits zu Release gezockt, anfangs war ich begeistert von der Idee und das Spiel hat auch allein wirklich spaß gemacht. Leider haben die Entwickler von Eco danach eine vollkommen falsche Richtung eingeschlagen. Sie kompensieren Mangelnde Features durch absolut unrealistisches balancing der Rezepte und verkaufen es einem als "realismus". Klar braucht ein Auto aber tausend schrauben. Aber! Einer vier Spieler Gemeinschaft auf "low collab" dann immer noch 2000 Eisenbarren rein zu drücken ist kein Realismus. Das ist schlichtweg Kompensation dafür das es nach der "Industrie", also grade mal 2 Fahrzeuge weiter nicht weiter geht. Und das bereits seit Jahren. Klar kann man hier über eigene Modifikatoren gegenwirken, das ändert aber nichts an dem Aspekt das man dann nach 15 Tagen á 2 Stunden komplett durch ist und kein Interesse hat das Spiel nochmal an zu rühren was meine anfängliche Rezension unterschreibt. Das spiel ist sein Geld nicht wert, und erst recht der Ingame Shop nicht. Aber was solls, immerhin können wir unser Geld jetzt für hübsche Skins verprassen. Von dieser neuen Einnahmequelle spiegelt sich übrigens nichts in den Updates wieder in welchen lediglich bereits bestehende Mods ins spiel implementiert werden, oder Modifikatoren von schlecht zu noch schlechter rumgeschoben werden. Wer dieses Spiel nicht geschenkt bekommt, oder es zu einem Stark reduzierten Preis erwerben kann. Verschwendet hier leider sein Geld an ein bereits verlorenes Projekt...
Ein genialer Survival Ansatz im charmanten Block Stil von Minecraft oder Stonehearth! Ich habe Eco zwar erst 30 Minuten angetestet und aktuell pausiert, aber das tiefgründige Prinzip wird sofort klar. Man baut eine Voxel Welt auf, um einen echten, drohenden Meteoriteneinschlag abzuwehren. Der Clou: Jede gefällte Pflanze und jede Fabrik schadet der Umwelt, verschmutzt das Wasser oder rottet Tierarten aus. Um die Welt zu retten, ohne sie selbst durch Umweltverschmutzung zu ruinieren, muss man Gesetze beschließen, eine Wirtschaft aufbauen und extrem komplexes Crafting meistern. Diese geniale Verzahnung von Ökologie und Technologie motiviert ab der ersten Sekunde. Fazit: Ein extrem vielversprechender Ersteindruck mit enormer Spieltiefe. Absolute Kaufempfehlung für alle, die ein intelligentes und komplexes Survival Erlebnis suchen!
A few days before giving this feedback, I convinced a friend to play Eco because we were facing an upcoming admission to the psych ward thanks to minors spending their Easter holidays playing Valorant. When his first reaction was, “Dude, this is Minecraft on steroids,” my heart filled with warmth. He immediately bought the game I’ve been playing for six years and jumped right in. It was pure joy watching how much fun he had, and the devilish part of me instantly knew: You will never see daylight again. Which was confirmed after he spent eight hours straight mining dirt and stone like an absolute champion. Wonderful, isn’t it, when no one can lose your enchanted axe in lava? After he wiped out half the animal population to create a respectable pile of meat for us, I knew: He’s in love. It’s unbelievable how much joy a new shovel can bring someone just because it lets them dig three dirt blocks at once. Meanwhile, I was running from table to table as usual in this game, until I almost developed PTSD expecting someone to appear and say, “As long as your feet are under my table, you’ll do as I say.” Thankfully that didn’t happen — instead, we got our first water pollution. Cheers to the first sewage system; that’s what I call progress. That my fish trap stopped producing fish? Well, shrinkage happens everywhere. I mean, what’s worse: no fish sticks or a meteor wiping out all the deer… well, at least the ones my friend hadn’t already overlooked! It’s also impressive how much mental resilience this game builds. After I said for the tenth time, “Oh, we need to tear this down, we need more Room Tier for the next table,” he silently grabbed his shovel and dug his own grave. Just kidding — he dug with joy, of course. Oh, eight hours gone already? Definitely worth considering quitting the job he has to be at in three hours with no sleep, because we still need to dig two blocks deeper for the lumber storages. Priorities set — let’s go. All in all, I now wake up in the morning and, for the first time ever, I have messages from him on my phone. Isn’t that adorable? I’m the first thing he thinks about. “Are you awake? I can’t play Eco without you! You’re the host!” I’m sure after four more underground lumber stockpiles, he’ll be in love with me. All in all: the best game in the world.
This game works perfectly fine as a singleplayer game as well, you just need to tweak your settings accordingly. I have never played on any servers and only played once with my friends but we didn't get far, so except for maybe 20 hours, my playtime has been alone. And I am having a *blast* over here, sure I might be missing out on the social aspects (collaboration, politics, ...) of the game but who cares? I love decorating my world, constructing houses and other buildings, collecting copious amounts of junk... it's great. Can recommend.
If like to live in a community and try to simulate a real commune life. Yes, this game is for you. If you want quickly updates and smooth gameplay, sorry, go look elsewhere XD The game is good, i love it., but some aspects of it need working and the work is done really slowly here.
It is a very good game from my point of view but a few downsides are that the game is still in early access and that it doesn't feel like they add a lot of content. I love the concept of the game and I even like the visuals. They also got a few blueprints which you can buy for real money which isn't a problem to have but what's bad about it is, that you can only use it so many times like 1x or4x for most of the things and then you have to purchase those blueprints again. Don't get me wrong I enjoy the game a lot but in the current state I can't recommend it.
das Spiel war mal wirklich gut, aber seitdem man nur noch auf Servern und nicht mehr alleine Spielen kann, ist es für mich untendurch.
I want my money back. It's not fun, it feels like an actual job, only I do not get paid- not even in fun. It's overly complicated. It's an early access game going on 8 years, maybe it will get better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 53 | 55% | $9.99 | |
| $325.9M | 234.9K | 97% | $39.99 | |
| $5.8M | 35.4K | 90% | $5.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 61 | 59% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.8M | 37.2K | 98% | $34.99 |