
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Takes way to much time to play this game....
Наиграл 2700 часов. Нашёл отличную времяубиввалку
[h1]Recommended – 986 Hours Played[/h1] [hr][/hr] [h2]You Have to Want to Work Together[/h2] If you’re thinking about buying Eco, know this going in: you have to be willing to work with other people. This isn’t a survival game where you can ignore everyone and grind everything yourself. You specialize. You rely on others. The tools you use, the food you eat, the materials your house is built from — all of it comes from other players. That interdependence isn’t optional. It’s the foundation of the game. [hr][/hr] [h2]Towns, Countries, and Real Societies[/h2] People naturally grow and band together into towns and even full countries. Small settlements form at first, just a few players trying to survive. Then those settlements expand. Roads connect them. Trade starts flowing. Leadership roles emerge. Laws get proposed. Before you know it, you’re not just playing a survival game. You’re living inside a functioning society that players built from nothing. [hr][/hr] [h2]Progression Feels Shared[/h2] You start with stone tools and basic shelters. Slowly, as people choose professions and industries form, the world evolves. [list] [*]Roads get built [*]Markets stabilize [*]Infrastructure appears [*]Technology advances [/list] Eventually you’re working with advanced systems and lasers. And it doesn’t happen because one person carried the server. It happens because the group committed to building something together. [hr][/hr] [h2]The Economy Actually Matters[/h2] Everything is player-made and player-driven. Pricing isn’t just about maximizing profit. It’s about balance. You need to earn enough to afford what you need, but you also need other players to be able to afford your goods. If someone overharvests or hoards resources, the whole server feels it. If people cooperate and think long-term, the world thrives. [hr][/hr] [h2]Why I Keep Coming Back[/h2] Servers develop their own personalities. Inside jokes form. Certain players become known for what they contribute. Public projects bring people together. When a server ends, it feels bittersweet. You didn’t just beat a game. You built a society. Eco shows the best of what people can be when they choose to cooperate. It can also fall apart if that balance breaks down, and that tension is part of what makes it interesting. It’s also dangerously easy to lose track of time. You log in for one small thing and suddenly you’ve been online for hours helping someone finish a project or adjusting your shop to keep things running smoothly. [hr][/hr] [b]If you want something fast, flashy, or solo-focused, this probably isn’t for you.[/b] [b]If you want a game where community actually matters and progression feels shared, Eco is something special.[/b] 986 hours later, I’m still not tired of watching a world grow from nothing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly tedious.
Гра мені сподобалась. Колись грав на піратці в 12 ФПС на версії ще 0.9 розвинувся до трицикла з мотором і закинув б з таким ФПС в одиночку було важко розвиватись. Зараз вирішив купити. Тим паче вже оновов відеокарти і гра йде на максималках в 45-60 ФПС і оновлень не треба чекати майже рік, а зразу можна оновитись як тільки появляються. Що хотів то щоб в неї була повністю українська мова ще, в не частково, думаю що розробники додадуть.
Единственная в своём роде. Игра в которой можно себя реализовать.
An amazing game for building a community. It's a positive environment where everyone plays a part in the success of a playthrough. I have 2500 hours of Eco and am constantly enjoying the company of interesting people all over the world. Great game for making friends, building and a positive place to let your mind relax.
Great game to play together with friends or make new friends in the community!
Haven't played it much, but its ok I guess.
Do have no job and want a job? This is the game for you
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $18.8K | 53 | 55% | $9.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
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| $10.3M | 13.5K | 81% | $19.99 | |
| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 78 | 65% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $11.6M | 21.9K | 92% | $29.99 |