
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 21 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eclipsium is a first-person horror game where you play as the desperate Wanderer. In search of Her, his path leads through hellish tombs, cathedrals of flesh and even through space, immolating himself and sacrificing anything to achieve his goal.
There is no safety or comfort in Eclipsium. Let the pale light guide you through, as every place hides its own path to escape.
Everything fades and senses dull in this endless darkness. But with you remains your power - a twisting, transmuting hand, ready to carve a way through whatever stands before you.
Her weak light, now little more than a whisper of a memory, pulls you forward. Even if it’s a lure, it remains your only hope inside the anguished eclipse.
Genres
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面表现力无敌 修女关卡的视角锁定令人惊艳
Jeu absolument exceptionnel. Le style de jeu qui est de base pas très intéressant (on marche juste en ligne droite, pas de quête secondaire ni de chemin annexe, tout ce qui est à découvrir est sur notre route) est franchement bien exploité. Le style graphique est unique mais beau pour ce qu'il est, les décors sont incroyable, les musiques fabuleuses. Du début à la fin nous sommes dedans, l'univers est tellement absurde et irréel qu'on a envie d'en découvrir toujours plus. Je le conseille à tous ceux qui veulent un jeu tranquille et un peu oppressant. Le seul petit défaut que je peux relever c'est le manque de collision dans les salles de fin, c'est un peu dommage mais rien de bien grave. Très bon jeu.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Visuellement c'est une claque, ça vaut le coup d'être lancé au moins une fois pour vivre l'expérience d'y marcher. C'est beau et très bizarre, il y a pas vraiment de but juste une intuition qu'il faut avancer et c'est super. La fin est magnifique. J'ai acheté l'album
A short, unique, artistic, and atmospheric experience that is well worth your time!
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Absolutely loved this game, it is so beautiful and has really interesting levels. I also really liked the chapter aspect, as it came in really useful. Although the plot is kind of hard to understand, it's still a really enthralling and interesting game that kept me wanting to come back for more, I think it has a lot of charm. The sound design was great, and the soundtrack is incredible, I'd buy it immediately if it became available for purchase on its own. And the attention to detail was something I really adored, even just down to the way the environment in the spawn room changed based on what level you're playing I thought was so cool, and it made me want to see it every time my environment changed. Overall I'd say its a super unique, interesting, gorgeous and eerie game. I loved every aspect of the gameplay itself, and I would have loved to be able to say this game is perfect. But there's definitely a lot of flaws that would need to be fixed before that could be said about it. The game doesn't really like to run, in order to get it to work at all you have to either move the save folder to a different area or install then uninstall and reinstall it, which is the one I chose to do. And then I still had to wait on a dark screen for anywhere from 2-8 minutes each time I booted it up after hitting continue, alongside usually a couple of "program not responding" messages forcing me to close and reopen it. I also experienced a lot of instances of things integral to the progression of the story just not loading in, like keys or whole pathways, which required many restarts of the chapter itself to fix. It added a few hours to my gameplay and made the experience really frustrating when things wouldn't work. I also had instances of things that shouldn't be blocked off having invisible walls, and having to find ways around it to progress. This game has a lot of bugs, but it really did draw me back in well after I got past them and I still ended up loving it. If you have the patience, I still do suggest giving it a shot. I know without a doubt that I'll be playing it again, it really did become one of my favorites despite everything. I just recommend keeping a guide open since some of the puzzles were a little confusing, and having one available was the only way I realized some of the levels were bugged for me.
Local husband too enamoured to die. I liked the small indications of seeing things through Her perspective during certain sections. It made me feel as if the protagonist was gaining strength from his loved one. Narratively and artistically it's amazing. Gameplay wise it introduced numerous interesting mechanics and then underutilized them greatly.
This is much more an experience than it is a video game and I love it. You have to want to sit down with an uninterupted afternoon to experience Eclipsium. It feels like walking in a dream, someone elses dream, more so their nightmares. Experiencing someone elses vision, To sit in quiet reflection and contemplate the concepts, ideology and imagery before you. People have been saying the "walking transition stages" are too long, i disagree because the audio is a very large part of this, the transition walks with the amazingly atmospheric OST and sound effects, while yes can be a bit long and tedious, give you time to contemplate reflect and process what youve just done in the previous section while slowly changing and building to the next so it doesnt just throw you into the next nightmare, they purposfully give you a few minutes to think and to observe whats coming up ahead. I would say to the Negative Reviews that you need to change your expectations of what "every" game should be like, this is an experience, not a Video Game in the traditional sense. This is paced for a reason because you're not bunny hopping 360 no-scoping through it. The people that complain about the walking speed, are the same ones that would walk through a museum in 1-2 hours and say there was nothing good there, they didnt slow down and experience it, they wanted to get to the finish. If you want to experience it, then this is for you. Pro - Well developed gameplay demonstrating mechanics to the player, then forcing the player to use it to progress, puzzles presented to the player well with "implied goal" quite obvious most of the time. Con - Gripe for me is the graphics style whilst effective at conveying a dream like state, does hurt the eyes after a while and while the puzzles are interesting, it overall is very linear, very railroad track, in jest a "Hold W and SHIFT" simulator if you will. Short, Engaging, Creepy, Atmospheric, 8/10 - Recommended!
super weird but gorgeous game
Unique, unforgettable experience. Good ♥♥♥♥♥♥♥ job devs!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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