
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 18 → 6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful little game, the movement is extremely satsifying and the combat is extremely fun. Exploration is great, game runs and looks great, if you're fiending for titanfall 3 play this right now. It even has a roguelike mode thats really good i really enjoyed reading your thoughts in the DLC :D
goop
MORE!!!!!!!!!!!!!!!!!!!!! PARKCORE+GUNS=AWESOME Great game where YOU ARE trainwreck to survive. The game's system of health, with enemies really makes you think fast nonstop. Some of the after game challenges are insane and force a different playstyle, really good way to keep the game running! 1 of them was headshots only (was still adapting to some of the stuff), after failing for a good bit my work around was bashing enemies off the island for majority of kills needed. Loved the main part of the game for the floating islands and parkcore between them, but wasnt as in love with the standard open world mode, it felt empty for the most part, and a large amount of time just traveling from 1 event to the next. I love how they did the floating islands, and why they did them, and while the reason might not have been from thinking it works better or anything, it definitely fits well to the game's mechanics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
feeling fast, feeling free
The most fun I've had playing an FPS in a decade. The sense of speed, the weight, the physics, and the level design all combine to send you flying through hostile zones, drive-bying all manner of enemies as you go. The soundtrack is exciting, the graphics are smooth and readable, and the open world has just a smattering of collectibles that are fun to go for and quick to complete. It also runs smoothly, though my PC is pretty decent so your mileage may vary.
this game runs really good even on my potato of a laptop also it goes like SWOOOOSH and you go like PEWPEWPEWPEW and KABOOM and WHAAM and like BONK
The UI is a bit rough but the gameplay is close to perfect
Very fun game with up to a team of 4. Just 100% completed my first run on the first map and it took just under 12 hours. Probably would take around 6 hours to sprint straight through the main bosses. I completed the demo before and was very excited to get the full game on discount. We have yet to do any new game plus or workshop gameplay. I usually play only shooters and competitive games and this was a nice little aiming practice game that gives you some godly and fun perks over the course of the game. Had a great time playing with family and friends. Please give this game a try, if it ends up not being for you, steam has a great return policy.
Fun cool gaem :)
it's like playing unreal tournament 2004 with mutators enabled
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.4K | 48 | 56% | $9.99 | |
| — | 0 | — | — | |
| $564.8K | 899 | 92% | $24.99 | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $90.3K | 196 | 76% | $18.99 | |
| $55.4K | 100 | 97% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.1K | 79% | $34.99 | |
| $5.1M | 4.7K | 68% | $29.99 | |
| $5.1M | 19.2K | 85% | $9.99 | |
| $5.1M | 18.5K | 96% | $9.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 10.9K | 93% | $12.99 |