
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game, gun play and movement are amazing. Absolutely enjoyed my time playing this with my brother.
its good.
This game is just if Far Cry was a movement shooter. It has the form that most open world games take of there being enemy camps everywhere for you to fight. Normally in the genre this gets boring fast, but because it's a movement shooter (and because the game is so short) it doesn't lose its charm. Also, like most other open world games, this game never really gets hard. The games art style is surprisingly compelling, on its surface it's really nothing special, none of what the game is doing is really grounded in any sort of logic. With the game being comprised of you going from floating island to floating island, and from this the game plays a lot with scale (A moment that I always go back to is the moments before a boss battle inside of a volcano). Overall, Nova isn't doing anything very original, but it is all very solid.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 4.7K | 68% | $29.99 | |
| $5.1M | 19.2K | 96% | $9.99 | |
| $5.1M | 55.7K | 85% | $3.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.4K | 53 | 58% | $6.99 | |
| — | 0 | — | — | |
| $565.1K | 899 | 92% | $24.99 | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $90.3K | 196 | 76% | $18.99 | |
| $55.4K | 100 | 97% | $15.99 |
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun combat and movement
decently fun very rage inducing because im bad at videogame
I like go fast and shoot themm,
Absolute gem of a game. 10/10
potential game. by no means it's a bad game, it's doing 1 job and that's making you feel cool and it's succeds at that, but gameplay get's stale pretty fast and there not much of a varierty in enemies, bosses or weapons. Feels like author had no good ideas and was working with whatever he got, there a lot of mechanics combined together without a second thought just because they're kinda cool and kinda work, but overall they feel very incoherently. get on big sale only
A very fast paced movement shooter with really nice movement and 2 huge maps to explore. Won't take you too long, but get it with a friend or two and have fun exploring
deserves the overwhelmingly postiv raiting S-Tier game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.