
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun game. Awesome movement. Incredible ending.
I love the freedom of movement while fighting
Its really poorly optimized and the controls feel very wonky. Its a great idea in concept with a lot of neat touches but the game is executed suboptimally. This would change if a patch addressed performance and control issues.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just an absolute joy, its a movement shooter that was actually made to be a fun game to play instead of the video game equivalent of torture, which seems rare for movement shooters for some reason. Sadly some of the music does use that awful breakcore sample that im tired of hearing, but when it doesn't, the music is great
cool game where you get to skateboard and do murders in space and also there are crackdown orbs
单纯通关七小时爽射,还可以有DLC大地图和创意工坊接着爽射
too early to give a full review but the gameplay feels nice and outside of some weird terminology when respawning the singleplayer experience is seamless. The reason im writing this review so early is because the game is extremely clunky frame wise, massive stutters and drops when entering new areas and incredibly unreliable averages, locking to 120 seems to remedy this however you'll still see drops as low as 80-90 when in motion. It's not game breaking nor does it ruin the fun but it FEELS bad and there's zero reason why a game with such low visual fidelity should be having such inconsistent performance
This game is good
This game really embodies the joy of movement in a video game. The feel of the speed and the fact that everything stays pretty coherent throughout is seriously awesome. Right up there with Ultrakill for favorite high speed fps games. The bits of story writing are short and a lil funny sometimes, and gives just enough context to feel like you're moving towards a goal. Gun variety was solid enough but the real highlight and treat of this game is all the movement abilities and perks! The ability orbs scattered around made exploration feel rewarding and fun, and with each area being a nice tight island and the radar for finding stuff, I never felt frustrated by being unable to find a collectible. (Curves is the outlier and cannot be counted as the developer has kindly responded to a post with the location of this off radar orb.) Overall incredibly stylish and fun quick game. I had a blast with it and I'm surprised its not way more popular!
In the absence of Titanfall 3, this game scratches that high-octane movement shooter itch. I 100%'d the base game in 9 hours, but have not touched the roguelite mode, nor have I played co-op. There are many reviews singing the praises of this game, and I encourage you to read them, because they're absolutely right. My review will instead focus on how this game worked for me on Linux. The game doesn't play very nice with my window manager (niri), but it could be forced to fullscreen with a dedicated fullscreen keybind. I had several moments where the performance tanked, particularly when killing the big airships. There were some weird sound issues, like many instances of a sound playing at once. I had a soft-lock at the start of the final boss that required me force-quit the game. I don't know if the UI just kinda sucks, or if this was an issue with playing on Linux, but I was completely unable to figure out how to customize my weapons (skins/attachments). Overall, a great game, despite the few issues I had.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.4K | 53 | 58% | $6.99 | |
| — | 0 | — | — | |
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| $5.1M | 4.7K | 79% | $34.99 | |
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| $5.1M | 10.7K | 89% | $19.99 |