
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩的血压高升
珊挺可爱的,可惜就是剧情很多地方没讲清楚,不知道还会不会出续作补充设定了。打折的话值得玩一下。 对于有全成就强迫症的玩家建议一周目就看全宝箱攻略,不然有得受的。 要是出第二部我还是会买的。 我用英语玩完的,发现这游戏的英语翻译做的还挺好的。
这游戏的制作者有玩过自己做的游戏吗,这难度我还以为在玩什么硬核魂游,而且看成就占比也没多少人通关一周目,好评如潮是哪里来的。 剧情也是云里雾里,写npc脚本和写剧情脚本是同一批人吗。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
| $24.99 |
| 66ratings |
| 76% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бомж со сковородой вместе с беловолосой СДВГшницей ходит в поисках приключений по постапокалиптическому миру
游戏第七章简直折磨人,那个时间副本来回重置,一直让我重来是想干嘛,还设计那么多个,我耐心本来就不多当场都红温了,大夏天的你想让我送医就诊?真就纯恶心人呗,还有你那破炸弹,副本里用完了连个补充道具的东西都不舍得给还得原路从最里面返回到最外面去购买补充,还在往返路上强行塞几个要耗你道具的,那我道具用完了就活该一辈子待里面了咯?还有那个地图传送要不是看评论区,我都第八章了才知道有地图传送,真的服了
Overall Rating: 3/5 A beautiful pixel game with a fantastic story. Character and environment design are superb, everything moves and breathes really bringing to life the world. The story is rich and has nuance and depth with implied outcomes and interesting allegories. The depth for each character is decent with multiple dialog options depending on the state of the game and what chapter you're in. Rating Breakdown: - Graphics: 5/5 - Story: 4/5 - Puzzles: 1/5 - Fights: 3/5 - Gameplay: 3/5 Story: The story could be a bit slow at times and interrupt session of "flow" which for me felt like I wanted to just continue but instead was forced to watch or speed through some cut scenes. Some of the cut scenes could also be a bit slow in general in term of animation speed which compounded and highlighted the above problem. Puzzles: The worst part for me were the puzzle sections. Most were very easy and at times tedious, although occasionally they would rise to moderate difficulty only to fall back to easy timing puzzles. I wanted to see sections of puzzles that went in depth with the different upgrades and tools but that never really happened. It felt like an afterthought to add depth to the world and not a core mechanic. Honestly I'm confused why the game has puzzles at all. Fights: The fights are not very well telegraphed and has a bit of a messy feel to them. This was "fixed" by offering a myriad of consumables which doesn't really fix the underlying issue. I wish the fights were a little more skill based with more movement freedom. Another huge problem is that for most of the fights you are dragging an extra person behind you that can also take damage. This make you feel more like a caterpillar trying to move out of the way and not exactly sure of where your hitbox is or even being in good control of it. This caterpillar issue caries over into normal gameplay as well. Gameplay: I noticed a few issues while fighting enemies, with terrain, and animations during normal gameplay. Most of the time I felt as though I was playing the game to watch the next cut scene and not to actually play the game. I had to take multi-day breaks and then come back so I can finish the story. I want more polish and thought about the player experience. A few very honest play testers could have prevented 90% of these issues.
终于在断断续续中和约翰、珊一起结束了这一趟旅行和冒险。虽然途中我曾放弃过,但是最后我还是回来了。就像丹尼尔一样,回来了。 画风精美,游戏武器四种,炸弹三种,女儿法术两个,一老一少就这样将这个庞大的世界拯救。 但是总有一些地方感觉很难受,但是当我看到结局,看到游戏动画,看到dlc海鸥镇的开始,所罗门胖胖的但是贴心,就感觉这一切都是值得的。我不会再为剧情而苦恼伤心,因为接下来迎接我的就是海鸥镇忙碌的种田生活了!!哦耶!!!
This game is SLOW. It has very nice aesthetics and a good soundtrack, but the pacing sucked all the fun out of it for me.
太无聊了,当时超过两小时了不能退款,再捡起来还是无聊,把美术浪费在无聊的剧情和走路上
Boring. Bland. Pointless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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