
Earth’s Dawn is looming and the fate of the planet hangs in the balance! Dive into frantic side-scrolling combat and take the fight to the alien horde before destroying hulking bosses!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.79−80% | 278reviews | 73% | — | $4.7K |
| $4.24−50% | 2.6Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这部作品是失落史诗开发商的第一部作品,这部作品有着极其优秀的打击感!和空中连段爽感!这一特色也继承到失落史诗中去了。 由于是第一部作品,关卡怪物难度设计前期还算合理,后期就一个劲的堆怪来加强爽感?其实根本爽不起来!因为没有有效群伤的技能!加上中后期的怪都有护盾,不打破根本不会硬直!被持续攻击下,一边躲攻击一边看时机攻击,打起来极其难受! 推进系统比跳跃好用,但有冷却时间,滑铲我打到后期才发现,但已经晚了。 军队僵尸怪无敌抓取攻击真是恶心人啊! 虽然设计怪物难度不合理,但好在可以选择简单难度,所以依旧能通关这游戏。 剧情结尾留了个悬念,但看起来应该没有续作的样子。 这部作品完全是试水作!缺陷很大!我本应该给差评的!但奈何打击感连段感实在是优秀!加上失落史诗给我的好印象,我保持给好评! 我很期待该开发商的新作!不要没有啊!没有的话,这动作底子浪费了,可就太可惜了!
イージーでほぼ全ミッションクリアした程度の感想。 Lost Epicの原点らしいので気になってプレイしてみたが確かに似ている。 基本的にはLost Epicの方が遊びやすいが、今作の方がいいところもいくつかある。 特に雑魚とボスに処刑演出があるのは良い。 仲間がボイスでアレコレ喋るので賑やか。ちなみに仲間はついてくるだけ(?)で戦闘は1人。 敵が明確で戦っている感があるのも良いと思う。(ストーリーはスキップしてるので細かい部分は知らない) ブーストで高速移動できる。しかしマップが広すぎて移動がだるい・・・。 セール価格が安いのでコスパはかなり良い。 難易度にムラがあり、ノーマルでプレイしていたら中盤で急に難易度が跳ね上がりメインミッションが進められなくなった。 そこだけイージーでも苦戦したのだが、それ以降は難易度が低かった。 序盤~中盤のサブミッション「へいたいさんにねがいを1」だけ妙に難易度が高く、本編クリア後でも普通に負ける。 ミッションを高ランクでクリアするとスキルやステータスアップが貰えるので面倒なミッションもそれほど苦ではなかった。 大半がイージーでプレイした方が楽に高ランククリアできるので、あえて高難易度をプレイする機会は少ない。(ミッションによっては別難易度でクリアすると報酬スキルを複数回もらえる) 等身低い顔デカキャラは最後まで慣れなかった。 後ろから付いてくるニヤリ顔アニキが気になって仕方ない(笑)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não achei divertido, tem um sistema de craft super enjoado e bugado, missões nada haver, personagem parece um bloco de concreto de merda, não gostei, a idéia é boa a execução é pobre
Это конечно мой косяк что не увидел отсуствиеперевода но какого х--на тут он нужен(не раде сюжета именно для геймплея). Да я спецом посмотрел это походу политика кампании ибо вторая игра вышла с французким переводом но без русского молодцы.
ミッション選択タイプの2Dアクションゲームです 不満点も多々ありますが、この値段で十分遊べるので 昔あったSIMPLEシリーズの中の良作ゲームみたいな感じです
It's a sidescroll 2d hack&slash game with full controller support (works smoothly with Xbox one controller). and a great game
Fun Game for under $1 - Great Art - Good 2D Gameplay - Character and enemy designs are well made - Unpatched controller bug means you need to reconnect the controller once the game is running to make all the buttons like R2 work
Pretty fun and at times tough game. Initially the art style drew my attention and the setting was pretty interesting, the whole alien invasion theme is pretty fun regardless of the game really. The combat is pretty fun, simple combos and dashing to avoid hits, some enemies are a pain in the ass but that might have been just me. There's a noticeable bump in difficulty every so often, the boss missions in particular are tough I found, I was going for S rank on everything since the start and had to give up on quite a few missions because it just wasn't happening, luckily for the achievement you only need 60 and there are plenty to do. The weapons are pretty satisfying too, watching a bigass sword make the enemies go boom doesn't get old.
A surprisingly addictive beat-em-up / hunting RPG. It's very good at getting you to keep playing, since every successful mission rewards you with a little more power, in the form of new skills that add stat points or enhanced abilities. Combat is FAST, and shredding aliens in a screen-shaking burst of sparks and metal is super satisfying. However, it takes some time to get used to the controls and physics in order to play smoothly, and mistakes are swiftly punished. Enemies and especially bosses are pretty tanky when you first encounter them. Missions and enemies are arguably pretty repetitive, but I found the gameplay loop and drip-feed of upgrades enjoyable enough that this didn't bother me. It's just a lot of fun to play. I do wish more care was taken with the RPG systems. The skill system is more complicated than it needs to be, as some skills have to be linked to specific attacks, instead of just applying a global bonus. Once this page starts filling up, it's difficult to tell what skills are linked to what actions, and swapping links is more trouble than it's worth. Crafting is mostly a matter of finding the materials for the next weapon up, although rare elemental materials can be more of a liability than a help, and some weapons such as guns have varying behaviors. Sometimes a gun that is stronger on paper will have an awkward firing pattern that makes it difficult to use. More consistent weapon groups and a little more control in the crafting process would have improved this aspect. There is a post-game here as well. The main attraction is a lengthy gauntlet of relentless encounters, from which you can obtain special materials to enhance your weapons beyond their normal limits. The structure of this game mode is a little odd and the rewards aren't anything earth-shattering, but it's a fun and intense challenge to max out your equipment and test your mastery of combat.
Played this on the nintendo switch a few years back and decided to purchase it to replay it. I absolutely love this game. The art is fantastic and the combat is fluid with the ability to chain attacks which is very satisfying. The skill assignment is dynamic and allows you to optimize for many different playstyles and enemy types (Allowing you to assign more damage to a specific attack in a combo for example) The animations are ok, it is clearly not their greatest skill. While the combat may look rigid, that rigidity helps to line up combos with ease. Not only that, the enemies also follow that same rigidity with only a few attacks, so you can easily master each enemy type. My biggest complaint is the bosses. You often have to complete a 10 minute mission just to attempt a boss again (If you even live through the mission). This is fixed with difficulty options but i'm hard-headed and always play on hard. Many people complain about the control scheme. I absolutely agree, the keyboard controls are atrocious. I 100% recommend using a controller. While there is controller support ingame, it is very buggy, so i recommend choosing one of the community controller schemes through steam's input service. Overall: 8/10
Players by region
Where this game's players are, estimated from review languages.
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