
Earth’s Dawn is looming and the fate of the planet hangs in the balance! Dive into frantic side-scrolling combat and take the fight to the alien horde before destroying hulking bosses!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.79−80% | 278reviews | 73% | — | $4.7K |
| $4.24−50% | 2.6Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохо, только зомби с их чейн станами ужасны.
ดีไซน์ปุ่มกดที่คีย์บอร์ดโคตรแย่ ขยาย FOV ให้กว้างกว่านี้ก็ไม่ได้ ไม่มีปิดหรือลดหน้าจอสั่น สั่นจนน่ารำคาญ
めちゃくちゃ大味で粗も多いんですが、どんどん強くなっていくハクスラアクションの良さが手軽に楽しめます。シナリオもわかりやすく、とにかく「手軽」って感じでオススメ。 LOST EPICのおまけみたいな形で購入できましたが、こっちのほうがむしろ面白かった。 ■良いところ ・とにかくやってればちょっとずつ強くなっていけるスキルツリーシステム。探索中や敵を倒した時に、スキルポイントの上限をあげるアイテムが手に入る&ミッションクリア時に新スキルを貰えるって形なんですが、難しいこと考えないで、とにかくミッションやってればどんどんステータスが上がっていきます。なんか上がらなくなってきたな…とか詰まったな…ってならずに、最後までこのペースで強くなり続けて突っ走れる。「どんどん強くなっていっている感」が良いですね。 ・わかりやすいシナリオ。人類が、未知の外敵によって侵略を受け、それを退けるために外敵の力を組み込んだ兵士を使って反抗する。どこかで聞いたことないですか?私は十回くらいはあります。別に捻ればいいってもんでもないので、このような定番の設定ではありますが、「徐々に様子がおかしくなっていく隊長の記録」とか「明らかに人命を軽視している振る舞いの上層部」などの描写がしっかりとされており、こういうのでいいんだよ!って感じの物語です。 ・大味ながら雑魚相手には無双感、ボス相手にはしっかり強敵感のあるバトル。細かいことを言えば、地面に潜って無敵状態になる雑魚がウザすぎとか、雑魚敵のバックステップに無敵時間を付けるなとかあるんですが、それも前述の強化が進めば一瞬で倒せるので気にならなくなっていきます。純粋なアクションとして見たら正直ダメなんですけど、これはひたすら人外の力を強化してぶっちぎるゲームなので、そういう意味では満足。 ・ボスの「ボスらしさ」が凄い。作中でも○○級という段階で表現されるんですが、ボスは大型なゲームだな~と思ってたら次に登場したボスはそれとは比較にならない超大型、更に進むと超超大型、もはや画面に一部しか映ってねえ!みたいな、敵の圧倒的なサイズ感が魅力です。シナリオとの整合性・人類の脅威としての説得力のあるデザインで魅力があります。 ■気になるところ ・武器のバランスが悪い。具体的には大剣が圧倒的に強く、弓が圧倒的に弱い…っていうか使いづらいです。あと銃は特化すれば強いんですが、基本的には使わなくていいレベルの性能。大剣は「銃を持てない」というのがデメリットとしてあるぶん、リーチ・攻撃力共に凄いって武器なんですが、銃を使わないと困難な場面が存在しません。なのでメリットしかなく、ぶっちぎって強い武器になってしまっています。一方で弓はというと、矢によって防御低下状態みたいなスタックを溜めることができ、そのあと蹴りで高火力を出すって武器なんですが、矢のダメージが異常に低く、実質的に事前準備が必要なだけの、短射程・範囲の狭い武器です。面白くできそうな武器なのにこれはいただけない。 ・キャラデザはめちゃくちゃ癖があります。立ち絵は硬派で良いんですけど、肝心のミッション中の、デフォルメされた時の姿が、異様に足が細い女性or四角って感じの男性の2パターンしかなく…ちょっと尖りすぎてる感があります。 ・モーションに一部違和感が激しいところがあります。特にボス撃破時の特殊演出が、なんか変なポーズで突っ込んでいったりするので、う~んって感じ。せっかくカッコいい場面のはずなのにダサい。 ・主人公の設定は"部隊の一人"であり、そのためミッション中は周囲にNPCがいるんですが、こいつらはただの賑やかしで戦闘には一切参加しません。敵がくるとサッと消えます。そのうえ、任意で回復できるゲームではないにもかかわらず、「早く回復しろ!」とか言ってきてうざいだけで、要らないです。もうちょっと上手く表現できなかったのかなという感じ。せめて、「これで回復しろ!」ってアイテム投げ込んでくれるとか…。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EARTH’S DAWN, developed by One or Eight and Team EARTHWARS and published by One or Eight, is a side-scrolling action RPG that merges hack-and-slash combat with layered character progression and a sci-fi alien invasion narrative. Set in a near-future Earth overrun by extraterrestrial forces, the game places you in the role of a genetically enhanced soldier fighting to reclaim the planet. While the premise is familiar within science fiction, the execution focuses heavily on fluid combat systems and customization, positioning the experience somewhere between a classic beat ’em up and a loot-driven action RPG. Combat is unquestionably the centerpiece. Battles unfold in fast-paced, side-scrolling arenas where players chain together melee strikes, aerial juggles, dashes, and ranged attacks into stylish combos. The responsiveness of movement allows for aggressive playstyles, encouraging players to stay mobile while juggling enemies in mid-air. As you grow more comfortable with the system, encounters shift from simple skirmishes to technical showcases of timing and positioning. Boss fights, in particular, demand mastery of both offense and defense, introducing multi-phase patterns that test reflexes and strategic preparation. Progression systems deepen the experience beyond pure action. Defeated enemies drop materials that can be used to craft and upgrade equipment, adding a layer of resource management and customization. The crafting system allows players to tailor weapons and armor to suit their preferred approach, whether prioritizing raw damage output, survivability, or specialized attributes. Alongside gear progression, a skill tree enables further personalization, unlocking new abilities and enhancing combat techniques. This combination of loot collection and skill customization ensures that character growth feels tangible over time. Structurally, the game follows a mission-based format rather than an open-world design. Each operation sends you into contained levels to eliminate alien threats or confront powerful bosses. While this structure keeps gameplay focused and digestible, it can also lead to some repetition, as environments and objectives occasionally follow similar patterns. Nevertheless, the consistent action and steady stream of upgrades help maintain engagement, especially for players motivated by incremental improvement and optimizing their build. Visually, EARTH’S DAWN leans into anime-inspired character designs paired with industrial sci-fi backdrops. The art style, while not cutting-edge in technical fidelity, carries a distinct personality. Character animations during combat are dynamic and expressive, reinforcing the high-speed feel of encounters. Enemy designs vary from smaller alien creatures to imposing biomechanical bosses, giving visual variety to each mission. The soundtrack complements the action with energetic tracks that maintain intensity during prolonged battles. Narratively, the story serves primarily as a framework for combat rather than a deeply explored plot. Themes of humanity’s survival and technological adaptation are present, but character development and world-building remain relatively straightforward. The focus remains on gameplay systems rather than cinematic storytelling. For some players, this simplicity keeps the experience streamlined; for others, it may feel like a missed opportunity to elevate the narrative stakes. Despite its strengths, the game is not without flaws. Mission repetition and menu navigation can occasionally slow momentum, and the learning curve for fully mastering combo systems may feel steep at first. However, for players who appreciate side-scrolling action titles with layered progression mechanics, these drawbacks may be outweighed by the satisfaction of refining combat techniques and experimenting with builds. Ultimately, EARTH’S DAWN delivers a focused and mechanically driven action RPG experience. It does not radically reinvent the genre, but it successfully combines fluid combat, meaningful customization, and challenging encounters into a cohesive package. For fans of hack-and-slash gameplay with RPG elements and anime-inspired aesthetics, it offers a solid and engaging adventure that rewards dedication and skill development over time. Rating: 7/10
A super fun 2D action game, this was a ton of fun to play!
Muramasa the Demon Blade pero con extraterrestres, espadas mecánicas y rifles de plasma.
看在有那么多中国玩家的情况下 求个中文不过分吧
不错的刷子类小品游戏,武器有单手剑,枪,大剑,弓,忍者镖。单手剑跟枪熟练度满了过后可以双持,但是无比鸡肋,不能左右手同时挥舞武器或者两把枪同时开火,武器描述跟部分技能描述不太详细,让你压根不知道这技能有啥用。武器制作最多只能做出最多带俩属性的武器,一个属性攻击一个异常状态,也能选择只要其中一种属性或者都不要,武器上剩下的格子都是通关过后特殊任务里掉落的直接加属性的道具用的,比如攻击+多少多少这种,个人推荐用弓特别是中后期就能用到的爆炸弓
What an absolute mess.
色々荒いけどこれだけ遊べれば満足。コスパのよい作品。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $5.2K | 372 | 89% | $0.99 | |
| $4.8K | 35 | 97% | $5.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $4.2K | 14 | 93% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 90 | 84% | $1.99 | |
| $4.7K | 233 | 70% | $0.99 | |
| $4.7K | 82 | 79% | $2.99 | |
| $4.7K | 74 | 38% | $3.59 | |
| $4.7K | 89 | 91% | $1.99 | |
| $4.7K | 404 | 70% | $0.54 |