
Earth’s Dawn is looming and the fate of the planet hangs in the balance! Dive into frantic side-scrolling combat and take the fight to the alien horde before destroying hulking bosses!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.79−80% | 277reviews | 73% | — | $4.7K |
| $4.24−50% | 2.6Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] I saw Earth's Dawn years ago on a PC Gamer(?) article, calling it one of the lesser-known but great hack and slash games that you should definitely play. I got the game on a sale, threw it in the deepest parts of my Steam account and forgot about it. Then I suddenly remembered that I own it as I was going through my backlog and decided to finally give it a try... and it didn't take me long to drop it with extreme displeasure. This is why no one trusts reviewers or gives a damn about them anymore. They are afraid of criticizing games and losing all of their connections to the developers. They do not treat gaming as an expensive type of entertainment which many try to enjoy with very limited budgets, and constantly ignore critical problems. All of this results in people buying games that they will later regret spending money on. Just like how I'm regretting buying Earth's Dawn because of their opinions. [h2]It's time to save the world... and by "world" I mean america...[/h2] Despite the game featuring a lot of voice acted cutscenes (featuring 2D artworks that are slightly animated to have more movement), the story is nothing special. All you need to know is that alien lifeforms are attacking the world... err... I mean specifically the United States, because apparently that's what "world" means now. You are part of a special taskforce utilizing armor that is infused with alien technology, and have to make sure humanity's last stand is successful or all hope is lost. Every once in a while, you get a cutscene featuring one of the NPCs in the game. It will be either your commanding officer or one of the scientists giving you information about the operation, or your team leader offering background information through a recording. Now this is fine and all, but unfortunately not only these go on for quite a while, but their presentation is very dry and boring. Not to mention the audio mixing that can really bad sometimes (on default values), making you barely hear the characters over the music. Therefore, I don't blame anyone for getting tired with the story and trying to skip it. [h2]I beg your absolute pardon? 12 HOURS?![/h2] The story does affect the gameplay in a direct way though: It presents every major mission as something big that needs proper preparation. Basically, the game puts up a countdown timer which prevents you from progressing through major story missions until it runs out; And this timer only counts down whenever you successfully complete a mission (dying in a level makes it not count), or are idling in the main menu as going anywhere else or exiting the game stops the timer. When it enters the final minute or hits 0, the game forces you into doing the next story mission. So you need to prepare yourself for the upcoming battle in the timeframe it gives you by playing through other missions and enhancing your equipment. I initially thought "what can possibly go wrong?" and imagined the game giving me a carefully curated amount of time to prepare, as the first time limit gave me 15 minutes. But when I saw it suddenly asking me for 12 hours of in-game playtime, I immediately quit. Yes, I agree. Maybe the game would have let me fast forward and play the next mission earlier or surprised me with a sudden deployment if I went and cleared all of the available missions, but I was not going to do that. I was not going to waste even one more minute of my time playing a game that is this boring, repetitive and grindy. Hell, it's not even a good hack and slash with how many things it gets wrong. [h2]All spectacle, no substance...[/h2] Sure, the artstyle look decent and the game looks flashy and cinematic, with a lot of visual effects and finishers happening on the screen. But that's all there is to it. When you put the spectacle aside, you will see how many problems it has and how easy it is to get bored of the game and abandon it. Despite everything the game adds to the mix, the core of the combat system is oversimplified and relies on button mashing. You just need to constantly mash the attack button and dash around to dodge enemy attacks whenever necessary. That's it. There's no blocking, no parrying, no distinct attack combos... absolutely nothing that would encourage you to be creative with your attacks. And the ranking system makes no sense. You can start a simple extermination mission, get a B rating after the only enemy encounter in it, and then suddenly get an S rank after getting to the mission results screen. You can screw up big time in combat and get your health decreased so much that 1 more hit kills you, then still get a combat ranking of S after finishing the encounter. Now I know what some of you want to say: "Well actually, if you spent more time with the game, you would know it gets better". And to that I respond with: I don't have enough free time in my life to spend it on something that gets boring in an hour, just in hopes of it getting better later. People said the same thing to me about Skyrim and guess what? I still hate that game. Also, the game's problems are not all related to combat. [h2]Contrary to game developers' belief, not all games need grinding[/h2] You don't have to play long enough to see what I mean. The camera is insanely close to your character, so you won't be able to see enemies that are far ahead, above or below you (especially when you are walking on sloped surfaces) and get ready for their attacks. Not only that, some enemies have attacks with blinding status effects that further restrict your field of view, to the point that playing the game gets impossible. Your guns are very big and their projectiles' hitbox starts from the muzzle, so if you stand next to an enemy and start shooting, the bullets will go through them. The levels are very big, without anything special happening in them, and your character is slow which makes navigation a boring chore unless you dash around whenever you can. And that is without mentioning the fact that aside from major story levels and scripted enemy encounters, no music plays in the background. To make matters worse, you have to go through these levels over and over again, with the exact same item and enemy placements in them, causing repetition to kick in quickly. Why? Because Earth's Dawn is not a linear game. You need to craft better equipment to be able to finish later missions and beat some of the overpowered bosses and to do that, you need to grind for enemy drops. And the grinding is not pleasant, because the game is using multiple types of resources. First, we have enemy parts that are needed for the creation of your equipment. Then we have other enemy parts and collectibles that are required for leveling them up. And then we have a separate resource in the form of energy that is spent whenever you want to craft equipment or level up, which you accumulate slowly and burn through pretty fast. Furthermore, the exp required for leveling up the equipment drastically increases with each level. You go from 50 to 200 to 450 required EXP just to get an equipment to level 3! Imagine how bad it can get later! So yeah... I do not recommend this game. Trust me on this one, you don't wanna play this. I shouldn't have trusted a PCGamer reviewer, but I did. And now I'm telling you, you don't wanna play this. On a final note, what's the point of NPC teammates if they always vanish when a fight starts and come back afterwards? Either use them properly or don't. [h2]TL;DR[/h2] Has spectacle but no substance. While the visuals look flashy, the rest of the game is an utterly repetitive, grindy and boring mess with various questionable design choices.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game on sale-- I think I paid about a dollar for it, give or take. With the understanding that it used to be sold for a LOT more when it came out, I think it's current price is more appropriate. I might have even been inclined to pay a few dollars more, because it was way better than I ever expected it to be. The best features of Earth's Dawn are its art and its combat. The art speaks for itself-- the characters and environments are beautifully illustrated in full animated 2d. Characters look good in motion (aside from some NPC talk portraits, which are questionable), and the enemy designs are fantastic, beautifully blending the sci-fi and horror setting. The final boss is particularly well designed (visually). The combat is responsive and dynamic, while not being over-complicated. There are dozens of skills to unlock and connect together, and several different types of weapons to explore. I really liked the way every item/weapon had unique art as well, and how that art appeared on your character in gameplay. The levels can be repetitive (since free missions are essentially mandatory during some parts of the game), but the main quest levels are overall designed well. Each area comes with a unique challenge or mechanic, and it felt rewarding to explore and figure it all out. There aren't many music tracks, but the ones that do exist are pretty good and lend themselves to the action well. Sometimes, the music would just stop, leaving the game as silent, but it was usually during free missions. This is a good game to play while enjoying a movie or voice call anyways-- it doesn't require most of your attention 90% of the time. My largest complaint is the status effects. There are several status effects that are... very annoying. You can negate most of them with items, but you can only have one active at once. Freeze lasts entirely too long (around 5 whole seconds), and putting confuse on the final boss is downright diabolical, especially since it's an area with lots of places to fall to your death, and to my knowledge, it CAN'T be negated. I wish the plot was deeper, since the world lore is interesting, but the team was clearly more focused on other aspects of the game. As a surface-level narrative, it's Just Okay. I also wish the female character could wear pants instead of battle-panties, but as we know, this game came out in 2015 and women's pants were not invented until around 2018.
I enjoyed it more than I should. It would be better if they cut out the mandatory side missions and make it less farmy. Ok, you can skip them, but you have to wait like 20 min to do so. Just why? Anyway, for its price, it is really great fun, and the anti-gravity map is just pure awesomeness.
JUEGAZO 😎👍💛🌟
This feels like a game that was created to fill the digital backcatalog of various consoles. A lot of professional work went into it, but it remains soulless and it almost looks like it was voluntarily maintained below the potential it could have achieved in every department. Also the price went from $30 to $3 in the last couple years. The levels graphics are 2.5D, a rather pleasant mix of hand drawn and 3D decors. The player characters are atrociously designed (just look at the screenshots), and suffer from puppet-like procedural animation, which never worked in any game. The enemies on the other hand look rather nice. During the cutscenes, the static character images are nice but constantly floating back and forth for no good reason. The story is your usual japanime fanfare, dumb, but at least it doesn't get in the way. And I'm sure some people will enjoy the scifi tropes. The game plays like an arcade sidescroller with a complex combat system, kinda similar to Bayonetta (in the rare segments of bayonetta that aren't a movie or a QTE), but it doesn't really work in 2D, with a lot of aiming or distance problems. Most of your attacks and shoots go orthogonally or diagonally, and miss the enemies. The weapons are varied and interesting, but as I said they don't work well. You have to grind a lot to enhance weapons, or get new weapons and abilities, which means you have to replay each level a dozen time through boring fetch quests, without any change in the levels' layout, and the same few enemies repeated ad nauseam. The levelling interface is needlessly hard to navigate, and practically incomprehensible. I just spent a ten hours backtracking through the same two levels and grinding, and I don't think I'll go much further. When faced with a grindy game, always ask yourself if you won't be having more fun playing an actual MMO for free, and in this case the answer is positive. [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
什么大头娃
这部作品是失落史诗开发商的第一部作品,这部作品有着极其优秀的打击感!和空中连段爽感!这一特色也继承到失落史诗中去了。 由于是第一部作品,关卡怪物难度设计前期还算合理,后期就一个劲的堆怪来加强爽感?其实根本爽不起来!因为没有有效群伤的技能!加上中后期的怪都有护盾,不打破根本不会硬直!被持续攻击下,一边躲攻击一边看时机攻击,打起来极其难受! 推进系统比跳跃好用,但有冷却时间,滑铲我打到后期才发现,但已经晚了。 军队僵尸怪无敌抓取攻击真是恶心人啊! 虽然设计怪物难度不合理,但好在可以选择简单难度,所以依旧能通关这游戏。 剧情结尾留了个悬念,但看起来应该没有续作的样子。 这部作品完全是试水作!缺陷很大!我本应该给差评的!但奈何打击感连段感实在是优秀!加上失落史诗给我的好印象,我保持给好评! 我很期待该开发商的新作!不要没有啊!没有的话,这动作底子浪费了,可就太可惜了!
不错的刷子类小品游戏,武器有单手剑,枪,大剑,弓,忍者镖。单手剑跟枪熟练度满了过后可以双持,但是无比鸡肋,不能左右手同时挥舞武器或者两把枪同时开火,武器描述跟部分技能描述不太详细,让你压根不知道这技能有啥用。武器制作最多只能做出最多带俩属性的武器,一个属性攻击一个异常状态,也能选择只要其中一种属性或者都不要,武器上剩下的格子都是通关过后特殊任务里掉落的直接加属性的道具用的,比如攻击+多少多少这种,个人推荐用弓特别是中后期就能用到的爆炸弓
めちゃくちゃ大味で粗も多いんですが、どんどん強くなっていくハクスラアクションの良さが手軽に楽しめます。シナリオもわかりやすく、とにかく「手軽」って感じでオススメ。 LOST EPICのおまけみたいな形で購入できましたが、こっちのほうがむしろ面白かった。 ■良いところ ・とにかくやってればちょっとずつ強くなっていけるスキルツリーシステム。探索中や敵を倒した時に、スキルポイントの上限をあげるアイテムが手に入る&ミッションクリア時に新スキルを貰えるって形なんですが、難しいこと考えないで、とにかくミッションやってればどんどんステータスが上がっていきます。なんか上がらなくなってきたな…とか詰まったな…ってならずに、最後までこのペースで強くなり続けて突っ走れる。「どんどん強くなっていっている感」が良いですね。 ・わかりやすいシナリオ。人類が、未知の外敵によって侵略を受け、それを退けるために外敵の力を組み込んだ兵士を使って反抗する。どこかで聞いたことないですか?私は十回くらいはあります。別に捻ればいいってもんでもないので、このような定番の設定ではありますが、「徐々に様子がおかしくなっていく隊長の記録」とか「明らかに人命を軽視している振る舞いの上層部」などの描写がしっかりとされており、こういうのでいいんだよ!って感じの物語です。 ・大味ながら雑魚相手には無双感、ボス相手にはしっかり強敵感のあるバトル。細かいことを言えば、地面に潜って無敵状態になる雑魚がウザすぎとか、雑魚敵のバックステップに無敵時間を付けるなとかあるんですが、それも前述の強化が進めば一瞬で倒せるので気にならなくなっていきます。純粋なアクションとして見たら正直ダメなんですけど、これはひたすら人外の力を強化してぶっちぎるゲームなので、そういう意味では満足。 ・ボスの「ボスらしさ」が凄い。作中でも○○級という段階で表現されるんですが、ボスは大型なゲームだな~と思ってたら次に登場したボスはそれとは比較にならない超大型、更に進むと超超大型、もはや画面に一部しか映ってねえ!みたいな、敵の圧倒的なサイズ感が魅力です。シナリオとの整合性・人類の脅威としての説得力のあるデザインで魅力があります。 ■気になるところ ・武器のバランスが悪い。具体的には大剣が圧倒的に強く、弓が圧倒的に弱い…っていうか使いづらいです。あと銃は特化すれば強いんですが、基本的には使わなくていいレベルの性能。大剣は「銃を持てない」というのがデメリットとしてあるぶん、リーチ・攻撃力共に凄いって武器なんですが、銃を使わないと困難な場面が存在しません。なのでメリットしかなく、ぶっちぎって強い武器になってしまっています。一方で弓はというと、矢によって防御低下状態みたいなスタックを溜めることができ、そのあと蹴りで高火力を出すって武器なんですが、矢のダメージが異常に低く、実質的に事前準備が必要なだけの、短射程・範囲の狭い武器です。面白くできそうな武器なのにこれはいただけない。 ・キャラデザはめちゃくちゃ癖があります。立ち絵は硬派で良いんですけど、肝心のミッション中の、デフォルメされた時の姿が、異様に足が細い女性or四角って感じの男性の2パターンしかなく…ちょっと尖りすぎてる感があります。 ・モーションに一部違和感が激しいところがあります。特にボス撃破時の特殊演出が、なんか変なポーズで突っ込んでいったりするので、う~んって感じ。せっかくカッコいい場面のはずなのにダサい。 ・主人公の設定は"部隊の一人"であり、そのためミッション中は周囲にNPCがいるんですが、こいつらはただの賑やかしで戦闘には一切参加しません。敵がくるとサッと消えます。そのうえ、任意で回復できるゲームではないにもかかわらず、「早く回復しろ!」とか言ってきてうざいだけで、要らないです。もうちょっと上手く表現できなかったのかなという感じ。せめて、「これで回復しろ!」ってアイテム投げ込んでくれるとか…。
看在有那么多中国玩家的情况下 求个中文不过分吧
Players by region
Where this game's players are, estimated from review languages.
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