
A new EDF adventure begins! Only this time, the action unfolds in a parallel world where the Earth is made of digital blocks. This world has befallen into chaos, as the once peaceful square Earth has been shattered into pieces. Shape aside, it is an Earth nonetheless which needs to be defended.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 803reviews | 81% | — | $683.5K |
| $39.99 | 1.5Kratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ナンバリングシリーズ+IRプレイ済みの隊員です。 何度は確実に下がり、キャラ切り替えやアビリティによりプレイ幅は拡がったと思います。 ただ、許せないのは以下の点。ネタバレ必須。 防衛ミッション EDFといえば仲間が倒れようと、街が破壊されようと、己が立っていればOKでした。 今回建物守れというミッションがあり苦痛でした。それがなく好きなように戦えたのがよかったのに。 ストーリー(仲間割れ) EDF隊員はどんな状況になろうとも共に戦う仲間に嫌味を言ったり、人のせいにしたりしませんでした。 まぁ、戦ってるのはEDF隊員だけじゃないからしかたないのかもしれませんが、もやっとしました。 オペレーターの判断ミスに盾突く現場ってやつです。最後まで謝罪はなし。 途中まではコミカルでよかったんですけどね… 2は買いませんよ。
If you love EDF, there's a lot to like here. EDF: World Brothers takes the classic EDF formula and gives it a charming voxel makeover. The cute character designs, lighthearted tone, and classic EDF-style humor make this an absolute joy to play. I originally picked this up to play with my 5-year-old, but I ended up having just as much fun solo. While it’s not as gritty or intense as the mainline entries, it more than makes up for it with personality and accessibility. The team system is a nice twist, encouraging you to explore levels and collect new allies from across the EDF multiverse. Think of this as a kid-friendly, bite-sized version of EDF—and I love it for exactly that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean**languages with full audio support
| $11.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh right, I never left a review on this. Well, my low playtime combined with how long I've owned it should tell a lot about how thoroughly underwhelmed it left me. Some compare it positively to Iron Rain, and frankly I could not disagree more, and this is while acknowledging IR is an incredibly flawed game that could have used a lot of extra work. Sure, this game doesn't rely on consumables with use animations that get cancelled by scratch damage or the heavier enemies walking too close to you, but that's about the only good thing I can say about it. Thing is, I'd rather play a flawed game with some fun aspects than a game that lacks such glaring flaws, but is also completely lacking in anything actually enjoyable, and this is so blatantly the later. Let's see, what does this game do well? It sure isn't humor, borderline-offensive national stereotypes constantly repeating their one singular joke aren't exactly funny. Is it being a celebration of the EDF series? Most of the cast and weapons are the aforementioned national stereotypes and their signature, non-EDF weapons, and most of the more interesting EDF weapons that are featured at all are locked behind specific EDF members' ults, leaving you only with the most standard, generic weapons from the series and a few swords, as standard equipment options, so no, not really. Is it being a fun shooter with good mobility and interesting enemies? Of what I've played, the *only* enemies present were the most basic tropes from the series, with none of the unique ones some of those games had that were not repeated later, and most of them do not respond to your presence in any meaningful way even as you're shooting them, at least on the first three difficulties. Mobility abilities, for the characters that have them, are tied to long cooldowns and in many cases can't easily be chained together due to a seemingly random delay on character change that can sometimes be longer than a second, which also makes switching weapons harder than it needs to be. Is it the good ol' EDF grind? No, not really, rather than the typical drops from enemies, which even Iron Rain had the enemies at least drop currency, and the rest of the series loves to drop crates everywhere, the grind is instead tied to characters who start on the map. Killing the, as mentioned, largely unresponsive enemies is more a formality between you and the rewards you already know you're getting rather than a rewarding experience in itself. So I ask again: What is the quality that makes this game fun? That's the thing. As far as I can tell, there is none. It's a thoroughly boring experience that, the last time I choose to give it a chance, bored me so thoroughly that I immediately uninstalled it. You've got better things to do with your time and money. I know you do. Don't buy this even on sale. Not when the rest of the series can provide as long a playtime as it can on just straight up, 100% better games than this. I would call this game aggressively mediocre, but that feels to me like being too kind to it. Mediocrity implies being either average or on the high end of bad. While not as thoroughly unpleasant as the worst games out there, this is too far from even middling to qualify as 'mediocre'.
只有玩过 1 你才知道方块防卫军 2 有多好玩
Feels kinda like the numbered EDF, but it is way too easy and you have to but way too much time in to play on inferno.
I love Urthda Fender, he's my favorite character in all of fiction.
fun to play
Very solid EDF spinoff. Too bad multiplayer is dead.
very fun and interesting game
it is fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $683.5K | 892 | 90% | $29.99 | |
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