
Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pure nostalgia! Perfectly playable on a W10 machine with the 60fps mod installed for buttery smooth experience.
My first RTS back in 2005! Played a lot and have much nostalgia for this game. It is a good game, apart from the nostalgia glasses, in the sense that Earth 2150 has some unique mechanics that no other RTS game implemented. You have a tunnel like system below the normal map, modular units and a nice atmosphere, 3 races to play and the campain is quite long, also with some interesting mechanics like the upgrades and resources being transversal to all missions. I wanted to relive those times but unfortunately the game doesn't run well on my W10 x64 PC and crashes every couple of minutes. The resolution can't be fixed at a high resolution and the menus are sometimes unresponsive. And since steam is no longer suported on XP or 7 where this game more or less still ran without major issues, it's near useless to have it on the library.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Polish, Russian*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute Unc Slop, as they say. It does have some unique mechanics, and have somewhat decent, erm, atmosphere (quite literally) But man, this UI sucks, as well as unit pathfinding. You not so much fighting enemy as you do selection reticle and action queue.
A slightly buggy, but hidden gem of an RTS. Bugs are almost entirely due to it's age - you'll need to mess around with stuff to get it working nicely on modern systems and it's kind of a pain to do so, but totally worth it. My play time is probably closer to 120hrs if you count playing the original disc version as a kid. It's very dated, but still does a bunch of things I still haven't seen in modern RTS games and it's just awesome. The amount of playtime for the 3 campaigns alone is insane, so it's amazing value even at full price. I don't know how to describe it, but I can't recommend it highly enough. It's a little clunky, but everything feels great and it has one of the deepest research/tech trees in a game that I can remember. (The Riftbreaker might match it.) This game is dying for a remaster, but it's still fantastic, nostalgic RTS fun.
Earth 2150 Trilogy, developed by Reality Pump Studios and published by Topware Interactive and ACE, is a collection of classic real-time strategy titles that stands out not just for its scale, but for how boldly it experimented with the genre. Comprising Earth 2150: Escape from the Blue Planet, The Moon Project, and Lost Souls, the trilogy offers a cohesive yet evolving experience that emphasizes long-term planning, resource management, and systemic depth. Even years after its release, it remains notable for ideas that were well ahead of their time, though those same ideas can make it feel daunting to approach today. The central premise gives the trilogy a strong sense of urgency that sets it apart from many RTS games. Instead of focusing purely on battlefield dominance, the overarching goal is survival—Earth is doomed, and factions must gather enough resources to construct evacuation ships before the planet becomes uninhabitable. This ticking clock fundamentally changes how the game is played. Every decision, from building infrastructure to engaging in combat, is tied to a larger strategic objective. Players are constantly weighing short-term needs against long-term survival, creating a tension that persists throughout the campaign. Gameplay builds on traditional RTS mechanics but expands them significantly. Base construction, resource gathering, and unit management are all present, but they are layered with additional systems that demand careful attention. One of the most distinctive features is the modular unit design system, which allows players to assemble vehicles by combining different chassis, weapons, and components. This level of customization introduces a wide range of strategic possibilities, enabling players to tailor their forces to specific situations. However, it also adds complexity, requiring time and experimentation to fully understand its potential. The three factions in the trilogy further deepen the strategic variety. Each one operates with its own technology and philosophy, influencing how players approach both combat and resource management. The United Civilized States rely heavily on advanced automation and robotics, the Eurasian Dynasty emphasizes more traditional military strength, and the Lunar Corporation focuses on mobility and futuristic technology. These differences are meaningful, affecting not just aesthetics but the entire flow of gameplay. Switching between factions can feel like learning a new game, which adds to the trilogy’s replayability. Across its three installments, the experience evolves in both scale and difficulty. The original game introduces the core systems and establishes the narrative, while the expansions build on this foundation with more complex scenarios and increased challenge. The Moon Project shifts the setting and introduces new mechanics, while Lost Souls pushes the difficulty further, demanding a higher level of mastery. This progression gives the trilogy a sense of growth, though it can also make later sections feel overwhelming, particularly for players who are still adapting to its systems. One of the most ambitious aspects of Earth 2150 Trilogy is its approach to environmental realism. The game incorporates factors such as weather conditions, time of day, and even the gradual transformation of the planet itself. Units require ammunition, power systems must be managed, and environmental hazards can impact performance. These elements create a more immersive and strategic experience, where success depends on understanding and adapting to a constantly changing world. It is a level of detail that few RTS games attempt, even today. However, this depth comes with a steep learning curve. The interface is dated, and the game does not always provide clear guidance, making it difficult for new players to fully grasp its mechanics. Early gameplay can feel overwhelming, as multiple systems demand attention simultaneously. Additionally, the controls and user interface reflect the era in which the game was developed, lacking the refinement and accessibility of modern RTS titles. These factors can create a barrier to entry, especially for those unfamiliar with older strategy games. Visually, the trilogy shows its age. While it was once impressive as a fully 3D RTS, the graphics now feel outdated, with simple models and limited detail. That said, the scale of its environments and the dynamic elements still contribute to a sense of atmosphere. The bleak, apocalyptic setting is conveyed effectively, even if the presentation lacks modern polish. Audio design is functional, supporting the gameplay without standing out as a defining feature. Despite its technical and accessibility issues, Earth 2150 Trilogy remains a remarkable example of ambition within the RTS genre. It offers a level of depth and systemic complexity that is rare, even among contemporary strategy games. The combination of long-term objectives, environmental systems, and unit customization creates an experience that rewards careful planning and persistence. Ultimately, Earth 2150 Trilogy is best suited for players who appreciate deep, methodical strategy and are willing to invest the time needed to understand its systems. It is not an easy or immediately approachable game, but for those who engage with it fully, it offers a rich and rewarding experience that still feels unique. While its age and complexity may limit its appeal, its ideas and execution ensure that it remains a standout title within its genre. Rating: 8/10
самая сложная стратегия за всю мою жизнь. одна компания лишь 20 ч занимает МИНИМУМ
Rating: 8.3/10 Earth 2150 Trilogy is a classic real-time strategy collection that combines three campaigns with deep base building, resource management, and large-scale futuristic warfare. Players command one of several unique factions, each featuring distinct technologies, units, and strategies, while adapting to dynamic battlefields and long-term campaign progression. Although its age is noticeable in the interface and controls, the trilogy still offers impressive strategic depth and rewarding gameplay for RTS enthusiasts. Its ambitious mechanics and memorable sci-fi setting make it a timeless collection for fans of classic strategy games.
i wish multiplayer was more active.
Best RTS of all time.
Отличная олдовая стратежка в реальном времени, всем ценителям жанра рекомендую! Земля на грани гибели, таймер отсчитывает время до Армагеддона, наша миссия - любой ценой собрать 1000000 ресурсов для постройки эвакуационного корабля. В наших руках секретная база, горсть военной и гражданской техники, и транспортный корабль до любой точки промерзшего и радиоактивного земного шара. Летим на миссию, собираем все ресурсы и технологии, до каких дотянемся, отбиваемся от конкурентов по выживанию. Проиграл? Не беда, берись за другую миссию, только потерянные ресурсы не вернёшь, восполнение боевых потерь денег стоит, а бюджет не резиновый, и планета с каждой секундой всё ближе к пеклу... +Три непохожих друг на друга противоборствующих стороны: брутальный Евразийский Альянс с супертанками и вертолётами, футуристичный Атлантический Союз с беспилотной армией шагающих роботов и дронов, и еще более футуристичные Дети Селены с антигравами и космолётами У каждой стороны свой обширный набор технологий и вооружения, свой путь развития, свои преимущества, хитрости и уязвимости +Конструирование и прокачка боевых единиц для различных задач: пушки, ракеты, лазеры, бомбы, плазма, ионы, теслы, силовые поля, ремонт, стелс, захват, ПВО, ПРО, РЭБ, и ТЭДЭ, и ТЭПЭ +Динамичные маневренные бои, разные виды оружия действуют по-разному, при этом у юнитов ещё и кончается боезапас, и нужно продумывать места и тайминги перезарядок, чтобы атака не захлебнулась +Куча различных тактик и хитростей: окопы, подкопы, подземные тоннели, орудийные башни, баллистика, ядерка, маскировка, воздушные перевозки, захват техники врага (с последующей перекраской под цвет его дружков для эффекта неожиданности), отжим ресурсов, перекрытие снабжения боеприпасами +Прикольные мелочи: смена дня, ночи и погоды, стоячую технику заваливает снегом, который стряхивается при движении(!), противоракетная система на танках не просто блокирует урон, а стреляет ракетами по вражеским ракетам, и тому подобное +Можно бомбить врага ядерными бомбами с вертолёта Из минусов: -Графика старая, да -Кнопки интерфейса маленькие, порой мышкой хер попадёшь -Для избежания вылетов, вырвиглазности, и *бли с камерой нужно будет потанцевать с бубном -Музыка хорошая, но треки по пальцам рук можно посчитать -В игре звуки боя почему-то слышны только при максимальном приближении камеры -Стрельба юнитов с пулемётами не слышна и отображается малюсенькими огонёчками, которые не разглядеть -Основная стратегия боя с ИИ - обороняйся и жди пока враг истратит ресурсы, добей суицидников которые идут брать ресурсы с твоей базы, и сломай базу ему -В бою юниты часто подтупливают, без спроса лезут в самое очко, стоя ловят снаряды или вдесятером стреляют в одного противника из группы, приходится корректировать (благо есть тактическая пауза!) -Миссии в кампании проходятся по два часа, из них 150 минут уходит на перекачку ресурсов на основную базу -Дизайн карт куцый, местность красивая, но бедная на детали Короче, 9/10
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