
Run the league one decision at a time. EA SPORTS™ Madden NFL 27, powered by the all-new Persona Engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 941reviews | 36% | #41 | $3.8M |
| $99.99 | 1.9Kratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to enjoy this game, but EA has a knack of making games that people really want to enjoy and then ruining them. For context, I am a franchise mode exclusive player. I don't really care for MUT or any other game mode. My focus on these games are to take a franchise and rebuild it into a super bowl contender. That's the ONLY reason I get these games. Unfortunately, everything about franchise mode is completely broken and I honestly don't think it'll ever get fixed because that's just what EA does. The final straw and the reason I'm even writing this review at all - I have a cloud franchise mode where I'm attempting to rebuild the Pittsburgh Steelers (which is honestly a really interesting rebuild team for those looking; older roster, one of the most expensive rosters in the game, no clear-cut answer at QB). I'm in Year 2. Already, the "star player retires WAY before they ever would" hits me. Most notably, TJ Watt and Jared Goff decide to retire. Which is slightly annoying, but, whatever. Then we get into the offseason and it gives me the task of "do you want to restructure these contracts?" Contracts like Alex Highsmith, Jalen Ramsey, Darnell Washington, Jamel Dean, Pat Friermuth. I click no on ALL of them, specifically because I wanted to eventually trade those players. Not a single setting I have says that I wanted their contracts to be automatically restructured or delegated; I triple checked. So imagine my surprise when around the week of the draft, on the news ticker, I see "The Pittsburgh Steelers have locked in key pass rusher Alex Highsmith to a 5 year contract." That's new. I certainly didn't do that. So I go to the league transactions page. Those players I named? The game decided "hey I know you didn't want to restructure those contracts, but we're gonna restructure them anyway for you :)" and it honestly kills my motivation to even play the game. What's the point of having those settings on manual if its going to automatically do the thing anyway? It's ridiculous. Nevertheless, until that's fixed, along with other things in Franchise mode (example, players signing for 8 years, $800m, which yes, has happened), I won't be returning to that franchise or Madden in general. The only reason I haven't gotten my money back is because I've played for longer than 2 hours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 4K | 73% | $49.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $3.8M | 8.3K | 98% | $19.99 | |
| $3.8M | 5.5K | 95% | $34.99 | |
| $3.8M | 6.5K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 2.8K | 41% | $69.99 | |
| — | 55.7K | 76% | — | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $10.8K | 98 | 67% | $4.99 | |
| $1K | 4 | 50% | $6.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #42, worst UA #96 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 1.6Kratings |
| 50% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #5 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buggy still. Coach abilities window is bugged - even when the ability slot is not filled, you can't fill it. (Says LOADOUT FULL). When you try to proceed, it will ask [CONTINUE WITH EMPTY SLOTS?]. Just what the ♥♥♥♥ are you guys doing, morons?
I don't understand the hate for madden, obviously there's the good and bad of the game but it just came out. Give the devs time to fix certain issues
Whomever thought of the passing sequence/controls should live where there is no water or food. This is the worst passing controls ever create in any Madden game
I Like this years madden although there needs to be some optimizing done because it is extremely taxing on the CPU which can cause it to crash. I believe if the Devs can update some good optimizations this game could be one of the better Maddens in aa long time. The last good one IMO was 22. Please bring back the play as a player in franchise mode
Same ♥♥♥♥ per usual with MADDEN. Just got stuck in a halftime screen and glitched out. BAD BAD BAD
Madden 27 is better than last year in some ways, but honestly it still feels like the same game with a few improvements. The AI is definitely better than last year, but there are still so many stupid things that happen. AI will run straight into defenders when there’s an open lane right beside them. Then when they break a tackle, they’ll sometimes run the complete opposite direction and lose yards. There are also times where you have a wide open field and the AI just doesn’t run where it should. The receivers are another big problem. The amount of wide open passes that get dropped is ridiculous. It gets really frustrating when you make the right throw and the receiver just drops it for no reason. The offensive line is probably the biggest improvement, but even that still isn’t great. There are plenty of running plays that get shut down because the O-line or receivers completely fail to block, especially on screen plays. Superstar mode also really needs some attention. We’ve had the same celebrations for years. Same first down animations, same TD celebrations, same interception animations and the same ball carrier taunts. It gets old. How hard is it to add some new animations every few years? The movement in general still looks really robotic too. There are so many plays where players move in ways that just don’t look natural. Madden desperately needs a refresh to the animations and player movement to make the game feel smoother and more realistic. Overall, Madden 27 has some improvements, but it still feels like EA is just building on the same old foundation instead of actually fixing the problems people have been complaining about for years. It’s not a terrible game, but it definitely doesn’t feel like the big step forward I was hoping for.
ok, so idk what kind of ps2 memory chip computers these negative review people are using but the game hasn't crashed at all and compared to the last madden I played (Madden 25) the menus are much smoother and there's less lag time between them (thank god as that ♥♥♥♥ was so annoying). Maybe other modes have problems or something, not sure, I only play franchise mode but I'm loving the franchise mode so far and love the new more in depth way of signing players. Personally, if you enjoy madden I think it's worth getting, at least on sale if you're skeptical. Also, I'm running on a 3080ti in case anyone is wondering what I'm getting good performance on.
better than last year my only gripe is not all cordinators are in the game yet and still no real rookies for next year
Menus and UI are GREATLY improved. Sorta wild it took this long, but a win is a win. Player speed and movement feels a bit more realistic and true to life, versus arcade-y and unworldy acceleration / cuts. Please work on bug fixes and crashes next. Dealing with crashing on the loading screen ON EXTRA TRAINING for players in the preseason. I go to launch the extra training activity, and during the loading screen, the music stops and the whole loading scene just freezes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.