
EA SPORTS™ Madden NFL 26 leverages a new AI-powered machine learning system to convert thousands of plays from nearly a decade of real NFL data into more explosive gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.9Kreviews | 53% | — | $18.5M |
| $69.99 | 21.6Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No need to explain anything
Fun game
jacorey crosskey meritt
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 5.9Kratings |
| 52% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
| $69.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
it is cool
servers are trash
awful gamr
GAME DOES NOT WORK. THE SUPERSTAR MODE WILL NOT OPEN AND ITS A KNOWN BUG. EA FIX IT!!!!!!!
You can tell EA has exclusive licensing rights of the NFL. The game is so sloppily and lazily developed. The dialogue is hilariously bad. I could choose between "Thank you" and "I appreciate it" LOL. I'm just waiting to see "Thank you" or "Thank you very much" lol. How you choose to respond has no affect on the game. When a player is injured you can tape his ankle or tape his ankle HEAVILY (lol) with there being no difference in the two. Lamar Jackson got chased down past the line of scrimmage on three separate occasions by three different defensive linemen. 50/50 balls are virtually non existent because the ball will hit your WR in the hands and fall to the ground. Linebackers locking up slot receivers. Sam Darnold running up and down the field beacause I shut down all his reads so he turns into Mike Vick. Do I really have to spy Sam Darnold? LOL. If you're up at halftime, AI will make no mistakes 90% of the time and drive down the field effortlessly for the rest of the game. RB1 hurt on first offensive drive FOR THE WHOLE SEASON. That was enough for me. Never going back to Madden again.
I've never seen such a ridiculous game. It was made by programmers for programmers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.4M | 13.8K | 95% | $69.99 | |
| $18.5M | 14.5K | 96% | $59.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.3M | 10K | 79% | $49.99 | |
| $18.3M | 37.8K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 2.8K | 41% | $69.99 | |
| $3.8M | 935 | 36% | $69.99 | |
| — | 4.5K | 56% | — | |
| $0 | 128 | 66% | Free | |
| — | 0 | — | — | |
| $1.9M | 837 | 82% | $49.99 |