
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #45 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On Heisman mode the CPU in Dynasty feels like it is programmed to no matter what catch up to you in the 4th qtr its an absolute joke most of the time. The main thing to even enjoy in this game now is Road to playoff the offline cpu coding is hilarious
It's good. I came in after the microtransactions so no problem here.
I honestly cannot recommend this game in good faith. It tries to do a lot of good but misses the mark on a lot of things. Whether it be the ridiculous animation bugs to the system probably being poorly optimized for computer players. I cannot count how many times the AI of the system had me call for the ball while my player was on defense. It is also the most ridiculous feature ever that the game made it so that I could not play the game unless logged back in and played it online when I had it in offline mode for a few days. If the game would have notified me that a internet connection is needed to play it then I would have never bought the game. My last point is that this game misses the fun mark. I remember playing Madden 2001 and the Playstation 2 versions of the game and it was one of the greatest gaming experiences I had played. The mechanics in this are ridiculous and infuriating at times. It blew my mind how many times I was playing the game and had to replay something wondering "how.....what just happened?" because the game cannot register when it wants to tackle someone or just clip through them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #45, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So many bugs and graphic glitches. EA just wants you to pay more for less, limit your play styles, and then sell you micro transactions for more than the cost of the game. Greedy ♥♥♥♥♥♥ developers but I think everyone already knew that.
Spend 3 hours making my high school team (we didn't actually have one). Play for them at the start of the game for 20 minutes. Choose the number 1 program in the country on signing day. Spend all year training, getting my grades up and making friends. Win the conference and playoffs. Play 0 snaps my entire redshirt season. If you don't like that, you don't like college football, baby.
Best 1 yet
RTG player stuck at the bottom of the depth chart, waited for patch to fix this, the patch came, and its not fixed. Spent a lot of time leveling my DE up, and all for nothing. Other than that it sucks in general.
Game doesn’t even launch one time after an hour of troubleshooting
generational ♥♥♥♥♥♥♥♥ game
keeps crashing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $210.3M | 107.4K | 51% | $69.99 | |
| $3.8M | 935 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.7M | 11.1K | 81% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 |