
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #53 | $10.6M |
| $69.99 | 5.3Kratings | 60% | #11 | not modelled | |
Updates
Engagement
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My issues in brief: 1) I have multiple Road to Glory games are frozen on the "Final Exam" dialogue screen. I have tried everything known to man besides sacrificing to ancients gods in order to bypass these freezes. Nothing works. 2) I love triple option (and even just plain ol' double option football), but this game is sadly deficient in doing it justice. Not only did EA reverse some "read key" controls (such that pressing A now pulls the ball instead of handing it off), but I find the controls don't even work properly most of the time. Don't even get me started on the ridiculous nerfs that they put on the play during the pitch phase of the game. The blocking schemes are not correct for the plays, nor does the dive back even run the proper track on most of them. 3) Want an exercise in futility? Mix triple option football with RTG or dynasty mode. It's perfect for the player who suffers from self-loathing as you'll drown in the misery of trying to make the offense work.
Completely stopped working. Stuck on "authenticating" screen. This game has way too many bugs. Should have bought on PS5.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #53, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lwk not even bad or good, js mid 🤣
garbage
Typical EA slop. RTG is a joke compared to what it was back in the day
Glitchy controls and graphics. Nil in Dynasty is unrealistic and destroys your team every year. You can control your schemes for simulations and the ai is incredibly dumb for you while the other teams are perfect so you just have to skip the games instead of coach. Worthless waste of time and money.
The game itself is fun but once again EA has to make boneheaded decisions to ruin the overall experience. If you're only interested in playing online sure you'd have a good time for the most part. But if you care to get a deeper experience in either the Dynasty or Road to Glory mode (OFFLINE MODES). EA has purposefully made the experience a headache for no reason other than GREED. If they continue down this path , this will likely be my last purchase as I do not have endless hours to grind.
This game is peak brah idk what everyone on about
The gameplay itself isn't as bad as most people are saying it is. The main problem is the bugs and crash issues that some how EA can't figure out how to fix. The RTG crash bug that happens after every game at a certain point in the season kills the momentum and drive to play the game. That one bug is killing the game, having to alt+tab and end task is annoying. EA figure it out, the issue is game breaking.
Stoked this came to PC. That being said the microtransaction thing is inexcusable. What people still aren't talking about is there's 2 trees in dynasty that require you to be an MVP+ member and one that requires madden. TWO SKILL TREES that require outside payment to have access to in a SINGLE PLAYER mode. Gameplay is the best its been. I have had several crashes that require me to unplug my pc to restart it. Fun game but I'm never going to recommend a game that employs the tactics that EA does.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.7M | 15.4K | 60% | $23.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $10.7M | 17.6K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 39.6K | 77% | — | |
| — | 119.9K | 81% | — | |
| $209.2M | 107.3K | 51% | $69.99 | |
| $3.4M | 819 | 37% | $69.99 | |
| $1K | 4 | 50% | $6.99 |